• Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.
  • Shattered - Tale of the Forgotten King: Screen zum Spiel Shattered - Tale of the Forgotten King.

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  • Plattform: PC Veröffentlicht: 04.06.2019
24,99€
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Preis Update 12.09.24

Über das Spiel

The world as it was is gone, lost with the disappearance of the King. As a Wanderer of these forsaken lands, it is up to you to piece together the fragments of reality and retrace the fall of civilisation through skill based combat, innovative open-world platforming and the testimonies of survivors… some more trustworthy than others.

Ethereal exploration and epic battles
A ruined continent of untold stories and mighty foes is yours to roam. For those who brave its paths, the world of Hypnos contains many secrets, some to aid you on your way and others to illuminate the road that led to your existence. Experience precision based combat and 2.5D platforming set to a complex branching narrative in the reality spanning action-adventure of Shattered - Tale of the Forgotten King.

Features:
A new world to discover: Explore a gorgeously rendered semi-open world with branching paths and mysterious secrets. Each new zone tells a story through stunning art direction and finely crafted design.

Monstrous enemies to defeat: Observe your foes, anticipate their moves and use their own attacks against them. Switch between close-combat sword fights and long distance spell slinging to dominate the battlefield, and experience seamless transitions between full 3D and 2.5D battles.

A tale 10 years in the making: The universe of Shattered is the culmination of over a decade’s worth of imagination and creativity: an epic reality conjured from the minds at Redlock Studio. Tale of the Forgotten King is but a first step into the world of Hypnos, with more games already planned.

A story all your own: Not all survivors of Hypnos are trustworthy: though most will help you on your way, there are those who seek to use you for their own ends. The world will remember the choices you make during your adventure, and only those with focus and dedication will see through to the truth beyond.

Constant progression: Whether through combat or exploration, the Wanderer will evolve. How is up to you. With your finite resources will you raise your strength or discover another truth of Hypnos? Buy a new weapon, or increase your spellcasting? The choice is yours but choose carefully: not every path can be taken.

« I had travelled through forgotten paths for days, weeks and months to reach the Thousand-Door Palace. A place where only silence reigned now. Where the wind had stopped and the tides retreated with the Great Rift. The great Departure.

And here I was, bathed in my mist of past and future memories, standing in this mythical place that remained, still. The only location anyone in Hypnos could have found with no map or compass back when the King still reigned.

Systemanforderungen

  • CPU: IntelCore i3-2100
  • GFX: NVIDIA GeForce GTX 970
  • RAM: 4 GB RAM
  • Software: Windows 8.1 64bit, Windows 10 64bit
  • HD: 15 GB verfügbarer Speicherplatz
  • LANG: Englisch, Französisch
  • CPU: IntelCore i5-7600
  • GFX: NVIDIA GeForce GTX 1060 6GB
  • RAM: 8 GB RAM
  • Software: Windows 10 64bit
  • HD: 15 GB verfügbarer Speicherplatz
  • LANG: Englisch, Französisch

Steam Nutzer-Reviews

108 Produkte im Account
15 Reviews
Empfohlen
742 Std. insgesamt
Verfasst: 08.03.22 12:29
Ist ein Souls-Like Game und ich spiele gern solch ein Genere. Die Welt ist echt schön gemacht, die Kämpfe anspruchsvoll und die Musik passt zur Atmospähre. Einzig allein die Story zieht mich nicht so ganz. Zwar wird was erzählt und erklärt, aber ganz so geht mir die Geschichte net auf.
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233 Produkte im Account
2 Reviews
Empfohlen
5901 Std. insgesamt
Verfasst: 16.02.21 22:26
Im early access hatte ich schon viel Spaß, freue mich auf den Release. :)
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64 Produkte im Account
3 Reviews
Nicht Empfohlen
319 Std. insgesamt
Verfasst: 08.04.20 11:23
In it's current state the game is somewhat disappointing: Localization doesnt work proper and changes
during game. Textures of climbing blocks cant be distinguished from ramps and holes at least during first game part.
Focus gets lost during after /rolling. Parry and attack keys are sometimes not very, sometimes
not at all responsive. 2d arcade style - dont like it.
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1272 Produkte im Account
259 Reviews
Nicht Empfohlen
65 Std. insgesamt
Verfasst: 29.07.19 20:06
Gespielt: 29.07.2019
Hallo habe alle Darksoul, Ashen , Nioh durchgespielt ..
und zum vergleich wollte ich zu dem spiel auch was sagen :


Gut finde ich das feinde auch dich von hinten nicht sehen , Hören und du so etwas Tactische Chance hast die von Hinten zu killen, aber die coolen Hinrichtungen alla - Darksoul und Niho sind nicht drinne...
ich finde die Grafik recht ok , wie in Ashen angehaucht und die Musik ist auch gut ... allerdings konnte ich auch vieles noch nicht sehen, und was ich noch gut finde sind das die Geheimnisse auch wieder gans ok versteckt sind, aber wie in Nioh als leuchtende kugel und man weis nicht was man sammelt ( Betzüglich siet es vorher nicht ) .
- wer nicht schnell mitliest schaut erstmal im Inventar was man vermutlich grade eingesammelt hatte...



jetzt zum Contra: :angry_creep:
Die Steuerung ist lalala nicht so gut wie in den Vorbildern, das kämpfen ist etwas wie unter Wasser ( Träge ) und die Feinde können auch munter durch die Wand hauen , aber das gleicht sich aus - da man selber nicht am schild des feindes mit seiner waffe abprallt , das kämpfen ist mehr nur ausweichen und den richtigen Zeitpunkt abwarten zum Gegenschlag - nur Timing nicht mehr , nicht weniger .

ich finde sehr schlimm die 2D ansicht das man die Kammera nicht frei bewegen kann , an manchen Situationen wirt man gezwungen von einer frei bewegbaren kammerer zu Jump and Run 2D Ansicht gezwungen ! und es kommt ein Tötlicher Pfeil dir entgegen den man Nicht mal siet ! , geht man wieder zurück aus den 2D bereich wo man noch volle kammera freiheit hatte ist man immer noch in der 2D ansicht ! ( da fehlt ein Trigger )

zu dicht an Wänden ist zu 60% immer ein Bug das man in der Wand stecken bleibt und sich nicht mehr bewegen kann !

( schade das man zwischen den Chackpoints nicht von ort zu ort wandern kann ) und was gans gans miss ist ist das Inbentar !!! bitte beheben !

