Halloween Event
- Added 4 enemy types: Zombie, Zombie Brute, Zombie Flame Brute, Chainlink Spider.
- If a zombie dies while it’s on fire it explodes because we thought it would be funny.
- Zombies and spiders do not give points or combo multipliers, but they will drop health if you critikill them.
- Decorated maps with halloween vibes.
- Added a special music track for zombie fighting.
- New throwable: Pumpkin
- New throwable: Jack O’ Lantern
Other Changes
- New Accessibility Setting: Arachnophobia Mode.
- Run Start rework: Every level now has a blue orb "safe zone" at the start, where you don't have to move. Your run will not start (time + ghost recording) until you leave the orb. This will result in all your runs being ~0.5s faster. This will make it so you won't have as many issues with lag during the run start. You cannot grab objects while inside the orb.
- Jump Cooldown 0.2s -> 0.4s
- You can no longer slide within 0.5s of jumping.
- Rats will no longer push physics objects around.
- Ninjas should be more predictable
- Made the ninja sword more enjoyable to use.
- Innocents should feel less unfair now.
- Decreased the points requirement for max rank in Line of Sight.
- You can now see your spliced run and total score in the Stats page. Eventually we’ll make a leaderboard for this, but since not all maps are in early access yet it’s a bit tricky.
- Fixed a bug that caused enemies to A-pose if they died while ragdolled
- Fixed a bug that caused ragdolled enemies to not properly trigger things like doors and killboxes.
- Fixed a bug that caused the game to open the wrong URL when the player needed to accept the Workshop Agreement.