News Liste THE MULLER-POWELL PRINCIPLE

Happy new patch!
THE MULLER-POWELL PRINCIPLE
05.01.24 19:04 Community Announcements
First of all, Happy New Year!
We wish you all the best in 2024 and want to present you our major update!

We carefully listened to all your suggestions and reworked many issues, locations, enemies, and puzzles. The primary adjustment is implementing the full controller support you've requested!
Have a good game, while we'll always be here for you this year!



The Muller-Powell Principle Update #2 Changelist:



Enemies/bosses adjustments



The Shadow:
  • Added HUD and sound effects to alert the player when the Shadow is near.
  • Added sound cue to Shadow's "walls".
  • All Shadow chases are now reworked, some walls are moved to different positions or removed completely.
  • The fog effect was reworked during one of the chase sequences, allowing players to see the escape route more clearly.
  • One of the chase sequences in the reactor area is now removed.
  • Added more clear indication that the reactor core room is a safe zone, now when you get close to it during the chase sequences, the alarm goes off and the protective coils light up.

Stick creatures:
  • Movement speed was slightly nerfed.
  • Patrol radius nerfed.
  • Stick creatures no longer search for a player when far from him.

The Shepherd (chase sequence):
  • Increased time window to open the escape rift.
  • The path leading to the chase's beginning is blocked when the Shepherd summons the Sticks, to prevent any confusion.

The Shepherd (bossfight):
  • All attack timings were reworked.
  • Added sound cue and a distinct visual effect when the Shepherd recharges his shield.
  • Shepherd no longer stuns the player if his shield is down.
  • Shepherd’s stun no longer discharges the player’s gun.
  • Portal attacks are now getting canceled if the lantern is hit.
  • Shepherd no longer spawns additional rocks when his shield is hit, previously this could cause a lot of bugs and distractions for the player.

Controller support



Full controlled support is now available in the game! We also implemented an adjustable aim helper system that allows a smoother and more cinematic gameplay experience. (The helper strength can be lowered or completely disabled at any time)

Another significant fixes/adjustments:



General:
  • Full save system rework, now saves should load faster.
  • Fixed an issue when turning off motion blur wasn’t working after loading a save.
  • Now by default V-Sync is disabled and the Max FPS option is set to 60.
  • All small physics objects no longer have a collision with a player to prevent physics glitches.
  • Electric puddles fixed & improved, added new visual and sound effects.
  • Slightly adjusted generators charging hitbox.
  • Fixed an issue with the photon gun’s energy absorption effect (now it will always be the right color)
  • Now you can double click on the selected save to instantly load it
  • Improved load time when pressing the “CONTINUE” button in the main menu.
  • Added an option to show only location entrance saves instead of showing all of them.
  • Fixed an issue when the connected generator effect was active when the generator was unplugged after saving.
  • All generator slots are now highlighted.
  • Some saves are reworked (added new checkpoint during the Prologue, checkpoint moved during the Lighthouse level, final bossfight save adjusted).
  • Entangled doors' positions are now getting saved.
  • Added checkpoint in the Shepherd's house when you activate the gateway leading to the bridge room.
  • Added checkpoint in mushroom caves entrance after you insert the battery into the tutorial EMP device.
  • Added new checkpoints after cutscenes.
  • Added more clearer effect when trying to enter a portal with the gun charged with orange energy.
  • Fixed the player’s gun getting on the screen during some cutscenes.
  • Some slight overall lighting optimizations.
  • Fixed the "Loving husband" achievement.
  • Kettles were reworked (some positions changed, also added a new model!)

Station:
  • Removed some heat energy tip dialogues in Lilian's room.
  • Added electrified water to the cook’s room as a tutorial.

Reactor:
  • Fixed a door that could previously randomly block the player.
  • Iso field positions changed.
  • Merged 2 cutscenes during the Reactor wakeup sequence to prevent gun glitches.
  • Fixed a random bug that could prevent a player from absorbing heat from the furnace.
  • Fixed collision with physics objects on observation windows (forest chamber).
  • Fixed some dialogue overlaps.

Forest:
  • Fixed a bug that would loop the wind sound during teleportations indefinitely.
  • Lighting fixed, removed some ugly artifacts.
  • Some dialogue changed.
  • Now there are fewer Sticks during the final loop.
  • Fixed a bug that would cause the transition level to go completely white on medium/low settings.

Lighthouse:
  • The quantum emitter is now active by default, while the "toggle power" button is removed.
  • Fixed a bug with physics objects falling under the map.

Shepherd's chase:
  • Minor clipping fixes to prevent the player from getting out of bounds.
  • Shepherd's voice during the chase is now 3D.
  • The possession cutscene now continues until the protagonist exits the shack to prevent an awkward situation.

Back to Facility 51:
  • Added a checkpoint after the initial cutscene.
  • More clear indications & visual cues were added during the chase sequence.
  • Slightly adjusted some timings during the chase sequence.
  • A player no longer needs to wait for the coordinates to calculate if all the dialogues are finished.
  • Some fixes for the final cutscene.

Mushroom intro:
  • Fixed a terminal that could previously randomly block itself.

Mushroom 1:
  • Asteroid positions adjusted to allow for more smooth jumping.

Mushroom 2:
  • Some dialogues were removed.
  • Some physics objects were fixed.
  • Some level adjustments to prevent misdirection during puzzle solving.
  • Music overlap fixed.

Mushroom Caves:
  • Fixed a blocker after defeating the Shadow.
  • Fixed a bug with fingerprint buttons having an incorrect state after loading a checkpoint.
  • EMP batteries no longer disappear in the Wind Turbines dimension.
  • Fixed airlock room collision.
  • The Shadow now loses the player if he enters the Wind Turbines dimension.

Photon Project facility:
  • Graviton funnel leading to the Atlas device fixed.
  • Big laser fixed.
  • Bridge in the Dark Sun dimension is now fixed & made more comfortable to interact with.
  • Fixed elevator sound that would play every time the level is loaded.
  • Fixed clipping in the entrance room (player no longer can get out of bounds).
  • Death trigger in the Dark Sun dimension raised to prevent soft-lock if the player falls down.
  • Fixed teleportation of physics objects through some rifts that could previously cause physics glitches.
  • Energy siphon fixes, animations no longer tied to FPS.

Final bossfight:
  • Music fixed.
  • Lighting fixed.
  • Some dialogue logic was reworked.
  • Fixed an issue with some captions not showing.
  • Fixed an issue with the player’s gun disappearing after a final cutscene.
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Release:29.11.2023 Genre: Action-Adventure Entwickler: Three Dots Games Vertrieb: Take Aim Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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