( ich wehle meine Lebensflasche aus und sie wirt auch unten im inventar angezeigt aber nur als deco . da die schnelltasten Funktion da NICHT funktioniert ! ich muss um mir leben zu geben immer mich durch mein Inventar klicken.

das spiel stellt sich immer zwischen englisch und französisch um . egal welche sprache ich auswäle,,

sehr verwirrend war das Option menu am anfang ( ev noch net fertig ) da steht Up , Down , und so ... WJF???

also das spiel brauch noch ZEIT ZEIT ZEIT leider - und der wexel zwischen 3d und 2d mag ne neue Idee sein , da es ja auch 2d Darksoul - games giebt aber bitte nicht in dem spiel und nicht so -.- das ist schrecklich erlich !

a ja bevor ich es vergesse ( die seelen , also man muss erstmal blicken wann man sie verliert und wan auch nicht,
einsammeln wie in anderen spielen ist nicht so ... das wen man stierbt die da rumliegen , durch fall in den tot behalte ich sie... durch tot vom feind behalte ich sie beim ersten mal ( glaube ich ??? ) und dann sind alle weg ... dann ev durch besiegen von dem gegner der dich gekillt hatte )


( fazit : das spiel kann gut werden - doch es brauch echt noch etwas zeit und Verbesserung ! )
so ist es Nicht spielbar wirklich ... oder eben ne neue Herausvorderung aber es ist ja auch E.A und darum gebe ich dem spiel ne Chance ! nur 20 euro schon für das hin zu legen , finde ich noch etwas viel aber ok... Ansichtssache
Und der erste boss istVerdamt hart ohne schnell leben aus zu rüsten da das spiel nicht Pausiert ^^

ich gebe den Daumen hoch wen es mal fertig ist und die das beheben



Fazit:

Sound: Gut
Grafik: Gut
Steuerung: Verbesserung Nötig !
Leistung: Gut
Benuzerfreundliche Menü´s : Gans OK
Spielzeit: Ungewiss... ???
Extras: keine
Schwirichkeit: 90% Hart !!!
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18952 Produkte im Account
1547 Reviews
Empfohlen
371 Std. insgesamt
Verfasst: 11.05.22 02:04
Dark, dingy and rich with story lore. Not too many creatures to combat or parry with, but plenty of places to platform and explore, puzzles to solve and secrets to find. moody but not too hardcore
https://youtu.be/bkpI-xQxHEc
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441 Produkte im Account
99 Reviews
Empfohlen
3284 Std. insgesamt
Verfasst: 30.04.22 14:05
The story and lore is incredibly complicated and convoluted but you'll piece it together as you play and its quite cool once you understand it. I'm having fun and the visuals are awesome, some of the best character designs I've ever seen, the level design is great too, lots of shortcuts and secrets. Rough around the edges but a great foundation with alot of love behind it.

The only thing thats annoyed me has been the 2.5D parts as I found it hard to judge where I was, the ability to switch between the different camera angles would be a nice addition.

To compare it to other game it feels like a combo of souls and nier, not as challenging as souls tho but still hard enough that you have to learn boss movesets and parry timings.

I hope Redlock make another game or even a sequel because they've got a great foundation to work off of and I'm sure they learned a tonne making this that they can put into practise in their next game.

Didn't really notice any music the first time I played through so on my second playthrough I listened for it and its actually really good, so good in fact that you have to be listening for it as it blends so seamlessly into the background, the game has a great ambience to it because of that, I dunno what to call it but cyber-fantasy seems like the right name for it.

Ended up liking this game so much I'm 100%ing it
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794 Produkte im Account
66 Reviews
Nicht Empfohlen
29 Std. insgesamt
Verfasst: 30.04.22 04:29
I'll be honest this is easily the second worst soulslike I've played. Mainly because the gameplay is awkwardly slow with this rhythm of stop, then go, stop, now go again. Then again I'm still only in the starting area so these are my first impressions so it could get better, so I'll be giving it more time & will update this if my opinion changes
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382 Produkte im Account
20 Reviews
Empfohlen
2358 Std. insgesamt
Verfasst: 18.04.22 01:48
I haven't finished yet this game yet.

S:totfk
is a very pretty, very stunning big open world game, Similar to a Souls like game, but closer to an ARPG with Souls like combat, story is.... confusing, but is making more sense the more im playing; there's a lot of reading as the game doesn't have voice acting.

The small parts of certain levels where the game forces a 2D camera is an intresting way to spice things up, but there's one level in the late area where this sucked because the platforms were all angled, so its hard to navigate.

so far, im really enjoying it!
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541 Produkte im Account
24 Reviews
Empfohlen
16 Std. insgesamt
Verfasst: 14.04.22 19:15
no voice acting but thoughtful writing and the physics are really shallow. souls like but no impact but play it if you like to delve into a world and explore.
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516 Produkte im Account
7 Reviews
Nicht Empfohlen
433 Std. insgesamt
Verfasst: 19.02.22 09:00
The side scrolling sections kills the fun.
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159 Produkte im Account
3 Reviews
Empfohlen
920 Std. insgesamt
Verfasst: 06.01.22 20:37
As a hughe fan of soulslike games, I was extremelly hyped about this game when I have found out it existing.

The world and the sounds are stunning, the enemy design is good, and the fighting feels great if you experience what combo fits well the weapon you are using. The puzzle mechanics are awesome, just like the excellent map design. I really love this game.

Although there are some downsides of course. These are the same attacks on each weapon, just faster or slower with differing damages (I have got only 2 swords yet, so if there are other weapons with different mowesets, than the previous claim applies only to the swords), also there are a ton of empty spaces in the very first open world part. For me that wasnt a big problem, because I love exploring these areas, but for some of you it might be a problem. And the last downside for me is the diversity of the enemies. Its really nice to have 3 types of ranged, 3-4 types of meele (sword and lance), but it would be a nice edition if for example the red swordsman would have a bit different moweset instead of the effect it has (no spoilers ;P ).

Overall I do think this game is an excellent choice, and great value for the price. Obviusly dont expect AAA quality for an indie pricetag and a small developer team, but it is a great surprise, how enjoyable this game is. For now I havent experienced any bugs, (just some fatal error crashes during Gheb) and the developers kepping it fresh and repairing all the time. If you like the design of the world and minimalistic, but well fitting music and also a fan of soulslike genre and/or puzzle games, I would strongly recommend this game for you.


Oh and if you read this from the developer team, I would be so thankful, if you would provide us with the musical work of the game. Either as a purchasable extention or on Spotify.

