News Liste Stoneshard

Hotfix 0.9.1.19 - Changelog
Stoneshard
14.02.25 18:54 Community Announcements

QOL



  • Restored the Steam Cloud support.
  • Added an auto-sort button to the Caravan Storage.
  • The Caravan Travel hover will now display the Pack-Up Time.


STABILITY



  • Fixed the crash caused by moving Fodder to bags.
  • Fixed the crash caused by applying knockback in certain situations.
  • Fixed the carpet-related crash.
  • Fixed the rare crash caused by closing one of the dialogues in the Prologue.
  • Fixed the crash caused in certain situations by Sentinel Inn's maid on the second floor.


AI



  • Enemies should now correctly perceive Campfires as obstacles and destroy them if they’re in the way. Reduced Campfires’ durability.
  • Fixed the bug causing enemies to sometimes become Hostile from overly large distances.
  • Fixed the bug causing multiple enemies to sometimes occupy the same tile. In particular, this should solve the issue with enemies being able to walk into one another when swapping places.
  • Fixed the inconsistencies with Bears’ aggro when damaged by an attacker outside of their Vision range.
  • Fixed the bug causing enemy AI to switch back and forth between Hostility and Idling when engaged in combat with both the player character and some other faction.
  • Fixed the bug preventing Fleeing enemies from opening double doors.
  • Fixed the bug causing enemies to wander into their own traps while Idle or Suspicious.


FIXES



  • Removed the exploit allowing Pot duplication.
  • The Mercenary rescued from the Order’s Prison will no longer provide a hint about a Distant Dungeon if the player character is already aware of its location.
  • Fixed the “Take All” button not working correctly at lower resolutions.
  • Fixed enemies’ “Spot Weakness” triggering twice per turn.
  • Petrified enemies will now receive bonus Pure Damage not only from physical attacks but also from magic.
  • Fixed “Rune of Cycle” not dealing Arcane Damage if the summoned Boulder knocks the target back.
  • Using “Leg Sweep” now grants the user Knockback Immunity during its first stage to prevent the ability from breaking after getting knocked back by a counter.
  • Fixed “Last Stand” ignoring the degree of received Injuries when calculating its current Cooldown.
  • Fixed the issue with Fodder stacking when dragging and dropping it into closed bags.
  • Fixed Runic Boulders damaging and confusing the caster when used to cast Geomancy spells after taking damage from an enemy.
  • Fixed “Push the Falling” replenishing Energy twice when using “Mighty Kick”.
  • Fixed the bug in the Prologue’s Corrupted Chapel that overwrote the autosave after each reload.
  • Fixed “Tactical Advantage” granting its bonuses on the next turn rather than when switching Tactics.
  • Fixed “Cut Through” applying its penalties after the strike, not before.
  • Fixed the Well of Souls being able to change its AI state.
  • Fixed the rare bug preventing the dialogue with the Prologue’s Proselyte Guard from starting.
  • Fixed “Shieldbreaker” debuffs persisting one turn longer than intended.
  • Fixed the bug preventing critical staff strikes from replenishing Energy in certain situations.
  • Fixed the bug causing Follower-initiated dialogues (such as the dialogues connected to some perks) to sometimes erase their queued Camp events.
  • Fixed the stacking issue with items in the Caravan Storage.
  • Fixed the bug preventing the player character from being transported to Denbrie’s Jail when arrested on its outskirts.
  • Fixed the bug causing some Dungeon Situations’ to apply their buffs to any enemy brought inside.
  • Fixed “Determination” attacking neutral NPCs.
  • Fixed the issues caused by throwing consumable items at closed doors. Said items will now land on the tile in front of hit doors and then produce relevant effects.
  • Fixed the interaction between Smoke Bombs and closed double doors.
  • Fixed the rare softlock during the “Fate of the Brewery” quest.
  • Fixed the collision issues with Runic Boulders after saving and loading the game.
  • The Watchtower Tavern’s player chest can no longer be interacted with through walls.
  • Fixed the incorrect formula for the “Damage Dealt” entry in the Statistics menu.
  • Fixed the bug allowing to swap Camp banners from any distance.
  • Fixed potions losing the name of their effects after dropping them on the ground, then saving and loading the game.


TEXT, VISUALS, AND SOUND



  • Added a sound effect to the Stoneshard in the Prologue.
  • Fixed “Overflowing Power” and “Stone Spikes” critical damage pop ups being displayed as basic damage.
  • Fixed the layering and sound effect issues with the basement door in the Rotten Willow.
  • Fixed the list of ingredients sometimes failing to fit within its recipe hover.
  • Fixed the collision issues with boards from broken doors.
  • Fixed one of the stages of the “Hiring the Ranger” quest missing a description.
  • Fixed Fodder being assigned an incorrect sprite after dropping it on the ground, then saving and loading the game.

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Release:06.02.2020 Genre: Rollenspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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