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NEW FEATURES
- Marine Fireteam AI[list]
- Command a Marine AI Fireteam with GO! Commands in single-player:[list]
- Move!
- Watch!
- Suppress!
- Form Up!
- Context Sensitive GO! Commands[list]
- Stack
- Breach
- Plant C4
- Play any co-op mission with AI or human teammates, or any mixture of the two.
- Marine AI automatically fills empty slots on your fireteam in co-op missions
- Reinforcements Update:[list]
- Assume next role in fireteam upon death as Team Lead[list]
- Team Lead > Fire > Ready > Assist
- Vigilant Resolve[list]
- Six Days brings you to Fallujah in 2004 to experience how ISIS was formed and Al Qaeda took root. Told through a mixture of game missions, documentary footage, and interviews with people who were there, these were the events that redirected the course of history and established how much of global terrorism works today.
- Take part in the initial hours of the largest urban assault in half a century.
- Helicopter Landing Zone “HLZ” Wolf[list]
- Defend an improvised landing zone in Jolan Amusement Park from waves of enemy snipers and foot insurgents
- Confirm sniper kills (ie, dead checking)
- Supported by AI-controlled Bravo team
- Added notifications for “Targets Remaining” and “Targets Cleared”
- Added mechanics onboarding[list]
- GO! Commands
- Reinforcements
- Weapon caches
- Rally point
- Added campaign timeline menu
- Major menu revisions[list]
- Main menu
- Cooperative menu[list]
- Wargame Mode now integrated inside co-op menu
- Graphics upgrade[list]
- Improved Marines and insurgents characters[list]
- Models, textures, rigs, skins, hair, clothing, accessories
- Animations updated to support new characters
- Increased fidelity and density
- Added grenades to Team Lead in solo play
- Added Bulletin Log[list]
- Located above the compass
- Displays status events[list]
- Fireteam AI status[list]
- Current GO! Command
- Simultaneous breaching
- Location tracking
- Alerts
- Arrives after first is destroyed or used for reinforcements after some time passes
- Added blood decals to environment
- Can be disabled in the Gameplay Menu
- Insurgents more frequently stay behind cover when suppressed
- Marine AI can also be suppressed, to an extent
- Black Flag[list]
- Added tunnels and loudspeaker events[list]
- Loudspeakers can be heard once players are spotted by rooftop insurgents
- Insurgents swarm from tunnels to hunt players
- Increased size of impact smoke VFX
- More evasive when fired upon[list]
- Ducking
- Relocating
- Added rank summary via progress bar
- Added scoreboard point summary[list]
- Objective Completion: mission completion points
- Optional Objectives: emergent objectives points
- Uninjured Bonus: points per fireteam member without bandaging
- Survival Bonus: points per fireteam member without a death
- Collection Bonus: points per weapon cache collected
- Efficiency Bonus: mission duration bonus
- Team Score: subtotal of above points
- Friendly Fire penalty: deductions for friendly hits and kills
- Final Score: total individual score (Team Score minus FF penalty)
- Added tutorialization for GO! Commands
- Added combat tips
- Game intro
- Vigilant Resolve[list]
- Intro
- Outro
- Intro
- Interstitial
- Outro
- “Ping” replaced by “GO! Commands” button when Team Lead
- Updated “Classic” configuration[list]
- “GO! Commands” button changed to right bumper
- “Use Radio” changed to left bumper
- “Switch Grenades” changed to dpad-up
- Cooperative[list]
- “Train Station Tactician”—Complete Northern Train Station single player, playing with an AI fireteam
- “Apartment Tactician”—Complete Apartment Building single player, playing with an AI fireteam
- “Phase Line Henry Tactician”—Complete Phase Line Henry single player, playing with an AI fireteam
- “Jolan Square Tactician”—Complete Jolan Public Square single player, playing with an AI fireteam
- “Amusement Park Tactician”—Complete Jolan Amusement Park single player, playing with an AI fireteam
- “Objective Virginia Tactician”—Complete Objective Virginia single player, playing with an AI fireteam
- “West Manor Tactician”—Complete West Manor single player, playing with an AI fireteam