Thank you for reading, have a nice day!
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40 Produkte im Account
6 Reviews
Nicht Empfohlen
190 Std. insgesamt
Verfasst: 02.01.22 12:35
Maybe my expectations are too high, but I would not recommend this game at the moment. There is still a lot to be done before this game is playable.
+ artwork amazing
+ combat and movement
- too easy to get stuck. 4 times already in 3 hours of playtime
- some places are too dark, can't see next jumping point
- part of the story is a little bit too confusing even if you consider that in the end it might make sense
- descriptions for items explain nothing and can't understand if using/collecting makes any difference
- skillpoints need additional explanation
- it seems that you can jump around and explore, but there are not enough paths with benefits

Even If I ignore bad lighting in some parts and confusing storyline, game is too buggy and missing some basic explanation for skillpoints, items etc.
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171 Produkte im Account
4 Reviews
Empfohlen
1211 Std. insgesamt
Verfasst: 29.12.21 05:33
As a fan of Dark Souls and Soulslikes in general, Shattered definitely scratches that itch. Quick parry, shoulder button attacking, exploitable dodging, etc. The aesthetic choices in this game are on point, with incredible character designs and artwork.
There are some issues with platforming, and being able to tell where you should drop down to- and which falls are meant to kill you. But that's the only complaint I have so far- other than Ras'Samrah can eat a rotten banana.
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61 Produkte im Account
3 Reviews
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1677 Std. insgesamt
Verfasst: 04.12.21 11:44
Overall i had a very great time with Shattered - Tale of the Forgotten king, the game has a lot of good points for itself, easily one of the best souls like i played regarding world building and art direction. If i needed to describe it, i would say that it is an excellent surprise ! And surprises come more and more as you progress through the game.

The art direction is fabulous, you will encounter a variety of landscape, cities and otherworldly places that actually felt REALLY otherworldly. The graphism are not very detailed but are detailed enough to make everything look gorgeous (the trees are amazing !). The game is composed of an open world central area and a lot of instantiated area.

The lore is deep, cryptic and confusing at time but it became more and more understanding as you progress into the game. You will be completely lost regarding the story for a big part of the game but consider it as archeology more that story telling, you have to find the pieces yourself.

The game has a lot of liberty regarding the player movement, there is a lot of platforming which is really well done. A UI element show you where you will fall which help a lot for player that are not used to platforming. There are items and things to find everywhere, i had a good surprise when i did go to some weird places to finally found something in the end.

Although the gameplay and combat system is fine and enjoyable, it lacks some polish and that would be the weaker side of the game. The main bosses are really well-built overall and truly memorable. That being said, the optional bosses lack pattern and uniqueness. The bestiary is good but it also lacks some diversity as you will encounter a lot of mobs that you already did encounter before, without them having unique pattern of attack that will make them unique.

The weapons are not unique enough (same pattern, except for some minor details), the spells are good but not powerful enough against bosses to justify doing a spell build (which i did for the whole game anyway ^^).

Shattered is the first game of Redlock studio and you can tell playing Shattered that they put a lot of work into the game with a tight budget. I see it now has the glorious promise of the wonders they can accomplish later.

So it's not perfect for sure, but if you want to buy the game and you are not too sure, do not hesitate, it is worth way more than it's price AND you will help a young studio that actually respect their players.

A big thanks to Redlock Studio teams for this truly memorable game. I will play it again without a doubt, or play the sequel ? Who knows ...
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338 Produkte im Account
17 Reviews
Nicht Empfohlen
299 Std. insgesamt
Verfasst: 24.11.21 21:31
Visually stunning.. . I wanted to like this game so much but the fighting mechanics are so uncomfortable. :< that and some of the 2D platform forced views threw me off.
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626 Produkte im Account
317 Reviews
Nicht Empfohlen
1798 Std. insgesamt
Verfasst: 30.10.21 21:37
Parts of Shattered: Tale of the Forgotten King show that the developers have some potential, but this end product is not something I could recommend to people.

I think that the developers bit off more than they could chew, which is the game's downfall.

The game starts off with you waking up in a circular room and you start exploring figure out where you are. Your protagonist doesn't have a voice so you mainly choose physical yes-or-no actions when talking to most NPCs, with a small creature riding around on your back that will occasionally interject during conversations. Notably though, it's pretty clear early on [spoiler]that the creature wants you to follow its explicit directions, which might be at your own expense or to its advantage[/spoiler].

For a couple of hours, the game is relatively linear as you run through a handful of areas that are semi-open, but ultimately they only have exits that lead to one area ahead. During this period of the game, you meet a few NPCs, get used to the exploration and combat, and fight a boss. And during this section, I found the game to be pretty decent.

Throughout this introduction, the game wasn't groundbreaking by any means, but I felt alright going through these semi-open areas. The developers emulated games like Dark Souls where you have checkpoints, enemies respawn when you use them but so do your stats and ability usage, and your currency/XP needs to be recovered if an enemy kills you. A different aspect of this game is platforming that lets you get around to a lot of hidden areas, but this was both good and bad; sometimes the developers hid things, sometimes they didn't. You could never tell when it would be a waste of time.

That isn’t even to mention predetermined, 2D side-scrolling sections where the camera turns and you have to use jumping mechanics to get through. I felt like it was a little odd and occasionally had some places where the jumping was frustrating, particularly when landing on objects, but it wasn’t a dealbreaker. Thankfully, you don’t lose your XP if you die by falling.

Combat-wise, the game is alright. You have the ability to dodge, parry, backstab, and use some magic. Weapons are just different versions of the same blade; they’re either faster or slower to swing, deal more or less damage, and use more or less stamina. The problem with the combat is that some of the movements can be a little blocky. You might be bashing a button to make your character do something, but you need to wait until an animation completes even though visually it looks like your character should be ready to move.

But with all of this aside, the game really showed its flaws the moment you get into its open world. Yes, after the introductory areas and the first boss fight, you’re thrown into an open world which is, quite frankly, a bit lifeless. There’s a few forts in the main world map, two of which will lead to bosses that are mandatory for story progression, but otherwise there’s not a lot there besides exits to dungeons. The developers sometimes hide items in the world but it isn’t very interesting to look for them after a while. You are given a vehicle to move around quickly on, but its controls are pretty bad except for when you’re moving straight ahead at full speed. Usually you'll have to jump off to move up or down mountains or other terrain anyway, or to avoid flying off of a ground-level edge into nothing.

Bugs and glitches start popping up all over the place once you reach the open world. I didn’t find many issues in the introductory areas, but only a couple of minutes into the open world, I was already finding objects floating in the air, textures that weren’t loading, objects that you could walk right through (or worse, platforms that you fell through), and of course a jittery framerate.

