News Liste Stranded: Alien Dawn

Stranded: Alien Dawn | Update 9
Stranded: Alien Dawn
03.04.24 13:33 Community Announcements
Hello Survivors!
A new patch for Stranded: Alien Dawn has just landed, including a few bug fixes and minor improvements. Thank you again for all your feedback and suggestions.
Keep on reading for the full changelog:

Survivors
  • Fixed a case in which survivors would sometimes become stuck in an infinite loop when attempting to scavenge an object.
  • Fixed a rare case in which survivors could sometimes become stuck in loops between eating and awaiting treatment.
  • Fixes for various cases in which the survivors could become stuck in midair after climbing stairs.

Construction
  • Fixed cases where construction direct orders in different working areas could incorrectly state that resources are not available.
  • Introduced optimisations related to placing floors.
  • Camp flags can no longer be placed under ceilings.
  • Fixed several issues to improve placement of objects on ceilings.

Robots and Guardians Scenario
    Fixed previous version save games in which Hope incorrectly experienced meltdown despite having the "Cognitive stabilisers" trait enabled.

GUI/Text & Controls
  • Fixed a case where the game would not return to the main menu after pressing Escape.
  • Fixed case in which opening the Expeditions screen auto enables the visualisation of turret ranges.
  • Fixed cases in which incorrect status texts appear over animals.

Miscellaneous
  • Fixed an issue in the PC versions of the game that caused the audio to drop out.
  • Further optimisation has been completed to improve stability.

Mod Tools
  • Mod packages can now exceed 4GB.
  • Fixed some cases in which using mods with entities would sometimes cause crashes or softlocks.
  • Fixed the "Show Log" mod editor action not working.
  • Fixes related to mod entity fade distances.
  • Fixes related to data postprocessing when loading/unloading mods.
  • Reduced printed messages volume when mod editor is in use.
  • New modding tools include a Lua Debug Adapter, enabling mod makers to debug mods using Visual Studio Code while the game is running.
  • A debug executable is provided with this release that enables asserts and expanded testing functionalities when it is used.
  • The games Lua source code is now installed for reference.
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Release:25.04.2023 Genre: Simulation Entwickler: Haemimont Games Vertrieb: Frontier Foundry Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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