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NEW MISSIONS
- Jolan Amusement Park[list]
- Secure the open-air Jolan Amusement Park by destroying mortar emplacements hidden throughout the park while insurgents attack from all sides and pop up behind you through tunnels.
- Defend “Crazy Horse,” an M1 Abrams tank pushing deeper into the city, from incoming insurgents, vehicle-borne IEDs, and Spotter Insurgents looking to detonate IEDs before you find them.
- Secure an Al Qaeda headquarters by grabbing two flags on opposing ends of the stronghold. After engaging insurgents maneuvering through tunnels, claw your way forward to your extraction point.
- Tunnel network[list]
- Used by insurgents to ambush, escape, and flank players in Jolan Amusement Park and West Manor
- Entrances can be collapsed with explosives
- Identify roadside IEDs with binoculars and detonate them after a short period of time in Objective Virginia
- >
- Basement torture rooms, with blood-spattered walls, cages, hanging hooks, saws, and drills in West Manor
- Improved visual quality of scope with new “Foveated Scope” options in graphics settings
- Fixed the known cause for progression resets
- Fixed the known cause for players being unable to ADS
- Fixed the known cause for AAV getting stuck
- Fixed the known cause for AAV running over players
- Fixed the known cause for players being KIA before intro cinematics end
- Improved player pathing over small objects
- Improved UI for muting in player list
- Reduced RPG splash damage
- Added radio emotes to keybinds menu
- Added variety to M16A4 reloads
- Added Marine dialogue to berate players when continuously trying to fire without ammo
- Added variety to Marine uniform combinations—baggy pants, tucked and untucked pants, kneepads
- Renamed Compound mission from “Jolan Public Park” to “Jolan Public Square”
- Improved support for French language
- Improved support for German language
- Fixed an issue in which “Start Mission” button was disabled
- Fixed an issue in which black screen observed on launch
- Fixed an issue in which black screen observed when pressing multiple inputs at menu
- Fixed an issue in which blank prompt appeared after changing graphics settings
- Fixed an issue in which players disconnected when accepting invites mid-mission
- Fixed an issue in which selecting “Fireteam Missions” at the menu caused a delay before loading in
- Fixed an issue in which multiple inputs were required to exit settings after resetting tutorials
- Fixed an issue in which weapon swaps can be spammed for unintended results
- Fixed an issue in which weapon reloads completed after canceling the animation
- Fixed an issue in which clients appeared to throw both frag and smoke grenades simultaneously
- Fixed an issue in which smoke grenades couldn’t be equipped after emptying m203 rounds
- Fixed an issue in which smoke grenades couldn’t be equipped on gamepad
- Fixed an issue in which grenades were being held incorrectly
- Fixed an issue in which simultaneous keybinds caused unintended behavior on gamepad
- Fixed an issue in which specific keybinds weren’t performing intended actions
- Fixed an issue in which players could send invites repeatedly to others
- Fixed an issue in which players could switch game modes while actively matchmaking
- Fixed an issue in which Team Lead transferred between players involuntarily
- Fixed an issue in which roles were displaying incorrectly on player list
- Fixed an issue in which menu overlapped with player list in Wargame
- Fixed an issue in which aspect ratios were not displaying correctly in Wargame lobby
- Fixed an issue in which players are prompted to save settings without changes in Wargame
- Fixed an issue in which players are not prompted to save settings with changes in Wargame
- Fixed an issue in which Unrestricted roles were auto-swapping in Wargame
- Fixed an issue in which wrong mission loaded after swapping Team Leads in Wargame
- Fixed an issue in which broken game state observed when switching between Fireteam and Wargame after sending friend invites
- Fixed an issue in which mission ended prematurely in Jolan Public Square
- Fixed an issue in which mission boundary timer failed to appear on Jolan Public Square
- Fixed an issue in which door interacts appeared in the wrong place on Jolan Public Square
- Fixed an issue in which incorrect dialogue played on Jolan Public Square
- Fixed an issue in which mortar dialogue didn’t match subtitles on Jolan Public Square
- Fixed an issue in which mortar emergent objective wasn’t clearing on Northern Train Station
- Fixed an issue in which door interact didn’t appear on Northern Train Station
- Fixed an issue in which additional shadows observed during intro cinematic on Northern Train Station
- Fixed an issue in which sniper wasn’t firing on Apartments
