Through the recent 1.7.3 update, we've taken steps to make UI interactions more usable and intuitive.
However, there are some cases that we missed in the process that have caused issues, and we wanted to give you a heads up on those issues.
Currently, there is an issue when player assign 'left mouse click' as 'attack'. When player interact with the pause menu, NPC dialog, Dark Ability, the UI screen will be closed when player left-click on a specific button.
We sincerely apologize for any inconvenience this may have caused to gamers using these controls.
With this update, we've made sure that the controls in each UI are consistent and follow the controls (key settings) set by the player.
Typically, in the UI, the attack key acts as a "cancel" to close the window and the jump key acts as a "confirm".
However, in Skul, players can currently assign a left mouse click to the attack key.
In the UX aspect, the left mouse button typically acts as an 'Confirm', but by being set as an attack key, Skul has co-opted it as a 'cancel', causing the UI to turn off the corresponding UI on left mouse click.
This is a result of our inability to fully considered for mixed keyboard and mouse controls, and we sincerely apologize for any inconvenience this may have caused to gamers who utilize these controls.
We will be releasing a hotfix update as soon as possible to address this issue so that gamers can still utilize keyboard and mouse controls.
In the meantime, as an inconvenience, we would like to remind gamers who have assigned the left mouse button to an attack key that they can still play without any control changes if they use the Enter key instead of the left mouse button to press buttons when interacting with the UI.
As always, thank you for your support and we hope you have a great day.