Hello everyone!
Here we are, Today is THE DAY.
We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater.
We listened to your feedbacks, added new Features and Content.
We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.
Here's a summary of all our patch-notes, including September.
- New Districts - 24 Added[list]
- District D02
- District D03
- District D04
- District D05
- District D13
- District D14
- District D17
- District D18
- District D19
- District D20
- District D22
- District D23
- District D25
- District D26
- District D27
- District D28
- District D29
- District D30
- District D31
- District D34
- District D49
- District D52
- District D53
- District D58
- American Bank
- Arenas
- Art Deco
- Attic
- Black Tower
- Brooklyn (+ Variations – x7)
- Brutal
- Church
- CIA
- Cyclades
- Dominion
- Embassy (+ Variations – x7)
- French Restoration
- French Riviera
- Future (+ Variations – x8)
- Haussmann Simple
- Haussmann Empire
- HLM1
- HLM2
- International Style
- Kahnn
- Lava (+ Variations – x8)
- Living in the box
- Louis XIV
- Maillols (+ Variations – x10)
- Marinière
- Metal Flower
- Monster (+ Variations – x13)
- Moorish
- Naja Legionis
- Nucleus
- Pagoda
- Phoenix
- Post-Haussmann
- Renaissance (+ Variations – x12)
- Shibu
- Wave
- White Tower
- 1970 Paris
- Number N°1 – Blue | Orange | Yellow (x3)
- Number N°2 – Blue | Orange | Yellow (x3)
- Number N°4 – Blue | Orange | Yellow (x3)
- Number N°5 – Blue | Orange | Yellow (x3)
- Number N°6 - Yellow
- Number N°7 – Blue | Orange | Yellow (x3)
- Number N°9 – Blue | Orange | Yellow (x3)
- Bulwark
- Division
- Square Fort
- Courtyard
- English Park
- Funfair Park
- «Jardin à la Française» park
- Urban Farm
- Antique kiosk
- Basketball field
- Classical fountain
- Kiosk
- Lonesome wolf
- Oh Deer!
- Open kiosk
- Soccer field
- Tennis court
- Grass
- Brick
- Sand
- Clay
- Sandstone
- Concrete
- « Summer Rain » Time of Day
- « Paris 2049 » Time of Day
- Added VFX on Parks, Plazas, etc.
- Added new Roof materials
- Added new textures for Plants & Shops
- Added Double street lights model
- Added Futuristic School type
- Added Roof Objects in a futuristic style
- Added Compass HUD
- Added Modding
- Added Design Market
- Added The Atelier
- New modes [list]
- Career
- Sandbox [list]
- Empty Paris (Vacant land only)
- Vanilla Paris (previous version)
- Photo Mode
- Urban Planner
- Added Flying Objects spawn along the Block & District index
- Added Terrain presets
- Added recent category in the Drawing Board Builder (5 last used).
- Added building option to activate/deactivate Blind Facades, Store Fronts and Roof Objects
- Added slider to change Trees and Assets coverage on a Park or Land Plot
- Added Drawing Board selection colour Setting
- [strike]Teaser Projects[/strike] ⇒ Replaced by Career Projects Feature
- Socio-Economic Fabric system (SEF)
- Added Mission Screenshots flow
- Added export Mission flow to Career mode
- Added Tutorial Missions
- Added evaluation Missions
- Added Districts buying mechanic in career mode
- Added Earning Mechanism to the game (on Mission completion and Workshop upvotes)
- Added Flying Objects that may appear when a Block is a major People, Planet or Profit orientation[list]
- People [list]
- Kite
- Ads-screen
- Zeppelin
- Solar panels
- Flying Windmills
- Floating Islands
- Drones
- Holograms Ads
- Human Holograms
- Fireworks
- Demonstration
- Heat wave
- Petals
- Block Sharing
- Workshop Mods – Upvote System
- Added Mod.io connection for GOG & Epic stores
- New save system: reducing drastically save time and save files size
- Added error management on Save/Load
- Added support of non-Gregorian calendars (was preventing players to save or load)
- Added in-game connection to Steam’s Workshop for modding and community based features support
- In a new game, tab is now blocked when the Welcome Window appears
- Added a message in Strategic Map asking to select a district
- Added a pop-up when resetting a plot from the Drawing Board
- Replaced random rotation for roof objects with rotation towards the longest façade.
