Feature
- There is now a tasklist in the top right corner displaying your most important current goals that can be toggled via game settings.
- You are now able to customize which major storylines - heroes and new DLC content – will be part of your campaign in the difficulty screen when starting a new game.
- Russian translation by Eduard "Satenskyhou" Velikanov is integrated. A BIG thank you for his work!
Balancing
- Blind status effect duration limited to 2 turns
- Rebalanced action/focus costs for several AoE spells
- Pillaging a Lodge also destroys it now
- "Hunter" promotion provides 1 Meat per battle
- Reduced Wisp armor and melee damage to make them less tanky and prevent early Wisp flooding
- Purity of Light units deal additional damage vs Demons.
- Yria's units deal additional damage vs Demons.
- Increased chances to loot an Artefact from Battlefields
- Increased first crafting room build duration to 2 for more even starting flow
- Ritual Site is weaker but permanent
- Graveyard changed from +2 Mana => +1 Mana + 1 research
- Execution only works against units of equal or lower tier (so only titans and heroes are able to execute titans, heroes are generally safe, etc.)
- Switched skills given by Artificer recipes Copper Occultism and Corrupted Occultism
- Arsonist’s “Throw Torch” now costs 2 actions
- Tiara’s Priestesses are now Healers
- Fire Golems have Elemental Resistance
- Hellhounds count as demons
Improvements
- You can now center the camera on a city when clicking on the faction in the faction overview.
- Units that revive after a battle now keep their current world movement points
- Values in Tower Screen showing maximum apprentice etc. values now show total values (taking rooms and upgrades into account)
- Lightbringer has less stiff Idle animation
- Command Speed (right click speedup) can now be set as low as 50%
- New model added for Ghouls
- Added several new level up options for units
- Added Overview Map icon for Shops, Shaper Ruins, Landmarks, Allfire Nodes
- Added dropshadow to icons on map to make them more visible
- Teleport spell can now teleport to locations which don't have a garrison, adventure or any other interaction.
- Potential losses in the pre-battle screen are highlighted more prominently.
- AI can now correctly use Raise Undead Skill.
- Fixed some content delivery issues causing some asset to be packed twice and using up additional memory.
- General performance and memory optimizations make the game much less memory hungry.
Bugfixes
- Fixed a bug in internal damage calculation that was doubling damage modifiers (e.g. slaves would deal -36% instead of -20% damage, blinded deducted more than -25% damage...); display in interface/tooltips was correct and hasn't changed.
- Adapted battle AI when using aoe skills: should not spam battlecry when everybody has it already anymore etc. & AI shouldn't buff/debuff destructibles anymore
- Incorporated AllyPromotionBonus into BuddyBonus, so it has proper bookkeeping and is visible to player. -> e.g. Strength of the Pack, Dominator etc. are all visible in UI now and update accordingly (they were working before, just not visibly)
- Fixed a bug where units with Consume Corpse would heal after a fight when retreating from it
- Fixed a bug where a hero wouldn't spawn when your tower was in the middle of an ocean/mountain
- Fixed a bug where income from equipped artefacts would multiply by saving/loading the game
- Added loot message when raiding a tomb/grave
- Fixed a crash in combat that would sometimes occur, especially surrounding poison/Tiara's Curse and healing
- Fixed a bug with income not deregistering when having a location, that could be melded with but isn't (e.g. mananode), was removed within the players influence area
- Added Achievement for completing Galtrak‘s Hero storyline
- Fixed a bug where unit resistance/weaknesses weren't displayed correctly when inspecing units in shops.
- Fixed a bug where there was no warning of an Attack of Opportunity if the unit itself was unable to do AoO's.
- Fixed an issue where some tower events would not give you any loot if there was no stack in your tower.
- Fixed an issue where flying with the tower without influence area could delete influence from other locations (e.g. melded mana nodes).
- Fixed an issue where additional income from effects on locations was not correctly added to your income per turn.
- Fixed an issue where you weren’t able to deal the maximum amount of damage displayed in battle.
- Fixed the issue where the battlemap for a set hex would change after reloading.