Among other things, we changed the design of the barrels, fixed some issues with the generators, improved dialogues in the game, and also Sticky behavior in the episode near the Shepherd's House.
So, together with last week’s patch, the full list of TMPP changes looks now like this.
The Muller-Powell Principle Updates #3 & #4 Changelist:
General:
- Fixed an issue with the mouse cursor disappearing during the death screen.
- Fixed some wrong death cause descriptions.
- Fixed sound volume bug that was being caused by Shepherd's gramophones.
- Fixed an issue with crystals not being counted as inserted into slots after loading a save.
- Fixed a visual glitch in the main menu.
- Some sounds were rebalanced.
- Fixed an issue with charging near the plug generator.
- Fixed an issue when crystals weren’t registered as inserted into graviton pad slots after loading a save.
- Some dialogue adjustments.
- Fixed some wrong death reasons.
- Changed the barrels design.
- Changed the Sticky movements at the Shepherd's House.
Station:
- Some collision fixes when climbing up the vents.
- Fixed a dialogue in the final vent ending abruptly.
Reactor:
- Fixed an issue that would make the player invincible to all damage after falling into the reactor pool.
- Fixed a dialogue skip during the reactor ignition sequence.
- Fixed an issue with the reactor door not opening properly.
- Fixed an issue with a constrained aspect ratio during one of the cutscenes.
- Added more barrels to the red maintenance room to be more noticeable to the player.
The Lighthouse:
- Fixed an issue when a player was forced to drop a generator when connecting it to a plug.
Shepherd's House:
- Fixed some visuals.
- Fixed a dialogue that was missing its captions.
- The rift in the sacrifice room is now opened by default to prevent unneeded backtracking.
Shepherd bossfight:
- Fixed an issue that would allow the player to spam orange energy shots into his shield.
- Fixed a visual bug related to orange energy.
Back to Facility 51:
- Fixed an issue with the generator not getting connected to the door during the chase sequence with the Shadow.
- Fixed an issue with the generator door opening when not needed after loading a save.
- A player can no longer push the generator.
Mushroom intro:
- Fixed a problem with the save that would cause graviton crystals to drop out of their slots.
Mushroom Kingdom 1:
- Some dialogues fixed.
- Magic box removed :(