Another build has gone up with numerous fixes, most importantly to the Harvesters which are now able to scale steep dunes just like a player. Additionally pathfinding info for each unit is heavily optimized and sent in a reduced form to each player on the team but in full form to the Commander (so he can see the path the AI will take exactly).
Lastly, the long-standing bug of annoying Barracks doors closing has been fixed as well.
The next update will continue to focus on AI, namely for alien expansion, so stay tuned!
Please enjoy and take care!
Gameplay:
- Fixed: Doors on clients would close after opening
- Fixed: Seemingly random null errors caused by optimization for object updates
AI:
- Fixed: Harvester gave up too early when climbing steep hills
- Fixed: Harvester docking correction algorithm would block it from docking backwards
- Fixed: Units could complete path early if there was just one waypoint
- Fixed: Harvester no longer gets stuck in Refinery while docking/undocking
- Fixed: Harvester could only deposit if the point was not claimed by another Harvester
- Fixed: Attacking units would recalculate pathfinding very often when target was moving
- Improved: Harvester docking algorithm better corrects for extreme angles and offsets from ideal path
- Improved: Commander AI builds Refineries based on needs
- Optimized: AI long range path is now only sent to players in the same team
- Optimized: AI long range path send is reduced to only the end point for non-commander players
Multiplayer:
- Fixed: When a player disconnected from the server it could leave it in an infinite loop of trying to disconnect the player
- Changed: Max packet buffer size from 2048 KB to 4096 KB