Base game
General
- dded 11 new achievements:
- ]
- Base game:
- [list][list]
- Doomsday is canceled - Complete the Doomsday Bunker Project.
- Choo-choo! - Escape the harsh winter by fixing the train in Cold Rush.
- Finnished - Survive in the Endless Winter scenario for 100 days.
- Tailored to fit - Survive until day 100 in a custom game.
- Customized calamities - Secret!
- ]
- New Alliances DLC:
- [list][list]
- Undercover - Complete all four covert mission types.
- Best friends forever - Ally with a society.
- Binary world view - Secret!
- Diplomatic quarter - Have four embassies built at the same time.
- Dynamic Duo - Secret!
- Federation forever - Form the federation.
- Improved build menu performance dramatically.
- Fixed an issue that prevented loading a save if a resource box was out of colony bounds and the game was saved while a carrier was moving to pick up the box.
Gameplay
- Replaced the “trade offers available” text in the society menu with “trade unavailable” when there aren't enough workers in a Trade Center.
- Double-clicking now works when overwriting a save game.
- Fixed an issue that caused some buildings to not receive resources from storages if request resources was used. This was the reason that Fuel was not always delivered properly to a Garage.
- Fixed an issue that caused up and down navigation to be inverted on a controller in request board.
- Fixed an issue that caused NPC animations to freeze in combat upon selecting a specialist.
- Fixed an issue that caused the camera to move to the wrong location when pressing the resource depleted notification.
- Added a missing text in French in the custom game pregame menu.
Graphics
- Updated portraits for caribou, boar and bear in the world map.
- Added tooltips to colonists, resources and buildings tabs in the statistics menu.
- Fixed many text overflow issues in multiple languages.
- UI polish: [list]
- Updated some tech icons in the tech tree.
- Added a black filler background to the society menu for ultrawide monitors.
- New icons for group health and animal attack in the world map UI panel.
- Many smaller button and text changes in world map panels.
New Alliances
General
- Added a tooltip to the society menu that displays information about embassy bonus buildings.[list]
- It should now provide an easy way to see information about different buildings when allying with a society.
Gameplay
- Rival reputation gain is now visible when failing or declining a society request and in the world map when hovering over a request location.
- Added reputation markers and player/rival reputation amounts in the society menu’s reputation bar.
- Fixed an issue that caused society convoys to move out of bounds.
- Rewards from society requests are now visible after forming the federation.
- Fixed an issue that caused the carrier count to increase visually when adding and removing workers in the Academy building.
- Roaming NPCs in the World Map now face the way they’re moving.
- Replaced generic specialist mission accomplished sounds with a voice-over for covert missions.
- Added sound to Bomb Bunker.
Graphics
- UI polish:[list]
- Changed the coloring and reduced the size of roaming unit’s path indicator.
- Reduced the size of request, animal and convoy floaters in the world map.
- Many smaller button and text changes in New Alliances related menus.
- Fixed icicle placement on Society Depot.
- Texture changes to most New Alliances buildings.
- Reduced the size of outposts in the world map.
- Added a missing material in Bomb Bunker.
Balance Adjustments
- Reduced silver from scavenging locations.
- Increased New Alliance tech costs.
- Requests and reputation: [list]
- Patrol and Teach loan request sector triggers lowered.
- Lowered individual request type cooldowns across the board.
- Increased rival rep gains from failed requests (by quite some margin).
- Decreased the cooldown to spawn new requests.
- Increased Rival reputation gains from failed requests across the board.
- Altered request rewards to less silver and more other resources.
- Reduced combat and loan requests slightly, increased build requests slightly (via cooldowns).
- Reduced timeouts on almost all requests, so there’s less time completing them (esp. loans).
- Player:[list]
- Increased damage specialists take from failed covert missions.
- Increased covert mission duration for theft and steal research mission types.
- Reduced archetype bonus in covert missions from 85% to 75%.
- Reduced base covert mission success chance from 60% to 55%.
- Increased duration a specialist spends on a loan request.
- Increased minimum silver amount stolen in Theft.
- Increased chances to identify the culprit, especially if the hostile mission failed.
- Decreased rival's mission cooldowns.
- New Alliances building repair resources updated to use higher tier resources in most cases.
- Added pollution to Chemville's tradable goods.
- Increased Nuclear Plant’s initial resource request amount.
- emoved tools from greenhouse society building recipe and increased plastic required.
- ncreased minimum rival population slightly.
- Reduced the amount of roaming animals.
- Decreased the cooldown for spawning society convoys.