- New out-of-breath sounds
- Fix for looters getting stuck in an unkillable state with their hands up
I've also uploaded a video showing the melee weapons combat in the upcoming sequel! I've been iterating on it for a while now and I guess there might be more changes in future, but I think it's mostly there. Basically I didn't want it to be just a case of going up to enemies and hitting them repeatedly, so there's blocking and dodging, and you can aim for the head or legs as with the shooting system. If you aim high your legs are vulnerable, and vice versa, and of course there's fatigue to worry about. Check it out!
Finally, I've also been working on the zombies, here's a pic from the menus:
P.S. if you want to be informed whenever I post news about the sequel, just email me and ask to be put on my mailing list.