Well yes, yes it is, and this time I wanted to take a moment to discuss the Star Trucker game modes that will be available at launch…
Mode Selecta
While developing Star Trucker we wanted to avoid basic difficulty modes but we understood that different players like to engage with games in different ways.
So we set about making a system flexible enough for players to customize their play styles. This meant exposing a LOT of data that could be adjusted for a custom playthrough.
There’s lots of potential for expanding this system but for launch we have some initial modes to help players jump into a galaxy that’s set up in a way that suits some core play styles.
Recommended
This is our base mode. Here we’ve tried to make sure there’s an equal balance of haulage and maintenance. It’s a good place to start with Star Trucker but if you feel it’s not quite for you we have some others.
Driver
For players who prefer the haulage aspect of truck sims this mode reduces maintenance gameplay and puts more focus on procedural jobs and fuel management.
Mechanic
For players who prefer getting their hands dirty this mode increases the wear and tear on truck systems with a little more focus on trade and stockpiling spare parts.
Hardcore
To be honest we’re not entirely sure why anyone would want to torture themselves with such a brutal mode but it’s there for those who enjoy a challenge.
Custom Game Settings
If you want a more bespoke play session we’ve also exposed a range of options we use to setup the previously discussed modes.
Other Options
It’s worth noting that we also have a range of general game options that can be adjusted. These can be adjusted at any time from the main or pause menus.
Here you can toggle a variety of UI elements, adjust the FOV and even flip the side of the truck you want the maglock lever and joystick.
We’ll continue to monitor the forums for new suggestions that might be viable in the future but we hope this is a good starting point.
Beyond Launch Balance
Lastly we want the Star Trucker community to know that we’ve already begun collating a lot of information around game balance and we’ll be monitoring further player feedback during launch week and beyond.
Although we’re a tiny team we’re keen to work with the community on improving the game and making the numbers work even better. So please consider stopping by the Steam Forums and joining us as we celebrate launch and prepare for the future!
- Monster Dave