Changelog
Bugfixes
- Fixed loading screen narrations sometimes not being played correctly in coop sessions
- Fixed player being able to interact multiple times with some objects which should only be interacted with once
- Several Tooltip fixes
- Auras are now properly deactivated when caster cannot afford them anymore
- Immobilized creatures do now use auto attacks correctly
- Disabled untransform spell effects
- When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health
Features
- Added option to disable narration voice overs on skirmish maps entirely (can be found under Options -> Sound)
- Added “Keep it down!” configurable hotkey to temporarily lower speech volume
- When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health
Campaign
- Each loading screen narration voice over will now only be played once per playthrough (except when loading a savegame)
- Enemy RTS Hero Respawn Times increased
- Buffed Weak Points to 8/18/30%
- Reduced Tribe Eater attributes
- A few bugs with Channeler’s Blessed Helmet have been fixed and it no longer spreads invulnerability
Skirmish
- Ranger Special Shot visual effects adjusted