We appreciate all the time you invest in providing excellent feedback, giving us ideas, and of course playing SpellForce 3: Soul Harvest.
With this patch, we want to address many reported issues and provide a more balanced and fun game experience.
This patch contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements.
So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!
Your Grimlore Games team
Changelog
General Bug Fixes
- Fixed "The Avatar" achievement not being triggered correctly
- Fixed an issue where outposts could become neutral and unusable after being upgraded
- Fixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
- Fixed a bug that prevented some buildings from exploding upon destruction
- Fixed some production options in buildings displaying an incorrect duration in their tooltips
Gameplay Bug Fixes
- Resolved several incorrect unit value issues Druid, Shaman, Ice Phoenix, Dropship, Molerider, Griffin, Scout, Ravager, Settler Carriage, Wyvern now have correct combat and cost values again
- Shrine Of Thorns does not attack outside its intended range anymore
- Workers no longer have different resistances, and all get 0% Pierce, Strike and Magic resistance as well as 75% siege resistance
- Wasteland of Xu now has proper food resource values
- Goblin Shaman can now skill Totem of Vex level 2 (Orc Goblin Shaman, Skirmish)
- Totemic Might now applies correctly (Orc Goblin Shaman, Skirmish)
- Fixed Blocking Momentum Tooltip (Dark Elf Guardian Of Nor, Skirmish)
- Fixed Totem of Vex Debug Name (Orc Goblin Shaman, Skirmish)
- Focus drain from "Calm" can no longer be deactivated by the player (Warrior of the Depths, Skirmish)
- Cost of weapons decreased to 500, 2000 and 3000 (Orc Occultist, Skirmish)
- Fixed Battle Frenzy Level 2 cost (Warrior of the Depth, Skirmish)
- Fixed duration of Soul Shield not being properly applied (Guardian of Nor, Skirmish)
- A lot of balancing fixes
Known Issues
- Titan tooltip texts show the wrong tooltips for all factions except Humans
- Scion's area of effect spell sometimes does not hit all targets in range
Please report feedback and issues here: https://redmine.thqnordic.com/projects/spellforce-3-soul-harvest-community/issues/new