News Liste Solasta: Crown of the Magister

Palace of Ice - Patch 1.5.74
Solasta: Crown of the Magister
15.06.23 15:44 Community Announcements
Hey there folks,
We're here today with a much larger update than the previous times! Including a healthy dose of bug fixes, but also some balance changes and adding some previously missing stuff!


Note


Some players have reported having issues with audio suddenly being jumbled up. This seems to be due to Steam's newest update. One person reported fixing it by disabling In-Game Overlay.

In the Steam Client, click on Steam (top left) => Settings => In Game (between Cloud and Controller) => Untoggle "Enable the Steam Overlay while in-game".

Please let us know if that fixed it for you!

Changelog


  • Added new faces for Tieflings without the facial marking and fixed several existing bugs.
  • Tiefling marks can now be selected as Body Decoration.
  • Magebane Barbarian: Spellcrusher now takes a Bonus Action (instead of an Action) and recharges on a Long Rest (instead of Short Rest)
  • Tradition Bard: Manacalon's Perfection now recharges on a Short Rest (instead of a Long Rest)
  • Court Mage: Spellshield Temporary HP now scales with 4x your level (instead of 5x your level)
  • Heroism Bard: At Road's End now heals for 4d12 + CHA modifier HP (instead of 1 HP)
  • Spellblade Fighter: Arcane Escape now grants the benefit of Dodge when activated (instead of +3 movement speed)
  • Clerics now have access to Divine Blade (level 8 spell)
  • Druids now have access to Gravity Slam (level 7 spell) and Thunderstorm (level 8 spell)
  • Wizards can now learn Thunderstorm, Spellward and Sunburst (level 8 spell)
  • Added the following items: Javelin +2/+3, Handaxe +2/+3, Greatsword +2/+3, Scimitar +3, Gauntlet +3 and their corresponding crafting recipes.
  • Added a new icon to the following existing items: Javelins +1, Maul +1, Spear +1/+2
  • Necklace of Focus now grants a bonus to your Max Ki Pool equal to half of your proficiency bonus (instead of +1)
  • Dungeon Maker: Periapt of the Master Enchanter has been replaced by a DM-only version that also grants Abyssal Agitator crafting proficiency.
  • Shove will now correctly automatically succeed against incapacitated creatures (as long as they can be shoved).
  • Monsters will now be able to use an action to attempt to break out of Black Tentacles

