UPDATE NOTES
INTERACTION SYSTEM IMPROVEMENTS
- Improved interact prompts[list]
- Added brief window for animation cancelling[list]
- Press “Backward” to abort interact
- Increased angle in which interacts operate
- Interact visibility more reliable in focus area
- Resupply from AAV
- Clearing weapon caches
- We opened the hood and dug deep into the game’s innards to fix issues that were causing the game’s difficulty to be un-intentionally spikey. While the game is still intentionally challenging, it should also seem fairer.
- Added incremental “gun-up” state with collision[list]
- Occurs after short-stock limit reached
- Added minor “weapon” recoil to all player weapons
- Sprint no longer requires a double-tap[list]
- Hold down the “Sprint/Run” key to ramp naturally to sprint speed
- New “Onslaught” Emergent Objective[list]
- Enemy AI “Whistleblowers” trigger waves of enemies spawning at random intervals
- Communicated to players with VO and FRAGO updates
- Added “mortar zones” to communicate areas covered by mortar fire[list]
- Craters
- Unexploded mortar shells
- Added RPG insurgents to rooftops
- No longer exclusive to Objective Virginia
- Also populate in stationary VBIEDs
- Bullet impacts[list]
- Increased visibility[list]
- Impact holes now visible on both sides of objects when projectiles penetrate surfaces
- Added crosshair options in Gameplay Settings[list]
- Crosshair Visibility[list]
- Single “Dot”
- Added “Sound Quality” setting options[list]
- Performance—designed for machines that meet the minimum system requirements[list]
- Higher audio latency and lower number of active sounds (gives slower CPUs more time to process audio data)
- Lower audio latency and higher number of active sounds
- Full pass on Korean localization for improved clarity (especially for military jargon)
- Fixed an issue in which planting C4 suspended explosive in air
- Fixed an issue in which invisible C4 persisted after canceling initial interact
- Fixed an issue in which cancelling C4 animation not smooth
- Fixed an issue in which players stuck in animation after throwing grenade
- Fixed an issue in which bolt catch animation played after ammo check
- Fixed an issue in which VBIEDs got stuck
- Fixed an issue in which VBIED drivers couldn’t be killed
- Fixed an issue in which transition to and from ADS was abrupt
- Fixed an issue in which transition to and from ADS was offset
- Fixed an issue in which loading screen quotes not displaying properly
- Fixed an issue in which broken door glass not displaying properly
- Fixed an issue in which weapon caches not populating properly
- Fixed an issue in which weapons not functioning properly when in proximity to AAV
- Fixed an issue in which friendly fire not functioning properly
- Fixed an issue in which incoming damage to enemy AI not functioning properly
- Fixed an issue in which Marines invisible during intro cutscenes
- Fixed an issue in which a portion of player model disappeared while performing wall climbs
- Fixed an issue in which character proportions not functioning properly in Apartments
- Fixed an issue in which M1 Abrams not tracking properly in Objective Virginia
- Fixed an issue in which black screen persisted in Objective Virginia
- Fixed an issue in which weapon fire distorted during firefights
- Fixed an issue in which mortars eliminated one another if in close proximity
- Fixed an issue in which mortars couldn’t target northern convoy on Phase Line Henry
- Fixed an issue in which players loaded exclusively into Phase Line Henry
- Fixed an issue in which players couldn’t breach with grenades equipped
- Fixed an issue in which players couldn’t reload after being bandaged
- Fixed an issue in which unstuck not functioning properly for clients
- Fixed an issue in which combat dialogue missing for clients
- Fixed an issue in which audio missing while breaching with grenades equipped
- Fixed an issue in which wrong controller input detected
- Fixed an issue in which environmental pictures were overlapping
- Various fixes for HUD scaling issues in non-16x9 aspect ratios
- Various fixes for interact prompts persisting
- Various fixes for interact prompts missing
- Various fixes for subtitles persisting
- Various fixes for subtitles missing
- Various fixes for voice lines not playing
- Various AI behavior fixes
- Various fixes for AI getting stuck in environment
- Various fixes for players getting blocked in environment
- Various fixes for players spinning after interact
- Various fixes for players teleporting through environment
- Various environmental texture improvements
- Various audio performance improvements
- Various performance optimizations
- Various fixes for common crashes
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