Items with a ???? emoji are things found or suggested by the community!
Items with a ❗ emoji indicate that the change caused a leaderboard to be wiped.
New Stuff
- Added 7 new maps: Museum, Theft, Subway, Gap, Good Boy, The Fall, and Introductions.
- Added the Itemdex: As you find new items throughout the City, you will unlock a preview of them in the Itemdex. You can click on the items in the Itemdex to read up on them, inspect them, and view your usage stats. The Itemdex is locked behind the new achievement: “Collector”.
- Added Ghost Customization: Unlock new hats for your ghost, choose your ghost’s color, and choose from a selection of trails! Ghost Customization is locked behind the new achievement: “Caught the Bug”
- Added 18 new Achievements! 7 of these are hidden. One of them is the funniest one we’ve ever added.
- Added 1 new boss: Good Boy. He’s just a good little boy. Just a widdle guy. He just wants to pway :(
- Added 4 new enemy types: [spoiler]Raptor, Explosive Raptor, Laser Drone, and MOSQ1-T0-Class Combat Drone [/spoiler].
- Added a new sound that plays on player death.
- Added a new movement Mechanic.
- Added a new throwable: Shark Plush. He loves you.
- Added a new throwable: Baguette.
Gameplay Changes
- Standing still now kills the player via damage rather than instant death. It is very fast. This is an early introduction for a mechanic we will expand upon.
- ???? Climbing has been adjusted. Climbing can now move at non-90-degree angles to a certain extent. Player aim no longer affects the angle at which the player is launched from the wall. Climb launching now has a 0.2s delay before the launch is actually initiated. Climbing can be canceled at any time without launching by initiating a slide. This change will screw with your muscle memory. Give it some time; climb-chaining is still possible. It’s just less jank. Please let me know if this change breaks any WRs in levels that have not already been wiped by this update.
- ???? Difficulty Selection has been reworked. There are now 3 modes: Normal (all game features enabled), Easy (Leaderboards disabled, but achievements and run saving still enabled), and Custom (replaces assist mode; disables run saving, leaderboards, and achievements.)
- ???? Difficulty can be changed from the pause menu, and it has been moved to the top of the Accessibility menu.
- A prompt to enable Easy Mode now appears if you die more than 15 times in a level.
- ???? Ghost recording frame rate: 10 → 30. This change will only apply to ghosts uploaded on this patch and later.
- ???? Kai now has a shadow at her feet.
- ❗* Several Levels have received gameplay adjustments: Going Under, Hallways, Take a Hit, In Motion, Keep Pace, Light Step. *Not all of these have been wiped.
- A number of levels have had adjustments to their throwable placement. There are some fun throwables that go unused in high-level runs that we wanted to see get more use, so they have been moved to more convenient locations.
- Ninjas now have more obvious visual effects when stunned after a dodge.
- Ninjas now have a slightly longer stun after dodging.
- ???? There is now a 0.2s quick window where you can auto-grab the last dropped weapon if you press grab immediately after an enemy dies (recommend against holding it before).
- Grab Attacks have new visual and audio effects when the player is grabbed.
- The achievement unlock widget now shows the achievement description and lasts longer.
Bugfixes
- ???? Improved performance in Shipping.
- ???? Fixed an issue that caused sliding uphill to have a greater penalty than it should have.
- Fixed an issue that caused vault to trigger on surfaces it should not.
- Fixed an issue that caused slide bouncing to trigger on surfaces it should not.
- ???? Fixed a bug that could allow an S+ to unlock when it shouldn’t.
- ???? Fixed some issues with UI scaling on tutorial UIs
- Fixed an issue that caused health bar highlights to be inaccurate.
- Fixed an issue that caused suppressor mines to not shoot properly.
- Fixed an issue that could cause the player to vault on vehicles.
- Improved vehicle damage consistency.
I’ve probably forgotten a lot of stuff too. Anyways… Enjoy!