Patch 1.26 - Some Quality of Life Improvements
First off we wanted to say thank you and welcome to all the new players that picked up The Mean Greens during this most recent sale.
Today we have launched another quality of life update to the game improving a lot of things throughout the game. One of those things we've improved is the translation of the game in several different languages. With the help of some amazing members of our community we've been able to fix a lot of the issues in our continued effort to make the game better for people worldwide. We're also happy to announce that we've been able to add Portuguese to our list of supported languages. As usual we are still working to improve the languages and will continue to update them as we make progress.
Below is a list of the changes/fixes that made it into this patch.
Additions:
- More vehicle spawns in sandbox
- Portuguese localization (thanks to Dead and Gone, and CachorroQuente)
Changes:
- Some adjustments to audio volume/pitch
- Adjusted Deep Freeze lighting so it's less overly bright in some areas
- Removed emissive from ice material in Deep Freeze
- Optimization and lighting update for Off the Rails
- Updated hamsterball collision so it better matches the shape of the mesh and bullets can go through openings
- Adjusted M16 range to 10,000 units (from 6,000)
- Adjusted Shotgun damage to 16 (from 20)
- Updated Italian Localization (thanks Phobos)
- Updated Korean Localization (thanks DioklecijaN and Gomayang)
- Updated Chinese Localization (thanks hrider XY&Z )
- Updated German Localization (thanks EagleStriker13)
- Updated Spanish Localization (thanks Switch )
- Changed car size on Tabletop and adjusted positioning on some of them
- Adjusted weapon select when using mouse wheel to be like switching with number keys
- Made all maps visible without scrolling in the lobbies
Bug Fixes:
- Stopped music manager from running sound commands on dedicated server
- Fixed possibility of having health display 0 while you're still alive
- Fixed possibility of having timer in Tabletop display 0 without triggering a win
- Fixed possibility of having HUD in Deep Freeze display a completely thawed Dino without triggering a win