The Bard’s Tale IV: Director’s Cut – November 20 Update
Art
- Dual wielding enemies should now have their second weapon
- When Illusory Dalgliesh transforms, he should now have his appropriate weapon
- Fixed some texture issues that display on models at a particular distance
- Revealing multiple suspicious citizens with a single move will no longer cause issues with their models
Gameplay
- Players can no longer deploy barricades on occupied squares
- Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
- Fixed several issues related to combat positioning and respawning
- Fixed an issue with a ladder in Mangar's Tower
- Fixed movement nodes in the chambers beneath Skyhenge
- Fixes to the puzzle at the top of the Sentry Tower
- Door to Dwarven ruins will no longer be locked
- The Redcap will now damage Dwarven party members with its "Headbutt" ability
- Luck Stones will no longer respawn when transitioning levels
- Fixed an issue where Gaufroi would not give loot when killed in a specific manner
- Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
- Fixed audio distortion in several places around the world
- Healing potions are no longer consumed twice when in battle
- Skill cooldown should always trigger in waved combats now
HUD/UI
- Fixed issues relating to corrupted save files, and fixes to the save/load game menus
- Added the "History of Caith" cinematic into the "special Features" menu.
- Cursor will no longer disappear when pressing ESC during the skill tree tutorial
- Cursor should no longer disappear when talking to NPCs
- Adjustments to HUD elements for better readability
- Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
- Moving an equipped trinket item in your inventory will no longer unequip it
- Using the escape key will no longer fully back out of the Options menu
- Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive
Stability
- Improvements to game-wide performance, asset loading, stability, and world collision
- Equipping archmage robes on a Trow will no longer crash the game
- Fixed some isolated and specific combat crashes
- Users are no longer able to launch multiple instances of the game simultaneously
- Fixed an issue with the final level when settings are on Low
- Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world