- “HLZ Wolf Tactician”—Complete HLZ Wolf single player, playing with an AI fireteam
- “Vigilant Resolve Veteran”—Complete the Vigilant Resolve campaign mission
- “Al-Fajr Veteran”—Complete the Operation al-Fajr campaign mission
- “First Watch Medal”—Complete training
- Added new VO for insurgents (and Marines)
- Support for new content[list]
- Missions
- Characters
- Vehicles
- Explosions
- Menus
- Interiors and exteriors
- Added support for Turkish language
- Fixed the known cause for player flinch without being hit
- Fixed an issue in which ADS not functioning correctly after short-stocking
- Fixed an issue in which players couldn’t use utilities
- Fixed an issue in which player ping and ADS misaligned
- Fixed an issue in which player locked into radio animation
- Fixed an issue in which player helmets missing on death
- Fixed an issue in which player shadows missing
- Fixed an issue in which player textures not functioning correctly
- Fixed an issue in which player animations not functioning correctly
- Fixed an issue in which check for wounds not functioning correctly
- Fixed an issue in which players checked for wounds immediately after being hit
- Fixed an issue in which player models not colored correctly
- Fixed an issue in which bandaging not animating correctly
- Fixed an issue in which bandaging not functioning correctly with toggle aim mode
- Fixed an issue in which planting c4 reloaded weapons
- Fixed an issue in which planting c4 not functioning correctly
- Fixed an issue in which burst fire not functioning correctly
- Fixed an issue in which reload animations not playing
- Fixed an issue in which fire animations not synced when using M4 shotgun
- Fixed an issue in which wooden doors not opening with M4 shotgun
- Fixed an issue in which rebar blocking bullets
- Fixed an issue in which scope lens not rendering correctly indoors
- Fixed an issue in which grenades missing collision
- Fixed an issue in which grenade animation not functioning correctly
- Fixed an issue in which flashlight beams not functioning correctly
- Fixed an issue in which SAW tracers missing
- Fixed an issue in which opened doors blocked adjacent doorways
- Fixed an issue in which camera angle not functioning correctly after reinforced
- Fixed an issue in which camera stuck after door interacts
- Fixed an issue in which camera not functioning correctly while incapacitated
- Fixed an issue in which Ghost Cam not functioning correctly
- Fixed an issue in which AAV not firing at insurgents
- Fixed an issue in which AAV out of bounds
- Fixed an issue in which multiple AAVs present
- Fixed an issue in which VBIED not driving correctly
- Fixed an issue in which mortar fire blocked
- Fixed an issue in which mortars aren’t manned correctly
- Fixed an issue in which insurgents unresponsive
- Fixed an issue in which insurgents floating in environment
- Fixed an issue in which insurgents immune to body damage
- Fixed an issue in which insurgent animations not functioning correctly
- Fixed an issue in which insurgent weapon audio looped or silent
- Fixed an issue in which footstep audio silent
- Fixed an issue in which mission VO not functioning correctly
- Fixed an issue in which ROE VO missing on Apartments
- Fixed an issue in which mortar VO missing
- Fixed an issue in which Team Lead VO missing
- Fixed an issue in which Black Flag VO missing
- Fixed an issue in which Black Flag VO not functioning correctly
- Fixed an issue in which Onslaught VO missing
- Fixed an issue in which grenade VO missing
- Fixed an issue in which VOIP functionality lost after reinforced
- Fixed an issue in which HUD not displaying correctly after reinforced
- Fixed an issue in which crosshair not displaying correctly after reinforced
- Fixed an issue in which depth of field not functioning correctly after reinforced
- Fixed an issue in which background smoke affected by player lean
- Fixed an issue in which black smoke observed after shooting mattresses
- Fixed an issue in which manual lean remained while sprinting
- Fixed an issue in which lean settings not prioritized correctly on gamepad
- Fixed an issue in which menus not functioning correctly on gamepad
- Fixed an issue in which inputs not displaying correctly on gamepad
