This update is live now! Please follow the inXile forums for known issues and updates on patch releases.
Art
- Fixed an issue where Priestess Clementia's model would occasionally fail to load.
- Fixed a graphical issue where the fog on Sinister street would behave inconsistently
- Fixed an issue where the animals in Baedish Lowlands sometimes appeared to float when standing on ledges
Gameplay
- Fixed an issue where the user is not given the Wildlands Whistle at the Adventurers’ Guild when Group Chatter was disabled
- Fixed an issue where NPCs would fail to play their voice lines
- Fixed an issue where the player could not complete “A Hero’s Rest” quest if Necromancer’s Tome was equipped and not present in the quest inventory
- Fixed an issue where exiting to desktop would fail to create the appropriate auto-save.
- Fixed an issue where reloading a save from before the intro cutscene would return the player to the main menu
- Fixed an issue where players could not interact with objects after defeating Mangar
- Fixed an issue where the Mangar combat would fail to spawn upon reload
- Fixed an issue where enemies would improperly respawn on the Isle of Stonsea.
- Using Wildland Whistle for the first time near fast travel stones will now appropriately bring up the fast travel menu.
- Fixed an issue where party conversations would play out of order
- Added Struggler’s Lament use to the puzzle blocking the Reliquary in Midden Maw
- Fixed an issue in the Attain Tunnel where praying to the Shrine of Noyan gave no experience
- Fixed a minor issue where players could reach a location in Orkan Rookery without solving the required puzzle
- Fixed an issue where Fiona's song tutorial would not play.
- Fixed an issue where the loading screen music could play in-game after the player loaded a level
- Fixed an issue where the "Forceful Wave" enemy ability would occasionally cause characters to become out of sync with their position on the Combat Grid
- Fixed an issue where party conversations would play out of order
- Fixed an issue where players who had visited the Dwarven Ruins early, came back later in the game to find the ruins locked
- (Mac and Linux) Fixed an issue where story recap videos were not playing
- (Mac and Linux) Fixed an issue where chests that have been lockpicked would need to be lockpicked again upon reload
- (Mac and Linux) Fixed an issue where the "apply changes” button would not appear after making changes in the options menu.
- (Linux) Fixed an issue where the grappling hook shortcut in Orkan Rookery would fail to save it's state upon reload
Hud/UI
- Fixed an issue where swapping input methods from Mouse and Keyboard to Gamepad would break item interactions.
- Fixed a timing issue where Inspecting items during the Inventory Tutorial could result in the player being stuck in the Inventory window
- Updated Luck Stone tutorial to replace the word “Bind” with “Save” across all languages
- Hitting "Esc" while using the mastery page will no longer transfer one character's skills to another
- Fixed an issue where, after solving elven weapon puzzles, the player could be blocked from opening "Item Options" in the Inventory
Stability
- Fixed an issue where manually deleting saves could create a corruption to the player save files in certain instances
- Previously corrupted saves may be usable again after this update
- Improvements to game-wide performance, asset loading, stability, and world collision
- Fixed a crash that could occur when visiting Sulfur Springs for the first time
- Fixed some isolated and specific combat crashes