As you know, we’re now less than a month away from Shattered’s full release. But we didn’t want to let you hanging until then with a 3 months old version of the game, so… This update is a big one.
Such a big one, that we won’t tell you precisely what we fixed and added, because there is SO much. We’ll just let you discover the reworked areas, new NPCs, etc. etc... ♥
What we’re going to do though, is telling you what is still missing and the bugs we already know and are still working on.
Let’s have a look:
• You now have access to everything in the game, EXCEPT for the last zone. That means the full release will still have surprises for you : the said last zone, endings, last Boss…
• The Quick Access Inventory will be improved & fixed
• We’ll add and/or balance certain craft recipes
• There’s a bit of polishing left on combat gameplay and a few enemies/Bosses
• We’ll do some level art polishing (collision issues etc), and some UI/FX/visual rendering improvement.
• For more fun, we let a few occasional crashes the possibility to happen. (No, we’re sorry about that and are investigating the matter as you’re reading this)
Due to the amount of changes we made, you really have to start a new game, otherwise your save will probably end up completely corrupted.
This will also be the last update until the full release.
We hope you’ll enjoy, and as always, don’t hesitate to let us know what you think, here or on social media ♥
• Discord
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