Patch 1.7
Balancing
• First great Allfire node now doesn't spawn in hostile domains anymore.
• The initial Circle spire holding your master's lost spell page does not violate your domain anymore, potentially taking away your goblin camp.
• The “Demon Incursion” adventure no longer freezes player stack on world map.
• Lava hexes are no longer valid for the Uram Gor City adventure to spawn on.
• The fire beetles for Lore Grimm's questline don't wander off anymore. Additionally, they protect a hive that generates new beetles in case other AI stacks kill them off.
Quality of Life
• Reduced bright spots for Fog of War color of Dreamweaving maps (makes it easier on the eye).
• In most crafting screens you can now toggle the option for ingredients to remain in the slots after hitting "craft" (if there are more of that ingredient available in your inventory).
Bugfixes
• Fixed missing character for Turkish language (uppercase i).
• Fixed faulty gamepad glyphs on the first Dreamweaving spellpage.
• Fixed several German typos.
• Fixed issue with No Regeneration also blocking all forms of regeneration other than the base daily regeneration.
• Fixed tooltip anchors for the popup inventory window when using a gamepad.
• Fixed AI never using the Shaper Golem's "Recharge" ability.
• Fixed nonresponsive state with Gamepad, if firing all units of a stack when opening the Unit Details screen from stack splitting mode (D-Pad down -> R3).
• Fixed preview of influence area when building a lodge not including faction modifiers.
• Fixed glitches in "Fallen Skies" and Hokan's Adventures, that would have you jump to another part of the adventure.
• Fixed the life leech from "Vampiric Presence" not working.
• Fixed an issue where certain units could still get stuck during leveling and no options being available (Undead in particular).
• Fixed losing control over Nightmare once an enemy stack moved onto it.
• Fixed the game freezing when selecting a stack that has a unit whose maximum world movement is 1 (often happened with the “Dream of Retirement”).
• Clarified the goal for the "Constructing a Base" adventure.
• Fixed the skillbar in battle crashing if a unit had too many skills. If you have too many now, you can page through additional skillbars.
• Fixed an issue where units in battle could gain negative focus and turn unresponsive.
• Fixed issues with localizations
Modding
• UnitRank for unit’s levelup progression is now moddable.
• AntagonistSetup is now moddable, allowing to change stats and behaviours of the Circlemages.
• Fixed an issue where modded assets would show up for the wrong campaigns.