These sorts of issues carried throughout most of the game, though a few dungeons seemed better optimized and managed than others. In terms of the dungeon layouts, it was a mixed bag. Some places I knew where I was going and could mentally map them out in my head, whereas others required me to go in circles too many times to figure out what I was missing. There wasn't enough distinct features in some places to differentiate.

The developers also went for big lore and mystery, but I felt like the writing was also a mixed bag. I got ideas of what the world was early on, but the way certain NPCs were talking or some of the documents (called “memorums”) were written felt overly long and tried using too many custom words. I felt like I would need to write a mini encyclopedia before I’d process everything properly, and I did not feel like doing that.

All of this said, some aspects of the game made me wish that the developers had gone for a smaller scope with more polish. Some sections, particularly the more eerie ones, interested me a bit. In the world map, you find [spoiler]a duplicated version of a town you encountered during the introductory areas, but it is now nearly pitch black and has different enemies, along with a tavern and a few NPCs who do not quite understand what’s happening[/spoiler].

Then along the western edge of the world map, there is an exit to a dungeon with a dark red maze, which leads into another area with high-up floating platforms (almost like you’re jumping along the tops of a hedge maze) and it has some lore and treasure. Those two examples were optional areas, I believe, but they might have had things that affected which ending you get.

I think the style of some areas were pretty strong but the technical aspects were very mixed, and I sort of gave up on understanding the lore after a while. But I still tried going everywhere I could out of curiosity, hoping to see more places like the above ones.

If you have read this far, well, my ending is pretty much the same as the beginning. Some good things shined here or there to show the developers could have potential in the future, but at the end of the day, there’s way too many weak spots for this to be recommendable.
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30 Produkte im Account
4 Reviews
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358 Std. insgesamt
Verfasst: 25.10.21 17:06
such a beautiful game. dont really understand what is going on but i like it. def souls like.
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151 Produkte im Account
3 Reviews
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2607 Std. insgesamt
Verfasst: 08.10.21 05:35
Love this game. 8/10 though. Needs a bit more polish to it: some of the assets look solid but you can walk through them, and visa-versa, and some of the areas are a little dark (even with the light). But love the game as it is. Very dark souls and with a large open central area it makes the game feel like a real world. Only things that i would change, gameplay-wise, would be maps for each area, and a way to re-read each NPC's dialogue, like in a journal. Other than those two minor complaints, i think this an amazing game for a studio's first release. I cannot wait to see what else they put out in the future. (Please add DLC to this. Please.)
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154 Produkte im Account
26 Reviews
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184 Std. insgesamt
Verfasst: 16.07.21 01:18
Good art style. Semi fun game-play. Game has polish issues, though.
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215 Produkte im Account
22 Reviews
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1582 Std. insgesamt
Verfasst: 14.07.21 13:59
This is a hidden gem
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273 Produkte im Account
34 Reviews
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2718 Std. insgesamt
Verfasst: 13.07.21 17:36
Is it perfect? No.

This game isn't great for your typical souls-like fan. There's not a huge variety of combat and there's only so many different kinds of enemies, and you'll have seen almost all of them by the time you get to the first major boss. The weapons all swing the same, just at different speeds (due to real life limitations) There ARE still a few bugs, though I've not run into any that are game breaking, just odd.

Also, Please note that reviews before June 24th are talking about a prior version. The update added a few extra things throughout the game, but more importantly a revamped starting area that is much easier to figure out than the previous one was and much better at teaching you the various systems in the game.

So who is this game for then? Do you like exploration and hunting down secrets? This game is for the metroidvania fans, and yes, souls games have a lot of overlap with metroidvania, finding items to help you move forward behind this secret wall or up on this ledge is very satisfying. Combat, while not huge in variety, is also fluid. Platforming is a little slippery, but definitely not bad. The recent patch revamped the perfect parry and parrying projectiles is VERY fun. There are several little side quests in the game (no quest log) and there's even a hoverboard for the major world hub. (you get there after going through approximately 4 other areas)

The enemies are sparse in areas, allowing you to take in the scenery, and if you despise yourself there is a hoverboard racetrack stunt thing you can do (you can. I can't. I'm not that good.)

I'm nearing the end of my first playthrough of this game and there ARE multiple different endings. They're based on choices made throughout the playthrough. I do want to see the others.
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41 Produkte im Account
1 Reviews
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1144 Std. insgesamt
Verfasst: 28.06.21 07:02
First ever time i bothered writing one of these. The reason being this game is a true hidden gem!

More people need to pay attention to it.

Sure it isn't perfect by any means. But the lore and exploration was so engaging i cleared it within 2 days and still kept looking for secrets.

Highly recommended to anyone who loves deep lore and exploring worlds.
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766 Produkte im Account
84 Reviews
Nicht Empfohlen
52 Std. insgesamt
Verfasst: 26.06.21 16:12
Visually beautiful but held back by the lacking gameplay which sadly just feels awful.

I wanted to love this, from the first screenshots I was stoked to get into this world and explore it. Visually I was all in; I just loved the aesthetic. Upon finally playing it, woof, I just can't recommend it. I hate reviewing games without giving them a fair shake and with just under an hour of playtime I can't say I actually did that, however within that hour I didn't find a single element of Shattered to be enjoyable.

The world of Shattered looks great, everything is a lo-fi like aesthetic with simple textures but the shapes doing most of the visual work. There's far vistas, and intrigue all over the horizon to keep you guessing if you'll go there or what the purpose of said structure or land is. It's really good and I wish to see the rest, but I know I won't. The game explains a lot visually but also loves to dole out lengthy text passages about it's lore, this might work for some but for me I always find that long paragraphs in action games break up the actual action ruining the pacing. In a game in without much action, and what there is isn't great, removing the player from that is jarring. Luckily, you can just skip all of the text but it seems like most of the lore is to be had in those texts. The sound is okay, and the animations are passable at best, none of the animations feel like they have much weight to them, so everything lacks any sort of impact.

The gameplay is where the game just completely falls flat; it's terrible. Your character movement feels floaty, like you're just gliding over the ground, attack animations feel slow and empty (both you and the enemy), your momentum changes when you jump or double jump for some reason making platforming feel just terrible. Shattered is a Souls-like... to an extent but also introduces platforming, which, fine, that could work but it's platforming that tends to lock your camera in a 2.5D view. This means that sometimes if you're running towards the camera and trying to jump most of the places you're supposed to jump to are just out of view. Also, most of the sections that become 2.5D don't benefit from being 2.5D at all, a free camera would have worked just as well. The Souls-like elements are some of the most shallow that I've experienced: like I said before there's no impact to anything any character does so fight's aren't rewarding when you win or deflating when you lose, you just feel bored with either outcome. Lastly, within the hour of gameplay I experienced I encountered a total of 3 enemy types, repeated over and over. Not fun when Souls games (or video games in general) are known to change things up frequently.

