What's new in this 0.2.4 update?
A lot of under-the-hood fixes for optimization and bug riddance, updated lighting for better performance and several quality-of-life additions to make your experience much smoother.
We have also added an experimental Nvidia RTX support to this build, along with an option to choose between DirectX 11 or 12. Nvidia Ansel was also implemented - it let's you take great looking screenshots easily (enable with Alt+F2 in game).
Difficulty and resource requirements were tweaked so the leaderboards will be purged.
A very special thanks to our top 3 players!!!
[olist]
Congratulations and thank you for your invaluable feedback!
Thanks also to our alpha-testers who have helped us in this initial round - we have many exciting new features and additions in the works for the next major 0.3 update (which will include new environments, enemies, guns, nodes, game modes and a revamped GUI).
Until then, we hope you will continue to help us shape the universe of ILL Space.
ILL Space - version ALPHA 0.2.4 - Release notes
Added Features
- Addded DirectX 12 and Nvidia RTX support.
- Added Nvidia Ansel.
- Added scroll box to Tokomak's target list.
- Added "pause construction" option.
- Added "Help" tutorial step.
- Added AOE damage to Missiles and Nuclear reactor.
- Added self destruct option to Command centre.
- Added Missile explosion.
- Added repair menu.
- Added asteroid chunks in levels.
Fixes
- Environment optimizations.
- Difficulty adjustments.
- Changed Rank leves.
- Fixed Health bar value.
- Fixed issue with projectiles hitting shields.
- Targeting systems fixed.
- Game timer display fixed.
- Colonist name display fixed.
- Updated Help shortcut list.
- Resource panel's Hulk bar fixed.
- Fixed enemy spawn timers when loading saved game.
- Adjusted frame rate smoothing.
- Changed frame rate to non-fixed.
- Engineer's movement logic adjusted.
- Fixed engineer's build resource requirements.
- Armor plating upgrade fixed.
- Decreased firing range modifier value.
- Repair widget fixed.
- Target widget style, position and visibility fixed.
- HP widget style, position and visibility fixed.
- Energy bar value calculation fixed.
- Continue/Reset Bulwark game's issue with reloading game fixed.
- Game Over widget fixed.
- Fixed Asteroid chunk's collision with shields.
- Decreased Double click's detection rate.
- Fixed Relay's positioning and charging.
- Fixed Energy and Metals storage collision mesh.
- Better collision checks when building new objects.
Please keep sending us your feedback! You can use in-game feedback system, send us a message on Discord or post here on our forums.
Stay tuned and stay vigilant,
Cool And Good Games