Connection and Server Improvements
- Significant improvements have been made to connection issues.
- A scalable new server infrastructure has been completed.
- Server capacities have been significantly increased.
- Locked channels can now be activated and new channels can be added as needed.
- Each channel increases capacity while allowing players to play on the same server.
- Fixed an issue where characters would not be in their previous location when reconnecting after disconnecting from Arena battles or dungeons.
Gameplay and Mechanics Updates
- Dungeon daily point increase raised to 300.
- Automatic chat language detection reactivated.
- Shared gatherable resources between channels are now channel-specific. Previously, a tree cut down in one channel was also cut down in another.
- Ships are now limited to a maximum of 5 pieces for chanels while in the water. Previously it was limited to 5 total. Also, ships will no longer appear in your list in different channels while on the water, but may appear in other channels when they are towed to port.
- Fixed an issue where Level 50 characters could not earn Pet EXP.
- Fixed a rare inventory visual bug related to tool activation.
- Population indicator on the channel screen has been temporarily disabled and will be reactivated in the next update according to the new server architecture.
- Character Level, PVP, and PVE rankings have been activated.
- Dungeon Boss drop rates increased by 30%.
- Sorting is now disabled while mass item deletion is enabled.
- Fixed an issue where Clan Shrine badges were required after Level 4 of the Individual Shrine. Individual Shrine badges must now be used.
- Fixed an issue where hunting and gathering EXP did not vary based on material quality.
Language and Community Support
- In-game language options are now open-source.
- Players can now edit these language files to contribute.
- New language options will be added in the future under “Community Support”
Bug Fixes and Optimizations
- Fixed an issue where players could not be recruited into a clan in certain cases.
- Repair kit drop rates have been reduced.
- Fixed an issue where caravan mounts could not be summoned in certain situations.
- The in-game feedback system has been temporarily disabled for an enhanced version (video, screenshot uploads, and other features).
- Fixed an issue where some desert region creatures were positioned in a way that prevented them from dealing damage to players.
- Adjustments were made to ensure that items inside built structures and decorative objects are not lost when removed by players.
- Fixed an issue where shrine circles were sometimes not clearly visible on the world map.
- Teleportation fees are now determined based on level, in addition to distance and weight. Low-level players will have lower teleportation costs.
- Fixed an issue where ship captains could still control the ship after dying.
PVP Updates
- Players who log out during PVP will now lose PVP points, and the last player to deal damage will gain PVP points.
- Players who log out during PVP will respawn at the nearest settlement.
- Upon first login and after teleporting, players now receive a 30-second damage protection shield, which is removed if they move.
Coming Soon - Future Updates
- Weapons Balancing adjustments will be made to improve gameplay experience.
- Clan Quest System will be introduced, allowing clans to participate in unique quests and earn rewards.
- Clan Passive Skill System, providing passive benefits to clan members.
- Development will be made for the current Arena Event.
- NEW Aetherion Clash, offering competitive PVP challenges and exclusive rewards.