Bugfixes


  • Monks starting pack now properly contains Slippers of Spiderclimb instead of Ring of the Ambassador.
  • Fixed Blindness not allowing for a saving throw each turn
  • Fixed Scimitar of Sharpness requiring Attunement
  • Fixed the recipe for Longsword of Perfection erroneously being a duplicate recipe for Longbow of Perfection.
  • Fixed some older campaigns having issues due to removing some internal placeholder icons,
  • Fixed one lore document missing in the Palace of Ice campaign
  • Fixed a poor Winter Wolf being stuck in the background in Gallivan Border.
  • Fixed a poor Vrock also being stuck in the background in Elven Ruins.
  • Added some missing / wrong Quest Markers in the Ruins of Telema, The Lowlife & The Missing Piece quests (CotM),
  • Fixed being able to break the game by purposefully blasting vital NPCs with AoE spells outside combat. You deranged murder hobos.
  • Fixed a blocker that could occur in the Elven Questline if you managed to Kallista Prasigon before triggering her dialogue.
  • Optimized performances in White City.
  • Fixed a Fire Giant spawning inside a wooden platform in the "Evil Deeds" quest.
  • Fixed being able to scribe a spell that you already know if you're carrying multiple spellbooks.
  • Fixed Scourge of the Hidden showing up twice in the combat log when attacking an enemy that is both a shapeshifter and has darkvision.
  • Fixed Way of the Light appearing twice in the spellcasting UI for no reason
  • Fixed User Locations being selectable in Multiplayer, leading to a crash. As a reminder, only User Campaigns are playable in Multiplayer, not User Locations.
  • Fixed Sunbeam sometimes dealing wild amounts of damage (18d6 in one beam let's go).
  • Fixed several places where characters could move / shoot through walls and other elements of the background.
  • Fixed a fight not triggering automatically when first entering Lava Tunnels
  • Added some missing flight corridors that prevented aerial movement in certain combat areas
  • Fixed some Bestiary entries being duplicated in Palace of Ice when importing a Lost Valley save file.
  • Fixed dying characters showing Sleep VFX (they're not supposed to show that they're just pretending)
  • Added a leap movement to Peak Abominations to help them reach enemies in battle.
  • The Crown of the Magister is no longer invisible when worn by a Gnome (preciouuuus)
  • Fixed Remorhaz playing a strange animation when the combat starts
  • Fixed Captain Ashdown being teleported back to camp if you save / reload during the start of the Eastern Front quest (wut).
  • Fixed being able to duplicate items in Multiplayer if two players loot the same container at the exact same time.
  • Fixed Symbol - Sleep spell making targets act all weird like running in place instead of peacefully sleeping on the floor. Also fixed not being able to wake the victims, even by attacking them.
  • Fixed some more desync issues in multiplayer that could occasionally due to small differences in pathfinding calculations between Xbox and PC.
  • Fixed Cloudkill / Incendiary Cloud VFX and actual area of effect not being aligned since the cloud slightly moves on its own each round.
  • Fixed summoned creatures sometimes being immuned to AoE spells cast by the party.
  • Casting a spell summoning multiple creatures will now show markers on the ground while your selecting where to summon each creature.
  • Fixed Decadence Legendary Crossbow not ignoring Half-Cover as it should.
  • Fixed Melek not having a proper icon in the bestiary.
  • Fixed Drag and Dropping an item in the same slot it came from during combat consuming your free item interaction.
  • Fixed a very specific freeze that could happen with two characters playing exactly one after the other - if the 1st character went down and the 2nd already unconscious character stabilized immediately after, the space time continuum self-destructed.
  • Fixed a spectral ally in the last act of Palace of Ice being particularly confused and who was attacking the party instead of the enemy.
  • Trolls no longer abide by the rules of the Ministery of Silly Walks.
  • Player characters hit by Sessroth no longer pretend to be hit before the blow even lands. Amateurs.
  • Reduced the waiting time before being able to control your character again after killing an enemy. The dead can wait, the living cannot.
  • Kebra will no longer have a clone waiting outside the volcano after it blows up in CotM
  • Fixed severe performance issue that could occur if the game constantly switched between gamepad and mouse/keyboard
  • Fixed a few inconsistencies and bad camera angles in certain cutscenes.
  • LV: Fixed being able to get the Dominion Officer Ring twice through pickpocketing.
  • LV: Fixed Gail Hunt skipping their turn when engaged in combat.
  • DM: Fixed Destroyed Caravan A having the wrong dimensions
  • Improved Use Item UI menu when equipped with more than 8 items with active components (Spell scrolls, potions, etc...).
  • Fixed the number of Indomitable uses not being displayed correction in the reaction pop-up window.
  • Fixed a blocker that could occur during the "Evil Deeds" quest where Marduk would no longer be present in town if you decide to spam long rests at the tavern. I guess he got tired of waiting for the party and left on his own.
  • Disabled powers can now be selected with the gamepad to allow reading their tooltip.
  • Items should no longer be lost in Multiplayer if a save is made while someone is drag & dropping an item.
  • CotM: Fixed Auroc not having darkvision.
  • POI: Fixed Gilmar being able to die in sidequests, potentially blocking the questline.
  • POI: Fixed a brief black cutscene that could occur when leaving Lava Tunnels
  • Fixed an error that could occur when stacking Fly / Levitate multiple times on the same character.
  • Hopefully fixed a bug where some creatures would have incredibly high Perception scores, making it impossible to stay stealthed against them.
  • Fixed being unable to attune to anything if two instances of the same magic items were found in the character's inventory.
  • POI: Fixed a strange bug where attacking an enemy while stealthed at the Giant Camp would turn Hjlamar hostile. Guess he despises sneaky little thieves!
  • Removed Scroll of Animal Shapes from the game (the spell does not work, it's a placeholder).
  • POI: Fixed a strange bug that could permanently disable the long rest firecamp at Gallivan Border.
  • POI: Fixed choosing "It's Too Dangerous" when talking to Isrid Farsky playing the wrong cutscene.
  • POI: Fixed a blocker that could occur when using stealth / invisibility to bypass the trigger for the 1st fight of The Eastern Front to light the beacon.
  • POI: Fix a blocker that could occur when aborting travel after completing Gallivan Border Castle.
  • CotM: Fixed a rare case where characters could be teleported outside the fighting area during the final fight, preventing the game from continuing.
  • DM: Fixed Plate activators
  • DM: Fixed Virtual Dialogs

For our non-English friends


While we are not able to localize our game in every language (even though we'd love to), if Solasta is not available in your language know that there are talented community members who have made mods to help you enjoy the game! Among others, Unfinished Business mod supports many additional languages (on top of adding multiclassing, new ancestries and subclasses): https://www.nexusmods.com/solastacrownofthemagister/mods/225?tab=description


The list of additional languages available with Unfinished Business (which you can select in the regular option menu of the game):
  • Italian
  • Spanish
  • Korean
  • Japanese

Note: Remember that if you install Unfinished Business, you can only play with other players who have Unfinished Business active!
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Release:20.10.2020 Genre: Strategie-Rollenspiel Entwickler: Tactical Adventures Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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