- Check if selected block is in the same district as fly-over and trigger a GoTo accordingly
- Removed special characters restrictions in Feedback form
- Removed typing sounds for feedback form
- Added new Drawing Board tips
- Added a timer to change loading tips (instead of changing at every screen)
- Added a panel update when the player select an already modified plot
- Adapted background sizes and spacing between texts, separators & buttons of the Welcome Windows
- The new shortcut for hiding the selection is now H by default, instead of ALT
- Using CTRL slows the camera down
- Added new languages: Spanish | Italian | Pусский | 中文
- Simulation optimized for procedural assets
- Added CLUF / EULA pop-up when starting the game
- Added Steam cloud Save support
- Added Epic cloud Save support
- Added GOG cloud Save support
- Loading time optimization
- Extended River sound to canals and rework on Fireworks sounds
- Updated Translations
- Removed outdated Loading Tips
- Optimized re-generation of Parks, Plazas, Roof Objects and general Urban Planner generation
- Improve Roof Garden generation in order to better handle some presets (Pools for instance)
- Optimizing RAM taken by City meshes
- Optimization of non TAA Antialiasing methods by not computing Motion Vectors
- Authorized Stores Screenshots everywhere
- Optimized New Game loading time
- Updated New Game’s flow
- Many Level Design tweaks and fixes
- Rendering optimization (disable Motion Vectors on assets)
- Enabled Sandbox Mode for players with existing Sandbox saves (EA)
- Many UI/UX tweaks and fixes
- Centred Drawing Board, Plot Editor and Strategic Map UI navigation
- Added Stars tracker to the navigation bar
- Graphic settings now applied in Cinematics
- Changed the Steam URL trying to avoid antivirus quarantine
- Updated Helpers for Sandbox mode
- Chinese traduction of the Missions texts is complete
- Added specific sounds around Landmarks and Main Projects
- Added shops bricks for non-player styles (x5)
- Balancing of the Vehicles spawns regarding the viewer’s position
- Added fountains FX in Landmarks
- Updated land panel to be more accurate and dynamic
- Many UI tweaks and fixes on the Photo Mode
- City View UI update
- Added confirmation pop-up on Main Project creation
- Harmonization of White Model materials
- Fix sun’s position to reflect geographic reality
- Update of the hierarchy of Time Of Days and Weathers in City View
- Added Urban Planner Construction Sites progression display
- Added objects on Construction Sites ground
- Added Parked Cars switch along district’s average m² price
- Added Photo Mode Orbital Camera
- Roofs update on vanilla D19/28/53
- Updated Career Photo flow to allow a retake
- Added Social Economic Fabric (SEF) switch for parked cars
- Added Districts and Landmarks icons for D49, D52, D53 and D58
- Added Blocks SEF Panel in City View
- Added Demonstration and Fireworks to SEF effects
- Updated PPP Flying Objects
- Updated City View panels for special cases
- Added outline and GoTo on Mission Blocks
- Activate Highlight Missions Blocks selection when exiting Photo Mode
- Adjusted Pedestrians in D01/D02/03/04
- Added SEF energy consumption effects (heat wave and petals)
- Updated SEF event spawns on number of buildings and not only event slots
- Updated Districts Camera spawn position
- Added sprites for D05 and D34
- Added Homeless tents appearance on Districts
- Defined Mid-day as default Time Of Day in Photo Mode
- Changed URL displayed after export and added possibility to copy in clipboard
- Lowered Fireworks spawn threshold
- Designs selector selection on pointer down instead of release
- Updated Drawing Board icons
- Update Plazas floor (outside the delimited square)
- Improve Plazas, Sport Fields, Parks and Lands generation algorithm (square finder)
- Added block number in the Drawing Board Builder
- Removed the possibility of flat Roofs on Designs having dormer windows
- Added a way to highlight plots in Drawing Board that are related to each objective
- Added tooltip on Design UI in Drawing Board
- Updated Drawing Board Objectives highlight and tip on hover
- Updated Drawing Board pop-up before leaving
- Added Plot Editor’s drawing Minimal Angle setting (<60°) - Playability tab
- Added Plot Editor guides as re-bindable keys (Settings)
- Plot Editor’s Merge feature now creates a type of Plot based on the selection (not always a Vacant Land)
- Plot Editor’s Cut feature now creates Plots type based on the cut Plot (not always a Vacant Land)
- All Plot Editor helps are active when entering DB
- Disable Plot Editor helps when pressing Shift (free hand drawing mode)
- Changed Edit Mode entering Plot Editor
