Changes Made
- Adjusted the 2nd phase BGM of the boss 'Skul, The Dark Skeleton'
- Improved the cutscene that took place while encountering the boss 'Alexander, The Emperor of Carleon'
- Adjusted the 'Gambler' Skull's passive skill's chip UI
- Before: displayed the current number of chips under the Health Bar
- After: Displays the number of chips in the buff icon sections, while in possession of one or more chips a VFX aura effect will be shown
???? Developer Comment
In Skul, the gauge UI has been used to display the resources players obtain and consume regularly.
However, as the Gambler's 'Chip' was not a resource that the player could actively obtain we believed that displaying it as a resource gauge could cause confusion and thus have made this change.
Bug Fixes
- Fixed a bug that made players unable to climb back to the map after using the [Rebone] skill during the 'Alexander, The Emperor of Carleon' boss fight
- Fixed a bug in which the players would not be invulnerable after drafting the boss 'Alexander, The Emperor of Carleon'
- Fixed a bug in which if the player destroyed one hand of the boss 'Alexander, The Emperor of Carleon' in his giant form, the other hand would not be destroyed
- Fixed a bug that allowed the players to modify an additional inscription
???? Developer Comment
In order to, fix this issue please note that players who have last saved their games during the 'Alexander, The Emperor of Carleon' boss battle will start again with their modified inscription disabled.
This action was made to resolve the issue stably and we deeply apologize for the inconvenience.
- Fixed a bug in which during the 'Skul, The Dark Skeleton' boss fight the boss would take the form of the power type two times consecutively
- Fixed a bug in which during the 'Skul, The Dark Skeleton' boss fight the boss would freeze in mid-air if the play used a grapple attack if it was in its balance type form
- Fixed a bug in which each rarity of the 'Slave' Skull's skill [Cruel Strike] would not stack if the enemy had been killed in one single attack
- Fixed a bug in which blocking an enemy's attack with each rarity of the 'Slave' Skull's would not trigger the 'when hit' effect
- Fixed a bug in which the 'Chief' Skull's [Ragnarok] skill displayed incorrect figures for the number of Thunder Force
- Fixed a bug in which the 'Demi-God' Skull's basic combo attacks would not work properly
- Fixed a bug in which the 'Dark Paladin' Skull's passive skill would inflict reduced damage sometimes
- Fixed a bug in which the 'Unknown King' and 'King of Heroes' Skulls passive ability descriptions did not include details regarding the invulnerability state
- Fixed a bug in which the 'Thunderlord' Skull's [Ragnarok] skill's descriptions did not include details regarding the invulnerability state
- Fixed an issue where the item 'Cup of Fate' would not work properly
- Added further explanation of the item '힘의 띠' and its effects
- Fixed an issue where modification wouldn't work when holding more than the required number of Inscriptions for maximum effect
- Fixed an issue where the modified Inscripted 'bone' wouldn't function
- Fixed an issue where resetting a cutscene would cause the Enriched Dark Quartzs to disappear from the Scroll
- Fixed an issue where resetting a cutscene wouldn't allow the First Hero related cutscene to reset
- Fixed an issue where players weren't affected by gravity when using certain combinations of skulls and Essences
- Fixed an issue where the boss HP intermittently failed to disappear upon victory and returning to the Demon King Castle
- Fixed an issue where low FPS environments or high player movement speeds would trigger a bug that let players roam around certain points of the cutscene
- Fixed an issue where texts in certain languages were displayed duplicated
- Fixed translations of certain languages
- Fixed certain mistranslation of Chapter 3 boss stage names