Oh, and by the way, even more is coming soon: we're going to add more languages (German will be the first of them) and partial controller support.
The Muller-Powell Principle Update #1 Changelist:
General:
— Added an option for disabling the headbobbing effect while walking.
— Resetting settings to default ones now properly saves and overrides previous presets when launching next time.
— Added localization for some settings.
— After completing the game if you press the “CONTINUE” button the last game save before the player’s first choice is loaded.
— The “NEW GAME” button is now in the main menu.
— Adjusted the size of the backlog widget in the pause menu.
Reactor:
— Increased volume of the Shadow’s sound cue while in the quantum fog so the player can hear it better
— Nerfed Shadow’s patrol radius (now it won't get too close to the player)
— Fixed an issue with the wall appearing at the first encounter with the Shadow behind the player’s back.
— While escaping the Shadow for the second time after blinding the camera, the pathways leading not to the reactor are now unavailable to prevent disorienting the player
The Forest:
— Fixed an issue with Alex’s voice lines overlapping at the first encounter with a Stick creature.
— All dialogues are now triggering properly.
Lighthouse:
— Fixed an issue with Alex’s voice lines overlapping when entering the Lighthouse.
— Fixed an issue with the generator left at one map location falling under the ground after using the portal.
— Fixed an issue with losing the generator after going through the portal for the first time.
Shepherd’s House:
— Fixed an issue with the closed door between rooms in the apartment dimension.
— Fixed an issue with charging the generator while being behind the glass.
Escape from the Shepherd:
— Fixed an issue with duplicating the save after the escape beginning.
— Fixed a collision bug that was launching the player from the boss fight area.
Back to Facility 51:
— Disabled messing with the quantum entanglement mechanism when it’s on.
— Fixed an issue with an uncharged but connected generator while escaping from the Shadow.
Mushroom World intro:
— Fixed a minor issue with a terminal.
Mushroom World Part 1:
— Added a checkpoint after connecting the generator to the broken door.
Mushroom World Part 2:
— Added a clue for pink gravitons at the beginning.
— Fixed the main island collision.
— Crystals now can’t be covered by decals.
Caves:
— The Shadow is now certainly blocked after locking in the room with the crystals.
Photon Project Facility:
— Fixed an issue with an energy drainer targeting speed: it no longer depends on fps.
— Fixed minor issues with the energy siphon.
Hotel dimension:
— Fixed an issue when a player could get blocked in the room with the chairs.
Final Boss Fight:
— The save is happening after the fight starts, not before the opening cut-scene.
— Improved the boss's logic during the fight.
— Added some extra clues in the voice-over.