- Changed starting point of a cut in Plot Editor only on a segment
- Updated Plot Editor UI Types and Captions
- Updated Plot Editor colours legend
- Added Plot Editor temporary lines
- Updated Plot Editor UI (mostly left panel)
- Defined default max angle to 5°
- Hiding Districts feature
- Updated images and texts on districts 25, 26, 27, 28
- Updated Strategic Map Missions selection behaviour (no default selection)
- Updated Strategic Map colours for special cases
- Updated SEF panel in Strategic Map
- Update Missions & Districts sprites in Strategic Map
- Changed Strategic Map sprite for the Atelier’s Mission
- Added recent filter in the Design Library, with updated localization
- Added floor’s height information for each design in the Design Library
- Added materials to designs infos in the Design Library
- Updated Design Library
- Added descriptions to Designs
- Added Design Bundles progression
- Added Career Saves
- Updated District acquisition (UI and game flow)
- Added tips on objective panel toggles
- Disabled Save in Workshop & evaluation Missions
- Updated Missions configuration and Objectives UI display
- Updated Tutorial UI
- Force Tutorial dialogue display when a new text is set
- Updated Tutorial (general)
- Added 27 Missions
- Added Mission Import to the Career mode flow
- Enhancement of Missions Check Prompt
- Updated Missions path and unlocking
- Updated missions last batch
- Updated Mission Photo validation UI
- Improvement of Missions Objectives compute and display
- Updated many Missions
- Added City View panel in Career mode with a list of players previous projects
- Updated Atelier Mission (0 objective)
- Updated Progression (unlock Sandbox and Atelier)
- Updated end of Mission bottom panel
- Added title in Previous Mission panel
- Social Economic Fabric (SEF) system update
- Updated SEF balance
- Added new types of objectives
- Updated Missions texts and objectives
- Updated SEF data for most recent districts and designs
- Updated behaviours and portraits pop-up in career mode
- Updated Career Helpers
- Disabled Urban Planner in Career Mode
- Disabled multi-selection in Career Mode
- Missions update: People, Width, Index District, Park, Planet, ND, Profit
- Reputation balancing (Bundles, Districts and Atelier modules prices; Missions rewards)
- Added a tip bubble hover the Urban Planner button in Career mode
- Speedup Mission Import with multiple blocks
- Update of act portraits to have corresponding narrator in popup
- Graphical update on many icons
- Added Main Project’s animation
- Added highlight feedback when a Main Project is built on the City View’s Main Project panel
- Updated F1 helpers backgrounds
- Added hovering feedback in settings panels
- Updated textures for Red Tiles and white Zinc
- Modified Cars shaders (PBR)
- Modified Fountains, Pools and Parks Water shader.
- Disable Extrudes from: Amsterdam & his variations | Frames | International
- Removed Ysangar Blind Facades
- Added Futuristic flying cars models
- Updated Mariniere Design
- Optimization on small assets rendering (roofs and street)
- Reduced SEF level 2 events
- Split the «reverse option for X axis» setting into two options, one for keyboard and the other one for mouse.
- Added ESC key as a way to disable helpers
- Added tab navigation switch to City View, you can now switch between City View → Strat Map → Design Library when pressing TAB.
- Added confirmation pop-up when restoring any setting
- Added a Graphic Setting to have more precise control on which assets we want to display:
- Ground objects (trees, plaza assets, ground parking assets)
- Roof objects (everything that goes on a roof)
- City trees (which are not part of the generation)
- Mods
- Added Mods panel with Steam Workshop support
- Added new Filters to the City View Block Import Panel
- Added new Filters to the Mods Panel
- Updated UI for the Mission Import and Export panels
- UI integration for The Atelier
- Updated Atelier 3D content and UI
- Switch Vegetation on Atelier building
- Added Atelier vegetation management
- Added Neutral Center is already built in first Atelier entrance
326 fixes in 42 versions
You can check the full fixes patch here: The Architect: Paris - Change-Log September Released 2021
Here are some problems we are aware of, and we’re working on it. The Steam version will be updated regularly, so don’t worry!
- Texts still need a bit of polish
- Balancing might still need a bit of polish
- Opening the Landmark/MP right panel when Mission’s done will prevent the mission objectives panel to re-appear (selection is blocked)
- Act III popup has a missing sprite
- Using Demolish All in Tutorial 3 will not validate the demolish step
We made it Achitects.
Thanks to all of you ♥