we've been hard at work this June 2020 to do a lot of things. You already know about trading cards, but it was just a small teaser for much more important changes.
I marked this update as important because it brings some really cool stuff in the game.
Story of Lojza
Lojza, that elusive guy, from whom you got an SMS at the beginning of the game? Many of you asked us about him and were genuinely interested in his fate. In this update, we are bringing you his moment to shine!
When we cut the content in patch 1.1, we promised you’d be able to find some of the locations in the game as optional stuff. But we went the extra mile to bring back the location in a modified form AND an optional story with it. Lojza’s story is consequence-driven, so not everyone would experience it and you’d probably have to start from the beginning. Since our game has 5 different endings, it might be worth it, though.
So in short, prepare to step in a whole optional location - which you can leave anytime - and learn more about Daniel and Lojza in this update.
Radio-activity
If you play the game after this update, some of you may notice, that sometimes there is a weird radio static in the world. It’s not a bug and your radio has something to do with it. Those places are off the beaten path and you might want to check your radio (you know you can tune it, right?). There’s a lot to listen to, and I am sure you all are going to appreciate it.
Apart from these changes we have of course many more improvements and fixes.
Fixes and Improvements
[Improvements]
- Last (and often hated) escape scene greatly simplified and the goal was made more clear
[Fixes]
- The locked box in chapter 11 is always works
- Stela's journal page in a secret spot can now be discovered
- Fixed journal decryption effect
- Decrypted journal page might disappear if the player quit the game at an unfortunate time
- Some typos here and there
[Audio]
- Fixed pain indications when a player gets hurt
- An improved scene with a locked box in the camp
- Fixed sound of gas levers
- Fixed sound of pipe flames
[Achievement Fixes]
- Added check for collectible achievements when entering the collectibles tab to help to reach them from the Savegame.
- The Beast
- The Last Tramp
- Guitarist
- The Collector
- Stela’s Diary
Please note, that I checked that the code works, but didn’t get these achievements myself to be able to check that it works for you all. I sincerely hope that I’ll stop seeing 0%. Of course, there’s Vigilante, but that one is very hard to get and I don’t blame you if you can’t find the missing #lerks. So far the most we’ve got reported is 98, so keep hunting.
How can you help, you ask? Yes, you can!
Real truth is that our plans are entirely based upon the fact if we manage to keep going. CBE software operates since 2006 and released quite a few games. Someday You’ll Return was a big dream to make something very special and unique. We abandoned the path of safe smaller development and dove into murky waters of a large project being just 2 (now 3) and now our fate is based entirely upon the fact if the game sells enough to pay the bills.
If we manage to keep CBE afloat, we have some ongoing things which we are trying to solve (Ultrawide nightmare, completely redoing controller support just to name a few).
But we have other important things in store as well:
- We would like to add more languages. At this point, our plan would be to do at least German, Italian, French, Spanish, Russian and Japanese
- I would like to prepare a proper soundtrack. There are so many great Moravian songs but also other music in the game (especially now with the Radio update :))
- We would like to bring in “tourist mode” where you can just walk around and maybe take pictures?
- We have prepared some stuff for New Game+ (including one more secret ending) which we didn’t have a chance/budget to implement.
- And of course, someday we would love to bring the game to consoles as well.
We are really committed as a super-tiny independent team to bring you an unforgettable experience. Despite our nonexistent budget, we’re still here keeping on improving the game as much as we are possible.
Some of you ask us how can you help. There are three things you can do for us.
1. If you enjoyed the game, despite its shortcomings, leave us a positive review. You wouldn’t believe how much this helps and how much it also helps our morale. We knew that this is not a game for everyone and hearing your positive voice helps us immensely.
2. As you’ve noticed, we’ve launched the game into a summer sale right now. Help us spread the news. Tell your friends, share the information about the game. We can’t fight the companies with multi-million budgets, yet we have something much more precious - we have you all!
3. Leave us your user score or review at Metacritic. Let others know that the game has its good sides.
So how does this sound? Will you help us spread the news?
Thank you for such great support and wishing you a great summer,
Jan