First and foremost, we acknowledge that the past few weeks have been challenging for all of us. We are aware that the technical issues, cheating problems, and delayed updates have shaken your trust in us. With this in mind, we want to be completely transparent with you and share the challenges we’ve faced, the actions we’ve taken, and our plans moving forward.
When we first implemented our anti-cheat system, we believed we could quickly and effectively address known issues. We engaged with reputable companies to find the best solution, but we soon realized that developing a strong and permanent anti-cheat system would take longer than expected. As a result, after extensive discussions and planning, we have reached an agreement with XIGNCODE3. With this new anti-cheat system, cheat detection will be much faster and more efficient. Thanks to your reports, we are committed to making Quinfall a fair and cheat-free gaming environment.
At the same time, we acknowledge that our response to in-game bugs and technical issues has been slower than anticipated due to our team’s limited resources. We understand that our inability to release updates at the pace we initially intended has disappointed many of you. However, despite all these challenges, we have been working hard to resolve these issues and improve the overall game experience. Since the beginning of the Early Access period, we have made significant progress in stabilizing our servers, and while things are in better shape now, we will continue to work on further improvements.
Players who have been caught using cheats have been punished, and our detection efforts are ongoing. With our new anti-cheat system in place, we are taking stronger security measures and will continue to improve in a professional and structured manner.
We also recognize the disappointment caused by the dupe/coin issues over the past few weeks. Based on your feedback, we have decided to apply a rollback system when critical violations occur, even in the full release of the game. This will help minimize potential losses and maintain the integrity of the game’s economy.
Additionally, we want to clarify our stance on wipes. At this time, our current plan is to avoid a full wipe at the end of Early Access, unless a severe technical issue arises. Instead, we are exploring alternative solutions, such as launching "Progression Servers" to help new players integrate with existing ones more smoothly. We value the time, effort, and progress you have made in the game, and we are actively looking for ways to ensure a balanced and enjoyable experience for both new and veteran players.
We also recognize that this has been a frustrating period for many of you, and we truly appreciate your patience. As a token of gratitude for supporting us during Early Access, we will be offering exclusive cosmetic weapon skins, server-wide EXP events, and special discounts on Steam. We hope these initiatives will help make up for the recent difficulties and provide you with a more enjoyable experience moving forward.
At the end of the day, we firmly believe that "From Bugs to Bounty" is a journey we can overcome together. We are deeply grateful for your trust, patience, and support. Your feedback is invaluable to us, and it continues to shape the future of the game.
Performance Improvements
- Server-side optimizations have been implemented.
- Fixed temporary Ping spikes caused by internal technical issues.
- Asia server ping fluctuations due to the data center’s location are being evaluated for further improvements.
- More stable network packet transfers—fixed minor bugs caused by unstable server-side packet transmission.
Security & Anti-Cheat Measures
- XIGNCODE3 Anti-Cheat System with Server-Client verification has been implemented.
- Server-side security enhancements have been added for various in-game processes.
- Additional server-side anti-cheat measures have been introduced to counter specific exploits.
Bug Fixes & Adjustments
- Fixed an issue where Clan PVP/PVE scores displayed as 0 in certain UI sections.
- Defense weapons placed on ships no longer attack non-clan players on Channel 1.
- Auto chat filter for banned words has been added—moderation team will update the blacklist dynamically.
- Resolved issues causing players to get stuck on the login screen. Players still experiencing this should report their character names.
- Arena entry issues, synchronization problems, and other related bugs have been fixed.
- Clan leaders can now kick authorized members without revoking their ranks.
Gameplay Improvements
- Ranking System has been activated. Level/PVE score/PVP score rankings will be available soon after penalty adjustments.
- One-way auto-run/ship sailing added—can be activated by pressing the Q key. A full-map path-finding system will be introduced later.
- Defense and Attack vehicles now require fewer ammunition materials.
- Green horses can now be included in breeding.
Quality of Life Changes
- Mail auto-delete duration extended from 10 days to 30 days.
- Buff icon sizes for NPCs and creatures have been reduced for better UI clarity.
Compensation Rewards
- 1,500 V Coins have been uploaded to all accounts.
- 10-Day 50% Character/Art/Weapon/Pet/Bot/Arsenal EXP event has been activated on all servers.
- Special costume weapons have been added to individual external storages.
- Private Label activated for all players who have been with us until today.