If you're a Souls fan, I don't think you'll be enjoying much of what Shattered has to offer if you're coming from Fromsoft titles. I really wish I could review the game as a whole but I'm not going to endure more of Shattered's weak gameplay for the sake of a review.
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143 Produkte im Account
2 Reviews
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1061 Std. insgesamt
Verfasst: 02.06.21 12:31
Give it a chance!
I saw a critic review moaning how it is too much like souls..... It is the soulslike/RPG/adventure GENRE but has its own vibe and feel to it in soooo many ways.
The people leaving bad reviews need to realise that this is a small studio made game and their first game too, so for the size of the game, this game is great. Is it a little rough around the edges at times? Sure. Could it do with different weapon animations? Maybe. Does this make it a bad game? No it does not. The lore is confusing but only makes you want to dig deeper into what is going on and then exploring the world more and more (which is a beautiful world). When first released, the parry system was bad BUT they listened to the community and fixed this. I have also given my own feedback on the game in the Redlock Studio discord and they have responded well to the feedback which is amazing for a small studio to communicate with and listen to their community. Whether any of the feedback gets acted on or added to the game does not even matter, as it is only the opinion of myself, but the fact they responded and appreciated the feedback is amazing.

I cannot wait to see if this gets released on console and i think the studio have done a great job so far!
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273 Produkte im Account
5 Reviews
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45 Std. insgesamt
Verfasst: 26.04.21 04:04
The game is beautiful and the story seems interesting enough but the cameras angles and movement are terrible. Just stick to the third person and it would be much more enjoyable
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212 Produkte im Account
23 Reviews
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26 Std. insgesamt
Verfasst: 24.04.21 13:02
the art work is really nice, but its paired with a broken physics (Jumping and Objects) and a BROKEN Combat System.
ill come back to this game is they fix it, but now its no worth full price
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29 Produkte im Account
2 Reviews
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1043 Std. insgesamt
Verfasst: 19.04.21 18:17
I wanted to love this game so badly. I love the Souls series, and I thought the art style was a mix of both cute and pretty. I will say that this game lives up to that in the art department, and the music throughout is on par with the rest of it's brethren. For that, it gets some points.

HOWEVER, that is where my praise for the game ends. I will say I bought it when it was in EA, but I found it needed polish so I put it aside until it was fully released and I started up a new file.

Once the game started back up, it still felt a bit off or empty in its world, and not in a good thematic way. You are given no semblance of story or reason why you are here, no true opening cinematic (the intro speech where it's just a floating soul doesn't count) to get you invested. But I carried on, mostly to see if it got better.

It got slightly better, and found that the forced-perspective platforming gave it something unique. However, it sucks to have your camera control taken away from you regardless of the situation, more so when the combat doesn't change to match the new camera angle. It also follows the exact same gameplay loop as all the other Souls games: You can upgrade you healing potion charges and the amount it heals with special items, and then you can upgrade your weapon with a special crystal, but your ability to upgrade is determined by your smith’s level which also uses a special collectible. These are fine, they worked for the souls games and it’s the exact same formula. Problem is that the reason for why these objects help you is never explained; you just have to accept they do. With souls, it made sense that you needed certain coals and shards to make things more whole, and they were interconnected to the world itself. You not only got a valuable upgrade, but you also learned more about the world and the powers of different cultures. In S:TotK, it’s just “The forge has random pieces for unexplained reasons out in the world that you randomly find”. It doesn’t add to the world, just happens. Overall the gameplay, even the open-world aspect, are not well fleshed out and it’s quite telling that the best part of the gameplay is something unoriginal and that has been seen in every other souls game and souls-like.
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306 Produkte im Account
3 Reviews
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1884 Std. insgesamt
Verfasst: 12.04.21 12:23
After my first playthrough I want to state the following.

The game has minor bugs. It has glitches, enemy variety is limited and not all of the bosses are fun to engage. Combat mechanics aren't as fleshed out or complex as in other games likes this, such as Dark Souls, Nioh, Mortal Shell, The Surge or Lords Of The Fallen.

Why, you'll ask, do I still wholeheartedly recommend this game? I do so because this game is one of those diamonds in the rough that are more than meets the eye. This game requires time, it even demands it. This game requires you dive into its world, its lore and mood.

This game is not for everyone. If you're into philosophical and/or mysterious games and the minimalistic/abstract artstyle, and if you're not one of those players needing a Wiki for everything you do, if you are curios, bold and eager to explore an alien and unknown cosmos, then this game is for you.

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1258 Produkte im Account
9 Reviews
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1219 Std. insgesamt
Verfasst: 03.04.21 21:59
Inventory is one big mess (no grouping, sorting or moving so there are quest items, consumables and crafting items in random order all over the inventory). Item description is cryptic and completely useless.

Combat is incredible floaty. There are enemies who can shoot you while you can't.

Main map is huge, empty and utterly boring. There are two kinds of teleports instead of being able to fast travel to any of them unlocked before.

There is only one place in the whole game where you can level up ... and it is usually far away from anyting else.

Story doesn't make any sense.

And don't get me started about jumping sequences.

After 15 hours I have no intention to go on despite the fact that I love souls-likes and finished dozens of them. How is this 76 % positive game is completely beyond me.
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149 Produkte im Account
4 Reviews
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3060 Std. insgesamt
Verfasst: 30.03.21 19:38
I really enjoy this game, the music is calming and the gameplay is smooth. Even though I'm not the best at these types of games, this is by far the best one I've played. I recommend playing! :)
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557 Produkte im Account
166 Reviews
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403 Std. insgesamt
Verfasst: 16.03.21 21:21
Mesmerizing world and atmosphere!

The world design and the arts are absolutely mindblowing!

The combat is fast paced.
I don't like the parry mechanic, it feels too slow/sluggish compared to the quickness of the enemy's attack.