- Fixed an issue in which sniper wasn’t lethal enough on Apartments
- Fixed an issue in which primary objective was listed as optional on Apartments
- Fixed an issue in which friendly Marine AI was holding incorrect weapon on Apartments
- Fixed an issue in which primary objective building wasn’t rendering on Apartments
- Fixed an issue in which ROE message lingered after shooting the minaret on Apartments
- Fixed an issue in which textures were missing in intro cinematic on Apartments
- Fixed an issue in which insurgent reinforcements didn’t activate on Phase Line Henry
- Fixed an issue in which emergent objectives activated prematurely on Phase Line Henry
- Fixed an issue in which convoy vehicles didn’t return fire under Flares on Phase Line Henry
- Fixed an issue in which the intro cinematic VBIED persisted into gameplay on Phase Line Henry
- Fixed an issue in which bullet FX were floating during intro cinematic on Phase Line Henry
- Fixed an issue in which bleed timer was infinite when being incapacitated by VBIEDs
- Fixed an issue in which VBIED explosions weren’t always lethal to players
- Fixed an issue in which VFX didn’t follow VBIED explosions
- Fixed an issue in which VBIEDs didn’t detonate at point of contact
- Fixed an issue in which VBIEDs were not being lit correctly by flares
- Fixed an issue in which insurgents vaulted through blocked windows
- Fixed an issue in which player list expanded in lobby when using PTT
- Fixed an issue in which Marines repeated dialogue
- Fixed an issue in which insurgents repeated dialogue
- Fixed an issue in which Marine chin strap didn’t animate with player VOIP
- Fixed an issue in which enabling mono audio prevented VOIP between players
- Fixed an issue in which audio was muffled when descending into basements
- Fixed an issue in which lobby music lingered into loading screens
- Fixed an issue in which SAW fire audio looped indefinitely
- Fixed an issue in which SAW received bonus rounds on reload
- Fixed an issue in which mortars weren’t consistently tracking players
- Fixed an issue in which shooting using scroll-wheel yielded high RPM
- Fixed an issue in which Emergent Objective sniper wasn’t lethal enough
- Fixed an issue in which ghost cam misbehaved for hosts
- Fixed an issue in which player names were not visible when spectating in ghost cam
- Fixed an issue in which HUD persisted for hosts in ghost cam
- Fixed an issue in which ammunition counter was hidden when using “Minimal” HUD
- Fixed an issue in which compass persisted after swapping to “Minimal” HUD
- Fixed an issue in which SATMAP didn’t appear when using “Persistent” HUD
- Fixed an issue in which AAV overrode player icon on SATMAP
- Fixed an issue in which AAV respawn sequence failed for clients
- Fixed an issue in which AAV headlights were not projecting correctly
- Fixed an issue in which client flashlights were not projecting properly
- Fixed an issue in which flashlight brightness wasn’t consistent between windows
- Fixed an issue in which flashlights cast through players and enemy AI
- Fixed an issue in which “Ultra” DLSS quality and “Low” resolution caused flashing lights
- Fixed an issue in which staircases were overly bright
- Fixed an issue in which mission failed if last player was KIA after reinforcements were activated
- Fixed an issue in which wounded versus KIA text was displaying inaccurately in AAR screen
- Fixed an issue in which friendly fire not consistently reported in AAR screen
- Fixed an issue in which players couldn’t shoot through open geometry
- Fixed an issue in which insurgents infinitely fired pistol rounds
- Fixed an issue in which KIA insurgents were still smoking cigarettes
- Fixed an issue in which dust FX were overtuned on insurgent models
- Fixed an issue in which safety was visually enabled for insurgent weapons
- Fixed an issue in which host was unable to plant C4 if client was killed planting C4
- Fixed an issue in which host was not appearing on client compass
- Fixed an issue in which Team Lead promotion messaging not displaying for clients
- Fixed an issue in which “Return to Mission Area” messaging not displayed for all players
- Fixed an issue in which hand placement in cover was wonky using M16A4
- Fixed an issue in which hand placement in cover was wonky using M4 Shotgun
- Fixed an issue in which “Slow is Smooth, Smooth is Fast” achievement unlocked under false conditions
- Various AI behavior fixes
- Various VBIED pathing fixes
- Various performance optimizations
- Various audio performance improvements
- Various fixes for primary objective not updating properly
- Various fixes for objects clipping in environment
- Various fixes for objects floating in environment
- Various fixes for AI getting stuck in environment
- Various fixes for players getting stuck in environment
- Various fixes for common crashes
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