I was testing the audio issues this weekend and discovered a problem, which probably originates in the audio engine itself so I am now intensively communicating with FMOD to solve this ASAP. I tried to ensure the working conditions by some sanity checks and I sincerely hope there will be an improvement, but I will conduct further testing to see if the development environment finally matches the shipping version. I didn't want you all to wait, because there are other fixes as well so I deployed this patch.
[Critical]
- in rare cases Daniel wouldn't jump down in the spider cave, causing an unwinnable state
- fixed parameter reset upon New Game.
- fixed fall zone close to a clearing where players could have fallen into the void
- fixed light profile change in the fourth chapter, which could be perceived as a "destroyed graphics". If this ever happens again (your graphics start looking very bland, it's the similar cause and please let me know)
- Fixed save of acoustical environment
[Achievements]
- Fixed achievement Broken Doll
- Fixed achievement Complete Doll
- Fixed achievement What a Bedtime Story!
[Fixes]
- Fixed VSYNC to react right away and not after restart
[Improvements]
- Castle doll now has a completion meter
[Audio[
- Fixed defunct sound of sliding in a mud
- Fixed defunct sound of ladder climbing
- Fixed spatial sound of a wooden bridge crash
- Fixed explosion sound in a burning house