Overall the game is great and huge content wise, for the price asked, it's a very good deal!
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73 Produkte im Account
13 Reviews
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1177 Std. insgesamt
Verfasst: 15.03.21 20:35
I love this game. Its like a mix between a souls like with the movement and exploration of BOTW. Visuals feel similar to Ashen. The art style and level design is really unique including some side scroller levels that at times can get a bit annoying but really add some variety. Bosses are fun nothing exceptional but still challenging. I would really suggest this game to anyone whos a souls like fan or enjoys movement and exploration. Some of the animations can feel a little weird at times but it wasnt anything that took me out of the game. Give this one a go!
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150 Produkte im Account
18 Reviews
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213 Std. insgesamt
Verfasst: 15.03.21 13:38
This is one of those times were I purchased a game for full price thinking it would be an amazing experience. This was not one of those experiences. The game play feels clunky and unfinished. Attacking, parrying and dodging just don't mix and feel natural. The platforming and side scrolling that the game forces you to go through gets a little annoying. It ruins the mood of the game. The game had potential, but it's a full release. I do regret purchasing this game.
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1037 Produkte im Account
15 Reviews
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85 Std. insgesamt
Verfasst: 10.03.21 00:27
I really wanted to like this game. I was part of the original kickstarter and have followed the development of the game. While I do believe that this game has excellent world design and visuals, the combat system holds the game back to a point that it pulls you out of the otherwise positive experience that this game has in store. The two points that really stood out to me were:

1) The parry mechanic is very poorly implemented. My main problem is the significant wind-up animation that occurs before the active frames, meaning that in many cases with boss-level enemies, even if you were to have perfect reactions and press the parry button on the same frame as the enemy starts their attack animation, the attack will still come out before the parry's active frames. It's ok to have a wind-up animation for a parry, and there are other games that have it, but it doesn't work when the enemies' wind-up+attack animations are quicker than the wind-up animation of the parry.

2) The basic attacks in this game are seriously overpowered, allowing you to stun-lock almost any enemy simply by spamming your attack button. While this is a strong advantage to the player, it creates the effect of making combat very dull, as you slowly come to realize that there's no point to using anything other than basic attack spam.

In conclusion, if you are willing to slug through a poorly implemented combat experience to experience a world that the developers clearly put some love and heart into, then this game is worth a try. If you're looking for a true souls-like, look somewhere else.
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129 Produkte im Account
13 Reviews
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728 Std. insgesamt
Verfasst: 06.03.21 18:50
Recommended with a major caveat:

As a souls game, this game is incredibly weak. The physics of the engine, the fact that every weapon has the same moveset, and the staunch lack of any enemy variety make this really hard to like for a mechanics driven gamer.

HOWEVER, the lore is absolutely stellar, the world is huge and rife with potential for exploration, and there is so much to find and learn if you're into that. If you don't really care about lore, this game is not for you, as the gameplay itself is fine at the best of times.
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196 Produkte im Account
11 Reviews
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2178 Std. insgesamt
Verfasst: 04.03.21 02:44
Game so nice it made me want to learn French. Jumping and forced perspective bits can be a little jarring but you get used to it quick, would be nice to see more weapons than swords but overall this game has redlock on my radar from here on out.
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582 Produkte im Account
200 Reviews
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450 Std. insgesamt
Verfasst: 23.02.21 20:41
I'd like to avoid saying 'it's like Dark Souls but worse'
The game has a brutally unhelpful healing system, occasionally buggy combat, lacking environments, and 2d platforming in a souls-like. The final straw was the toughest boss I've ever fought, having multiple stages, bugging out on me after 2 hours of trying to kill it
Full review: https://youtu.be/9qVyf72V_lg
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229 Produkte im Account
5 Reviews
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4107 Std. insgesamt
Verfasst: 23.02.21 15:17
Honestly I think this game is really something special. You can really tell that the people who worked on it put a lot of love an attention into everything. The level design is phenomenal with looping natural checkpoints mixed in with regular bonfire-like ones. The story, while scattered, is available and understandable if you really take your time to grasp it. Secret items and lore litter the world in tucked away corners that reward you for thorough exploration. Platforming is a fun addition to the formula with some sections reminding me heavily of Crash Bandicoot.

Difficulty is subjective but any fans of similar games should find a decent challenge awaiting them with a handful of interesting boss fights. General combat, while not super varied, can also be a challenge if you bite off more than you can chew. I'm always a fan of blink-like dodging instead of simple rolls, it makes combat feel more fast paced.

The world is gorgeous with it's sharp shadows and art style. I'm in love with the character design of both your playable character and NPC portraits. Everything about this game makes me wish more people could experience it. This is easily my favorite indie-dev soulslike I've ever played. Well worth the $25 for around a 20 hour game, more if you want to collect everything, really take your time or see other endings.
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118 Produkte im Account
12 Reviews
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376 Std. insgesamt
Verfasst: 22.02.21 18:23
I bought Shattered because the visuals of the game are nice, I like the art direction of this title.
Sadly, as soon as you taste some of the movement and combact you can feel how clunky and unpolished the game is. It just doesn't fit as a full release.

Lot of bugs, easy to glitch, it could have been good, but as for now I would not recomend it. I hope for new patches soon.
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332 Produkte im Account
4 Reviews
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336 Std. insgesamt
Verfasst: 22.02.21 01:42
I... cannot recommend this. This game comes with some incredible input lag. I opted to use mouse and keyboard and the delay between spamming attack, and him attacking was painful to see. Tapping a single W key to move up sent the menu flying. It needs to be addressed before anyone else should buy this.

Overall the game was stunning. A visual masterpiece really. It took every notion of a souls game to heart, copying pretty much every mechanic from the franchise while incorporating hover boards and laser cannons.
The movement is incredible, and flows very well except while in combat which is most of the game.
Crafting felt lacking and only included because open world games require crafting I guess.
The map was effectively non existent, I struggle to see why it was even added, it gave me hope of a real map, but the letdown was immediate.

Wait for an update, then sit back and enjoy the playable marvel that is Shattered.
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1205 Produkte im Account
38 Reviews
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36 Std. insgesamt
Verfasst: 18.02.21 16:02
From the very beginning, controller use is extremely spotty. Using the D-PAD on the menus registered multiple inputs at times, skipping 3-4 lines by just pressing up or down once. Once the game finally starts, landing combos felt floaty and unreliable with a controller. Some inputs seemed like they completely ghosted and disappeared. At one point, I finally got to fighting a guy on a ramp and all of my attacks hit the ramp instead of the enemy because he was on an incline, even while locked on, so combat just not seem like it's that refined. Another issue I have, though one that may be of a unique subset, is that jumping actually reduces movement velocity. So, if you're running/sprinting and then jump in the air, your momentum slows down immensely and makes jumping feel weak. It might be a petty complaint, but the game includes a lot of jumping from the get-go, so I knew early on that I was going to be bothered by it.

Additionally, there's moments where the camera becomes fixed and the game tries to be a side-scrolling platformer, but I found these moments to be very disorienting, since you generally still have to navigate in 3D space, but are only allowed a 2D perspective. These sections felt very uncomfortable.

