the vast dunes of the Baltarus deserts just got more dangerous as new life emerges from the depths. Download our latest update and experience the close encounter of a worm kind for yourself. But the sand worms are not the only additions in update 0.8.29, as you can see in the changelog below.
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Full changelog:
- Added: Worm creature (spawnable but not buildable)
- Added: Great Worm creature (spawnable but not buildable)
- Added: Worms and Great Worms as ambient life
- Added: Falling indicator to Hover Bike
- Added: Indicator to aliens to show whether they cannot submerge due to structure/construction site
- Added: Worm and Great Worm to Arena
- Added: Aliens take into account movement of attack (Goliath roll, Crab pounce) for whether they can hit a target
- Added: Automatic rotation towards nearest target for Crab attacks
- Added: Benchmark level for measuring performance (via 'map benchmark')
- Added: 'ObjectStats' console command to copy stats of all units and structures to clipboard Added: Ambient life allows manually spawned units
- Fixed: Hover Bike no longer teleports away if AI unit is sitting in it
- Fixed: Camera remained in previous position when boarding a vehicle as infantry
- Fixed: Menu UI scaling at ultra wide resolutions
- Fixed: AudioSource 'Error executing m_dryGroup->getWaveData' issue
- Fixed: Ambient Life did not always work correctly in Strategy
- Fixed: Sensor system console spam
- Changed: While teleporting, use, movement and shooting are disabled
- Changed: Crabs may no longer submerge into construction site premises
- Changed: Crab bite attack to pounce attack
- Improved: Hover Bike terrain traversal capabilities
- Improved: Light Quad engine sounds
- Improved: Heavy Quad engine sounds
- Improved: Hover Bike teleport away FX
- Improved: Crab jumping and wall climbing, using the view direction for the jump
- Improved: Smoother turning/pitching of alien creatures when moving across the terrain