Hello everyone,
Here is the first patch after the release of version 1 of the game.
A lot of fixes, a lot of improvements, adding new Districts & Designs, and, of course, the unlocking of the Sandbox mode at the launch of the game ːsteamhappyː
We still have some Known issues. A new patch will come tomorrow for that.
- New Districts added[list]
- District D32
- District D33
- District D50
- District D69
- Horizon
- Xenomorph
- Clockwork Orange
- Anti Gravity (+variations)
- Unlocked Sandbox mode from the start, no need to launch a Career mode and follow the Tutorial anymore
- Updated Mission Plaza to make it easier
- Updated UI Behaviour when you click on a roof type "Rooftop", the rooftop choice panel now displayed
- Updated Reward Mission Popup text layout
- Updated Tutorial message panel icons layout
- Updated Export panel layout for GOG/Epic (removed tags box)
- Added Designs Bundles localization
- Many UI tweaks
- Added a setting "Max floor limit" which allows to modify the limit of number of floors between 50 and 300
- Added Enodo Games Credits launch at the end of Index District Mission
- Disabled Plot Editor's keyboard shortcuts during Tutorial
- Removed City Quality in Graphic settings (fixes LOD bias bug where buildings pop out and never re-appear)
- Fix Evaluation mission not appearing with Mod.io Epic/Gog
- Fix Birds VFX (insanely) slowing down rendering
- Fix infinite loading after resetting a block with a plaza
- Fix possibility to jump steps in Tutorial 2 by closing Export panel
- Fix TAB and Photo Mode accessible during Tutorial
- Fix Beyond paris overflow in District 69
- Fix old versions Saves compatibility
- Social Economic Fabric balance
- Fix SEF and Landmark Strategic Map panels superposed in some cases
- Fix Strategic Map panels not sized properly for large numbers
- Fix wrong numbers displayed when changing language in settings
- Fix Export button showing as Import when disabled
- Fix N°1 Designs description
- Fix Urban Planner 3rd panel disabled when selecting Parkings only
- Fix small holes in Strategic Map appearing when selecting Districts
- Fix flying assets still visible when hiding a District
- Fix some VFX not appearing when opening a District
- Fix Settings deactivation of some VFX not working
- Fix Atelier's wrong rotation when loading a save
- Fix wrong roof objects toggles behavior on a building with rooftop
- Fix wrong rooftop UI behavior when switching from Buildings
- Fix a possibility to prevent the Validation Photo confirmation popup to appear
- Fix many 3D bugs in every Districts
- Fix Helpers and Escape blocked during Tutorial
- Fix Design Market Bundle popup not hiding when returning to menu
- Fix possibility to import standard Blocks on Mission Blocks
- Fix District 19 Main Projects image in City View panel
- Fix wrong Design Library button image when disabled
- Fix wrong Block Export Submit button appearance
- Fix Reset Mission button hover background
- Fix wrong UI behaviour when entering too large numbers in floor Input Field
- Fix Modern2 Design icon
- Fix Feedback Send button displayed as Apply
- Career unlock of new Districts and new Bundles won't work from a 1.0.10 save (fix is ont its way)
- Saving and Loading from Goto step of Tutorial 1 might block the player
- No demonstration spawn in District 52
- Design Market icon will disappear if you don't have any Bundles locked left
- D69 Main Projects have some rendering issues on their windows parts