- Fixed an issue in which game stuttered with inputs on gamepad
- Fixed an issue in which Sprint input removed crouch on gamepad
- Fixed an issue in which cursor lost after matchmaking on gamepad
- Fixed an issue in which keyboard and mouse settings not navigable on gamepad
- Permanently calling out Freyja for his mediocre FIRE score
- Fixed an issue in which sniper missing on Apartments
- Fixed an issue in which sniper emergent objective not functioning correctly
- Fixed an issue in which two Team Leads present in lobby
- Fixed an issue in which player list fluctuated in lobby
- Fixed an issue in which player nameplates improperly displayed during gameplay
- Fixed an issue in which player names not populating on pause menu
- Fixed an issue in which background cinematics not functioning correctly at main menu
- Fixed an issue in which font color in cooperative menu not displaying correctly
- Fixed an issue in which mission completion resulted in black screen
- Fixed an issue in which player death resulted in black screen
- Fixed an issue in which SATMAP not functioning correctly
- Fixed an issue in which objective marker and map pin same color on compass
- Fixed an issue in which FRAGO text misaligned
- Fixed an issue in which AAR menu prompts not functioning correctly
- Fixed an issue in which launch video repeated involuntarily
- Fixed an issue in which Jolan Park missions not loading correctly
- Fixed an issue in which cutscenes unskippable
- Fixed an issue in which convoy stuck during intro cinematic on Phase Line Henry
- Fixed an issue in which driver not seated correctly during intro cinematic on Phase Line Henry
- Fixed an issue in which VBIED lights too bright during intro cinematic on Phase Line Henry
- Fixed an issue in which LAV wheels not animating correctly during intro cinematic on Phase Line Henry
- Fixed an issue in which reinforcements not functioning correctly on Phase Line Henry
- Fixed an issue in which RPG lingered after intro cinematic on Jolan Public Square
- Fixed an issue in which Marines out of focus during intro cinematic on Jolan Public Square
- Fixed an issue in which duplicate RPGs present during intro cinematic on Jolan Public Square
- Fixed an issue in which convoy visible on Jolan Public Square
- Fixed an issue in which Untimed not functioning correctly on FUBAR Jolan Public Square
- Fixed an issue in which window vaults teleported players on Northern Train Station
- Fixed an issue in which basement lighting not functioning correctly on Northern Train Station
- Fixed an issue in which player spawned outside of bounds on Objective Virginia
- Fixed an issue in which VBIED damage not functioning correctly in Objective Virginia
- Fixed an issue in which AAV not following Crazy Horse in Objective Virginia
- Fixed an issue in which IED lights not displaying correctly on Apartments
- Fixed an issue in which geo missing on Apartments
- Fixed an issue in which white geo observed during intro cinematic on Jolan Amusement Park
- Various AI behavior fixes
- Various fixes for AI clipping in environment
- Various fixes for AI getting stuck in environment
- Various fixed for players clipping in environment
- Various fixes for players getting stuck in environment
- Various fixes for objects floating in environment
- Various fixes for collision in environment
- Various fixes for interior and exterior lighting
- Various fixes for LODs
- Various fixes for missing textures
- Various fixes for out of bounds messaging and functionality
- Various fixes for geometry blocking mission progression
- Various fixes for interacts missing
- Various fixes for interacts not functioning
- Various fixes for role assignment in lobby and gameplay
- Various fixes for primary objectives not updating correctly
- Various audio fixes and performance improvements
- Various localization optimizations
- Various networking optimizations
- Various performance optimizations
- Various fixes for common crashes
- >
- When playing Single Player with Mission Settings > Enemy Difficulty > HARD, the setting will function as DEFAULT (Normal).
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https://discord.gg/SixDaysGame