The end of Q1 is near, and according to our Roadmap, the time has come to release our first MAJOR update, 0.8.0, also called The Troll Realm update.
We changed a lot, in retrospect, in this form, we should have released Early Access, but let’s not dwell on the past and look at what big changes are coming in “The Troll Realm Update”.
Focus went on balancing and removing the need to micromanage too many things at once. For one, the heroes now require less management, and their skills have higher damage output but way bigger cooldowns, so their use is now a bit more passive and used as emergency damage burst.
Full Changelog
Content:
- 10 new levels have been added to the Troll Realm. Rodney and the gang venture into the troll realm to find an ancient relic and meet the troll king to ask him to join their fight against the demons.
- New playable Hero: Illana Illana has the passive ability to increase all towers health by 50% and an auto-attack with high damage output and powerful knockback.
- New augment runes that change tower targeting: Most Health, Least Health, Last mob, Prioritize Ground units, Prioritize Flying units. All are unlocked by default.
- New augment rune Snipe, increases tower radius at the cost of attack speed and damage.
- New enemies: Bog Monster, Demon Sentry, Big Troll, Troll, Enraged Troll, Slug, Blood Slug, Corrupted Slug, Jungle Tiger, Necromancer, Fire Elemental, Fire Lord.
Features
- Add a fog of war on all levels and increase camera limits for more free movement.
- The tower menu will now close with left click as well.
- When placing a new tower, and there’s no free worker, it will take the worker that’s gathering the most resource you have, then it will return to the same type of resource he was gathering.
Balancing
- Increase Berserker attack speed from 5%/10%/15% to 10%/20%/30%
- Add knock-up to spike runes attacks
- Decrease Spike attack rate from 1s to 1.4s
- Decrease Lightning rune damage percentage for level 3 from 50% to 30%
- Decrease Lightning rune radius from 500/1000/1400 to 500/600/700 and targets hit from 3/8/12 to 3/6/9
- Decrease Poison rune damage from 50/100/150 to 25/50/75
- Gus’s Arcane strike damage tripled, but cooldown increased to 120s
- Increase Gus’s auto attack damage from 5 to 40.
- Rodney’s attack abilities' damage tripled, but cooldown increased to 90s, respectively 120s
- Decrease Rodney’s auto-attack speed from 1s to 1.2s
- Rebalanced levels 1, 2, 3, 6, 7 and 8
- Increase all master runes damages: [list]
- Arrow Rune Level 1: 10 -> 25
- Beam Rune Level 1: 5 -> 8 Level 2: 7 -> 10 Level 3: 10 -> 13
- Spike Rune Level 1: 22 -> 27 Level 2: 28 -> 33 Level 3: 35 -> 41
- Boulder Rune Level 1: 70 -> 150 Level 2: 120 -> 220 Level 3: 160 -> 320
- Spear Rune Level 1: 10 -> 15 Level 2: 16 -> 21 Level 3: 21 -> 33
- Sawblade Rune Level 1: 30 -> 57 Level 2: 35 -> 75 Level 3: 45 -> 101
Fixes
- Mortar master runes are correctly displayed in the rewards, and it’s rewarded at level 23
- Show level loss warning only if the rune had been upgraded
- Fixes a bug where projectile cooldown is ignored if the enemy dies in one shot.
- Wrong damage displayed on tower radial stats for poison rune
- Fix music resetting itself after 30s in Quick Battle mode.
- Fixes low performance on the Quick Battle mode screen.
- Increase the size of the resources collision box so it’s easier to click on them
- Fixes a visual issue where the projectile slot title in the radial menu was misaligned
- Fixes credits screen layout on lower resolutions
- Fixes pathing issues in levels 11 and 12
- Adds missing icon for Damage over time stat
- Completely reworked hero auto attack
- Implement enemy knockback animation better
- Correctly represent rune stats for Berserker rune that it increases attack speed
- Fixes hero ability cooldowns not resetting after a level restart
- Fixes a bug where post-processing effects would apply to the map screen if you go to the map screen once a level has started
- Increases map screen camera movement speed and increases edges
- Add Spear projectile rune to rewards.
- Make knockback always move mobs back on the spline rather than in the direction the hero is facing