I hate to do this because the music is great and the visuals are pretty, the overall vibe is interesting and reminds me of Yoko Taro works, but the fundamental controls do not feel great with a controller, and that's the only way I expect to play a action platforming game, so it's just not workable for me. If none of what I mentioned seems like a red flag, then by all means, give it a try. It feels like there's something worth playing here, but the controls did not feel accurately responsive to me.
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291 Produkte im Account
8 Reviews
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183 Std. insgesamt
Verfasst: 18.02.21 05:17
The game is fun, and I would say go ahead and add this to your collection if you are a fan of Souls-Like game. There are a few things that I hope the developers work on. Combat is a bit slug-ish, the parry needs tweeking as well as the enemy's attack animations. there are also a few bugs. example of bugs a few time when I walked through the teleport door that takes you to the other world were you adventure starts I would be transported to the bottom of the map an DIE. I would say get the game an just wait for the first update. other then a few little bugs an slug like combat ( which I hope will be fixed ) the game is not half bad i give it a sold 6 out of 10 ( I have never given a game anything higher then an 8 out of 10, an i belive once these few things have been fixed the game will easyly be that. )
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2352 Produkte im Account
30 Reviews
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349 Std. insgesamt
Verfasst: 18.02.21 03:28
Nier meets Transistor.

Get it
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531 Produkte im Account
2 Reviews
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715 Std. insgesamt
Verfasst: 03.02.21 03:05
I'm writing this review after about 5 hours play time on the final pre-launch update, will probably update it after I've gotten significantly farther/after launch.

TL;DR, my general first impressions are positive. Definitely needs some polish here and there, especially on combat, and there have been a couple notable (if minor) glitches, but overall very solid, especially for such a small team.

First and foremost, I think it goes without saying that the game is gorgeous. Both graphically and aesthetically, everything looks stellar. Of course, there are a couple issues. For starters, in dark areas (of which there are many), it starts to strain the eyes trying to tell things apart, and the character blends in with the background a little. Also, if you're not keeping aware of your surroundings, different sections of some areas can start to feel the same, making it hard to orient yourself. As a whole though, looks great.

Difficulty of orientation aside, exploration and movement is also very well done. Playing with a controller, it's generally easy to control. They seem to go fairly easy on invisible impassable barriers, compared to some other games. I was honestly surprised when I jumped at a small ledge on a cliff side, smaller than most games would let you climb onto, and was actually able to stand on it, but there I was. For the most part, if it looks like you should be able to get somewhere with some clever climbing, you probably can. Some areas even encourage it, such as one area where you can climb onto the rooftops and poke around up there. The dark side of this is that there were a couple times when I found a door that opened from the other side, spent some time trying to find a path to get to it, only to find out that all I had to do was jump over it. There are some areas where they wrench camera control away from you and give you a sideways view, and I think they could have been implemented better, but they also could have been far worse. There are a handful of areas where the platforming is kind of dumb and it feels like you got dumped off a cliff when you shouldn't have been, but in the most part platforming is fair, and it looks like you don't lose EXP to environmental deaths. Lastly, the camera gets weird in tight spaces, but that's a common problem in video games in general, so I won't fault them for it.

Now, combat is functional, not really bad, but definitely the weakest part of the game. If you aren't familiar with Souls-like games' propensity for mapping attack buttons to the shoulder buttons and triggers, it'll be a bit of an adjustment getting used to the layout, but once you do, it's fine. Parry timing is a lot harder to adjust to. The tutorial says that you have to hit parry right before the attack hits, but in practice the animation is just slow enough that what feels like it should be good timing is actually just a moment late. Add the fact that most melee attacks signal way early, and I've mostly given up parrying anything but projectiles.
Truth be told, it's not particularly necessary anyway. (Edit: It's a lot easier and a lot more useful during the Watcher fights, to the point of being broken.) At least as a Souls veteran, for the first five hours, combat has been fairly easy. Almost all of my deaths to this point have been from platforming, not combat. There's also just, not a lot of variety to combat. As far as I can tell, there's only one weapon type available, and I've pretty much only seen 3 or 4 different normal enemy types. [strike]I hope that at the very least more enemies types show up as the game progresses.[/strike] Edit: I didn't have to play much farther to find a few new enemies, looking forward to see what else the game has to offer.

As far as miscellaneous other things, it'd be nice if the death screen was shorter or skippable, and I wish I could use multiple essences at once instead of having to do them one at a time. Almost every time I talk to one of the NPCs in the hub, the menuing click keeps going until I quit to the main menu. There was one time the game froze completely while talking to the same NPC, and I had to close the game with the task manager, but fortunately nothing was lost, and I haven't had any freezes since. There was also an issue when I used a teleporter from a shortcut, and an enemy was able to attack me repeatedly as I was fading in, unable to react in any way. Also, the game does not like to let you interact with the controls page, especially with a controller.

So yeah, giant wall of text to say that overall the game is good, but not without its issues. Pretty good platforming, good enough combat, awesome visual design, soft recommend.
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643 Produkte im Account
27 Reviews
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1111 Std. insgesamt
Verfasst: 30.01.21 00:05
After new update game has almost all of planned content, except the last area and boss/es.
It's a good souls-like, maps are interconnected and there are lot of hidden items. Games is rather non-linear, and I can't wait for the full release.
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441 Produkte im Account
4 Reviews
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9 Std. insgesamt
Verfasst: 27.11.20 23:03
Maybe once it's developed some more and gets more polished. Text is super tiny and hard to read. Options menus don't work properly for changing controls. Everything just feels too rough right now.
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44 Produkte im Account
19 Reviews
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315 Std. insgesamt
Verfasst: 24.11.20 04:45
DO NOT BUY IN CURRENT STATE. I can't stress that enough. Constant bugs and glitches, enemies are complete and utter goons. This game is trying to be everything but just becomes nothing. The platforming is fun until you have to balance 3D platforms with a 2D character, and there is no depth perception indicator so sometimes you jump off a cliff simply because it's impossible to tell what is close or far. 2D segments are the most rampant with glitches, with the camera panning into the wall and one falling but never dying. It also contains archers that you can't see and therefore can't react to. Another glaring issue is the upgrade system is ripped straight from ds3. Estus flasks? Yep. Different upgrade matirials for each of your weapons tier? Yessir. Killing enemies gives souls, which can be used to level up? Definently. Find souls to sell to shopkeepers for usable souls? Again, yes. And I can go on, they even have estus shards and undead bone shard knockoffs. If you've played all triple a souls likes, I suggest this game, and think it will get better, but I doubt you have so just don't buy this. Frankly, there are so many simple things that have been overlooked. This is souls, and while I do love the visuals the flow of gameplay is horrible and the bugs happen so much that I had to remove a save file just to get out of the ground. At least the bosses are fun. Not much else though.
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133 Produkte im Account
54 Reviews
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1317 Std. insgesamt
Verfasst: 30.10.20 00:52
if you like souls-like games and beautiful scenery this game is for you!

