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The Muller-Powell Principle: the first patch is out!
THE MULLER-POWELL PRINCIPLE
02.12.23 19:48 Community Announcements
Hey, our first patch is live! We've been listening carefully to every review and feedback and made some improvements to the game. Check them out!

Oh, and by the way, even more is coming soon: we're going to add more languages (German will be the first of them) and partial controller support.



The Muller-Powell Principle Update #1 Changelist:



General:
— Added an option for disabling the headbobbing effect while walking.
— Resetting settings to default ones now properly saves and overrides previous presets when launching next time.
— Added localization for some settings.
— After completing the game if you press the “CONTINUE” button the last game save before the player’s first choice is loaded.
— The “NEW GAME” button is now in the main menu.
— Adjusted the size of the backlog widget in the pause menu.

Reactor:
— Increased volume of the Shadow’s sound cue while in the quantum fog so the player can hear it better
— Nerfed Shadow’s patrol radius (now it won't get too close to the player)
— Fixed an issue with the wall appearing at the first encounter with the Shadow behind the player’s back.
— While escaping the Shadow for the second time after blinding the camera, the pathways leading not to the reactor are now unavailable to prevent disorienting the player

The Forest:
— Fixed an issue with Alex’s voice lines overlapping at the first encounter with a Stick creature.
— All dialogues are now triggering properly.

Lighthouse:
— Fixed an issue with Alex’s voice lines overlapping when entering the Lighthouse.
— Fixed an issue with the generator left at one map location falling under the ground after using the portal.
— Fixed an issue with losing the generator after going through the portal for the first time.

Shepherd’s House:
— Fixed an issue with the closed door between rooms in the apartment dimension.
— Fixed an issue with charging the generator while being behind the glass.

Escape from the Shepherd:
— Fixed an issue with duplicating the save after the escape beginning.
— Fixed a collision bug that was launching the player from the boss fight area.

Back to Facility 51:
— Disabled messing with the quantum entanglement mechanism when it’s on.
— Fixed an issue with an uncharged but connected generator while escaping from the Shadow.

Mushroom World intro:
— Fixed a minor issue with a terminal.

Mushroom World Part 1:
— Added a checkpoint after connecting the generator to the broken door.

Mushroom World Part 2:
— Added a clue for pink gravitons at the beginning.
— Fixed the main island collision.
— Crystals now can’t be covered by decals.

Caves:
— The Shadow is now certainly blocked after locking in the room with the crystals.

Photon Project Facility:
— Fixed an issue with an energy drainer targeting speed: it no longer depends on fps.
— Fixed minor issues with the energy siphon.

Hotel dimension:
— Fixed an issue when a player could get blocked in the room with the chairs.

Final Boss Fight:
— The save is happening after the fight starts, not before the opening cut-scene.
— Improved the boss's logic during the fight.
— Added some extra clues in the voice-over.
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Release:29.11.2023 Genre: Action-Adventure Entwickler: Three Dots Games Vertrieb: Take Aim Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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