Improved appearance of cold Earth-like planets (with large snow-coverage):
A fix for the "transparent mountains" bug (artifact of the atmospheric scattering rendering):
Fix for the lighting of terrain detail textures under water:
Significantly improved accuracy of underwater color and view distance:
Fixes for the artifacts near shores:
Improved shorelines, rivers, and lakes on Earth:
And improvements to make 3D water lighting match terrain lighting, so that the transition to 3D water is now almost perfect!
There are a number of other important improvements and fixes in the changelog below, so be sure to check them out too. Happy exploring!
Changelog (0.990.46.1955):
-
General improvements
- Added "power save mode": framerate is limited if SE's window loses focus (PowerSaveMaxFPS variable in the config)
- Added button on left toolbar to toggle the HUD text (same effect as using [Ctrl]-[`] shortcut)
- Better appearance of frozen terra worlds (large snow coverage)
- Changed environment maps from 16-bit to 32-bit (worse performance, but fixes fluctuating brightness issues when changing camera exposure)
- Added dwarf galaxies Boötes II and Boötes III
- Shuttle aero control surfaces now reset to neutral position (0 deflection angle) when not accepting input (i.e. below 10 kPa dynamic pressure)
- Faster initial creation of sprite galaxy and nebula models
- Updated palettes of brown dwarfs
- Changed catalog loading logic ○ CSV files will always be considered "older than" SC files (CSV always loads first) ○ If catalog files have the same modification date, the merging order is determined by file name comparison (e.g. ExoPlanets2.sc will be applied as a patch to ExoPlanets.sc)
- Updated localizations Water-related fixes and improvements
- Improved color and density of water absorption/fog effect
- Better shoreline, rivers and lakes on Earth
- 3D water lighting matches terrain lighting, transition to 3D water is almost perfect
- Fixed atmospheric attenuation calculated for underwater terrain (the Mariana trench was visible from space)
- Fixed lighting of terrain detail textures (soil) under water
- Fixed lighting on underwater terrain if water layer is switched off
- Fixed artifacts near shorelines Bug fixes
- Fixed crash when changing graphics quality preset
- Fixed bug with cut-off text on tutorial dialogs if GUI scale is larger than 100%
- Fixed flashing of planet lighting in auto and manual exposure modes
- Fixed the "transparent mountains" bug (artifact of atmospheric scattering rendering)
- Fixed issue with blurry milky way after changing from potato or low quality to custom
- Fixed ship model disappearing in a planet's shadow
- Fixed illumination of brown dwarfs by stars
- Fixed illumination of planets by brown dwarfs
- Fixed artifacts in stereoscopic modes on Nvidia
- Fixed main menu layout for 720p displays
- Fixed cutting of outer edge of rings around small bodies (asteroids)
- Fixed bug with clouds disappearing at altitude of 10 km on oceanic planets
- Fixed some bugs with planet re-classification after evolution of life and atmosphere
- Fixed bug with the rings winter effect (it had made clouds black instead of transparent)
- Fixed many catalog errors, including sizes of galaxies TON 618 and IC 1101
- Fixed bug with background star magnitude in the Chart mode when opening it with narrow camera FOV
- Fixed planet lighting in Chart mode when opening and manipulating Wiki or Solar System Browser
- Fixed atmospheric scattering artifact near shoreline and discontinuity at horizon
- Fixed rendering of labels for static ships and asteroids with custom models
- Fixed main menu sound effects always being set to 100% after startup
- Fixed DPI scaling of non-client area of SE window (header)
- Fixed blurriness of planet image in the Wiki