Changelog - “Free Update 1” - 4th of January 022
Version number
Steam / Epic / Paradox Plaza: 1.21.3.1473
General
- Added Demolish and Repair modes to the game.[list]
- These modes allow you to set buildings to be Demolished or Repaired faster.
- With a keyboard and mouse these can be accessed by selecting the button from the bottom left corner and then selecting each building you wish to either Demolish or Repair.
- With a controller these can be accessed by pressing the button that controls the camera and then pressing the respective buttons visible on the screen.
- The modes are exited the same way as you would cancel placing a building.
- Resources will be given both from winning the actual Gate Combat and from winning the combat if the bandits breach the Gate.
- This building is used to produce Rare Metals from underground metal deposits around the colony.
- After upgrading to the Magnetic Separator you can choose from the building’s info panel which resources you want it to produce, Rare Metals and Metal or Metal and Junk.
- You can now choose Very Hard settings in the pregame selections.
- These selections include: [list]
- More difficult catastrophes that occur more frequently.
- A dryer colony with smaller and fewer deposits around it.
- Limited starting resources and colonists.
- Limited water and energy production values.
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- Enabling this will allow the viewers in your chat to vote which option they would choose in an event or a quest but you as the player can still make the choice.
- Your viewers can also vote on which catastrophe will be occurring next - you as the player cannot change the outcome of the vote but instead will have to experience the catastrophe chosen by the voters.
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Gameplay
- Fixed an issue with the notification for the Main Quest storyline that caused it to show misleading information.[list]
- Previously this notification would tell you to go to the Bunker’s construction zone despite the quest being in a state where you should wait until you have gathered more knowledge.
- The notification should now show the current task correctly.
- This change should now make them automatically change target during combat if for example there are new targets closer to them or if they are moving towards the target and the target moves.
- The Guards and Specialists will still follow the command given by the player with the highest priority.
- This change affects the Fishing Pier, Fishing Hut and the Aqua Farm.
- These buildings will now need to be placed further away from each other.
- The area that prevents placement of another fishing building is shown when the building is placed.
- This fix will sadly not repair previous saves with this issue but it will prevent the same issue from occurring again.
- The following buttons have been added with the default hotkeys shown here:[list]
- Pause the building or construction zone - P
- Repair the building - Comma
- Upgrade the building - Period
- Duplicate the building - V
- Destroy the building or cancel the construction zone - Del
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- Previously they would stop at the edge of the sector and they would have to be commanded to do the action again.
- The game now checks that the outpost is an Engineer outpost before allowing the quest to advance.
- This issue was caused by a conflict with the building references so this issue would only happen in very specific situations..
- This should help with placing housing buildings in areas that are already heated.
- Previously it would be bandits that attacked from the woods behind your colony.
- Now the attackers will be rats instead.
- You should no longer experience any bandit attacks from the woods, only from the gate.
- This should have shown the Crowded Tent instead.
- The amounts were previously in the wrong positions.
Graphics
- Several buildings have been reworked and now look different than before.[list]
- The following buildings have been reworked: Mechanic Shop, Tailor and its upgrade Grand Tailor, General Storage, Forester, Maintenance Depot, Mill, Outhouse and its upgrade Toilet, Recycler and its upgrade Advanced Recycler, Cemetery, Trapper and its upgrade Hunting Cabin.
Balance Adjustments
- The amount of deposits in the colony have been balanced.[list]
- There are now similar amounts of individual deposits in each difficulty option.
- The difference between difficulties is now more visible in the amount of resources in each deposit.
- More advanced Happiness buildings now also cost more resources but they also produce more happiness to the colony.
- This affects all wild animals in the colony.
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