As you all know, we announced that Palace of Ice would be our last DLC. The final page in Solasta: Crown of the Magister's book. The dot at the bottom of the... okay I think everyone got the picture? Yea? Moving on!
The team has been slowly but surely shifting towards our next project these last few weeks, and you will probably not hear much from us in the coming months as we work on the foundations of our next game. It's a bit too early to talk about it, but we're sure you'll love it.
Before we go dark though, we'll be hosting one final Dev Stream at our office with some team members to take a trip down memory lane, looking back at Solasta and everything we worked on for the last... what, has it been 4 years already since we announced it? If you too want to hang around and share what you love about the game, we'll be delighted to have you at https://www.twitch.tv/tacticaladventures/. Make sure you follow the channel to not miss it, the stream will start Wednesday July 26th at 7:30am PDT / 10:30am EDT / 4:30pm CEST and will be around 2h30 long!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/35306982/67eb304c567f81f5de11195027f8f8676d7c6e44.png)
1.5.94 Changelog
- Fixed Flying being properly borked since last patch. Our devs dev'd something too hard and broke it, I gather.
- Fixed a bug that could make a certain NPC's max HP be set to 0 if you saved and loaded during combat, making them not quite dead but not quite alive either. Is that what being an undead feels like?
- Fixed swapping weapons after triggering Sorak's Bane (Tirmar Paladin) causing quite a few internal errors. Also, the extra attack should now properly apply all the extra damage modifiers (instead of just the base weapon's damage).
- Fixed Hoodlum Rogue Dirty Fighting's DC using CON mod. instead of STR mod.
- NPCs who died during Act 2 of Palace of Ice should no longer appear in Act 3. Because they're dead. Sorry the DM wasn't taking notes, managing all these NPCs is not that easy.
- Fixed the Marilith's Constriction DC being set to 100 instead of 19. Unfair? How about you stop metaming, next time I'll set it to 200.
- Fixed Shield of Fortitude using Brightwall's icon instead of the proper +3 Shield icon.
- Fixed using a Gem of Seeing not being seen as a valid use of True Seeing in Garrad's Castle.
- Fixed Temp HP not being updated correctly if a character takes damage but enough to remove all Temp HP in one go. Oy, stop looking at your phone and update your character sheet.
- Fixed Tundra Tigers not being immune to the harsh weather of the mountains they live in. Huh, no wonder there were so few of them, couldn't be easy catching prey while half frozen to death!
- Fixed a weird bug during the Elven Settlement portion of Palace of Ice where trying to save the Elder correctly would spawn him outside the map, immediately killing him. Damn, this is some Steins;Gate level shit, poor guy just can't stay alive in this timeline.
- Fixed a very old bug in Dark Castle (CotM) where the person answering to Lizzaria would be the one with the lowest skill bonus. Hey sometimes a player wants to talk even if his Persuasion bonus is garbo.
- Fixed The Burden Poison tooltip showing that it would apply Anathema instead of Restrained (wat).
- Fixed the weapon summoned by Divine Blade (Cleric) being tagged as a Martial Weapon, making it... completely unusable by Clerics. Yea. That was a little awkward.
- Daneel Colwall should no longer have a doppleganger inside Garrad Castle. Worse Sorak Infiltrator ever, that guy.
- Helga should no longer appear if you return to her location later after leaving without saving her. Because she died. You monster.
- Animal Friendship should no longer give the target advantage on their Saving Throw, since RAW there isn't anything stating that (unlike Charm Person)
- Fixed Gauntlets to stop preventing the user from casting Somatic spells. I mean if a fully armored Paladin can cast Somatic spell, so should a Monk using Gauntlets.
- Fixed Step Back (Marksman Ranger) not providing advantage to the user if they use Crossbows.
- Fixed Song of Hope (Hope Bard) resistances being incorrectly bypassed by magical weapons.
- Fixed Palace of Ice Act 3 Loading Screen using the wrong artwork.
- Magic Quarterstaves can now be dual-wielded as they are versatile weapons. Even if it looks silly.
- Fixed Terror and Abomination Quest sometimes not correctly dropping the quest item.
- Fixed an error that would occur if Fly / Levitate was cast on a character right as they are about to jump.
- Fixed a blocker that could occur in the Crystal Mine if the party used Dimension Door to bypass the combat trigger area. Damn it, and right after we fixed the bug with stealth.
- Fixed hostile auras still being active while the target is banished.
- Feeblemind should now properly lower the target's saving throws bonus as well.
- Fixed a very specific bug where learning Darkness as a Tiefling Warlock would prevent them from unlearning it later on as Tiefling also get access to the spell through racial feature.
- Fixed Anathema (Law Cleric) just going poof at level 14 and completely disappearing from their power list.
- Fixed Thieves' Tools tooltip incorrectly stating that characters are not proficient even when they are. But I thought you said your thievering days are over, my good rogue?
- Fixed Protection from Good and Evil not preventing the Incubus' Demonic Influence possession.
- Fixed the dragons not joining the fight to help Kallista Prasigon if you attack her. You're on your own, buddy!
- Fixed a bug that was introduced last patch where talking ot the ghost in front of the Hag's Hut would immediately fail the quest. Turns out the poor hag has crippling anxiety and just seeing people talk in front of her house makes her lock herself up in hope that they go away.
- Fixed not being locked to the Northern locations after starting the Northern Clans questline.
- Fixed a bug that would prevent the quest Ice Trap from updating if the party avoided the Snow Tigers.
- Fixed Arcane Shock not properly working if the Wizard succeed their saving throw when using the feature.
- Fixed some more missing text in ZH / RU bestiary
- Fixed a few NPCs missing from the big fight at the end of Act 2 of Palace of Ice.
- Fixed an Xbox crash that could occur when moving around the Blueprint map.
- Fixed an Xbox bug where A would no longer work if the user did a certain combination of inputs while on the Blueprint Map.
For our non-English friends
While we are not able to localize our game in every language (even though we'd love to), if Solasta is not available in your language know that there are talented community members who have made mods to help you enjoy the game! Among others, Unfinished Business mod supports many additional languages (on top of adding multiclassing, new ancestries and subclasses): https://www.nexusmods.com/solastacrownofthemagister/mods/225?tab=description
The list of additional languages available with Unfinished Business (which you can select in the regular option menu of the game):
- Italian
- Spanish
- Korean
- Japanese
Note: Remember that if you install Unfinished Business, you can only play with other players who have Unfinished Business active!