Cons:
parry timming window is a bit jank
jump attack takes WAY too long to recover from
if you knock an enemy down you have to wait till they stand up to hit them again
when you run out of health potions and then get more you have to re-equip them
as much stamina dodging takes it feels way to short of a distance
you never know when you level up unless you visit the level up machine often.

pros:
graphics are stunning
combat is decent
levels are beautiful and fairly large without being overwhelming
price tag is reasonable
loading screens are pretty fast even on an HDD
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143 Produkte im Account
3 Reviews
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509 Std. insgesamt
Verfasst: 16.09.20 10:44
The game is very beautiful, the gameplay got me and all. But at the current state it is way too buggy to enjoy it. And the developers didn't reply to suggestions. My recommendation: Wait for it and you might get a great game.
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79 Produkte im Account
1 Reviews
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1069 Std. insgesamt
Verfasst: 12.09.20 13:31

This indie game has great potential and really is ambitious.



There is already a lot of content available during this early access which is more than enough to enjoy the amazing art work, feel the vibes from these appealing worlds. Gameplay and visual felt similar to Ashen.

Gameplay
Overall a souls like. The game allows you to jump and explore almost every corner of the game to find loots and hidden lore. You will also go through a bit of platforming here and there.

The combat system is really decent, more dynamic than the souls' classic thanks to the jumps and dashes you can perform. Being able to parry changes a lot to a fight, even though timings / hitboxes can seem a bit off currently at times (probably just needs adjusting).
To me, it only lacks polishing for the fights to feel more fluid and get more enjoyable. It is especially true for regular ennemies, boss / mini-boss fights already feel really great.

The game currently provides basic stats upgrade system, a few spells, different weapons you come accross (changes damage, attack speed).

Other aspects
The music and atmosphere feels amazing, you get the chills upon entering some areas.
I would recommend playing with a controller.

Overall, it is a promising game. The early access is quite fun, I didn't find myself in terrible situations for now, it just needs a bit more time to reach its full potential.
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126 Produkte im Account
13 Reviews
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57 Std. insgesamt
Verfasst: 08.09.20 06:55
Great game artisticly so far. What I wish they would fix is the clunky gameplay and the messed up hitboxes. So far great game though considering the small team behind it.
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279 Produkte im Account
20 Reviews
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33 Std. insgesamt
Verfasst: 31.08.20 17:32
pretty solid, hidden gem, hope this game gets more support and marketing. cuz i only found this via browsing steam for hours because of the summer sale. found out about the trailer later and i haven't heard about it anywhere. if the devs are reading this and come close to finishing the game get better marketing for the game im pretty confident of it getting some attention if you actually show it somewhere. this is a very rare gem of a game when it comes to world building and artstyle the combat mechanics is pretty good needs more polishing though other than that i actually like game in general. good luck to the developers.
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265 Produkte im Account
6 Reviews
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616 Std. insgesamt
Verfasst: 06.08.20 11:21
There's issues, there's unfinished stuff, there's clear signs this is ways from being completed, but there really is something special shaping up here.

It's not without frustration, and there's a couple of things I think would be a disaster if they were in final game (no proper checkpointing of 2d bits), but the more I play, the more I see something well worth sticking with.

Go in very much mindful it's EA, but also that there's plenty there to justify the purchase, IMO
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85 Produkte im Account
1 Reviews
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552 Std. insgesamt
Verfasst: 03.08.20 05:53
Amazing Game so far, absolutely love the atmosphere, gameplay, design, and funfactor. If I was to make a game, I would've made it very similar to this, in other words this game is awesome! Sadly I am having one single glaring problem with the game, every time I load up my game by pressing Continue at the main menu I loose all control of my character other than the camera. I desperately hope it is fixed soon because I have not had this much fun with a game in a long while!
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107 Produkte im Account
1 Reviews
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3151 Std. insgesamt
Verfasst: 18.07.20 18:33
This is a very beautiful and interesting take on a souls-like game. It is still in it's infancy, but the already present gameplay is really promising. The setting and worldbuilding in this science-fantasy world leaves a lot of room for very interesting stories and tales. This said, the game - understandable - lacks a bit in the combat department and in the missing variety of enemy types. The one point that currently stands out is the mobility we have. Having a double-jump and a dash (that works while airborne) in a souls-like game is really refreshing.
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273 Produkte im Account
19 Reviews
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87 Std. insgesamt
Verfasst: 11.07.20 14:22
Direction artistique different and unique.
Character design is really good
Mystery ambiance that makes you want to see more and learn more of the story
K+M works perfectly, no crash no lag
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79 Produkte im Account
1 Reviews
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1394 Std. insgesamt
Verfasst: 08.07.20 13:23
Shattered by someone or something.
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4 Produkte im Account
1 Reviews
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126 Std. insgesamt
Verfasst: 05.07.20 01:06
This game is a wonderful example of a unique concept being blended into a popular game style, the art is amazing the overall design is wonderful for where it is in its development life, I am very excited to see what the developer make of it and how the game evolves over time.
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370 Produkte im Account
4 Reviews
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1352 Std. insgesamt
Verfasst: 02.07.20 14:58
Yes; the game is in early access, yes; at times there are glitches and bugs that send me flying down the never-ending hole of doom. Do those stop me from enjoying the game? Nope

Every update the Devs throw at me always keeps me excited to jump back into it, i love the art style of the game and it really hit off when i first got the game back in 2019, and its only going to get better from here.
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61 Produkte im Account
5 Reviews
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63 Std. insgesamt
Verfasst: 20.06.20 00:31
The art and style of the game is breath taking, the use of 3rd person to side runner is done in a good way from a visiual component. but thats all youre gonna get.. the enemies having a few movements even the BOSSES *most of them having one attack and repeated everytime* which leads to boring and unenjoyable fights.
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245 Produkte im Account
2 Reviews
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1642 Std. insgesamt
Verfasst: 01.06.20 23:23
i kickstarted this years ago and it's come a long way since the alpha build. there are still bugs, but the game is feeling more and more complete with every update. it is exactly what they say it is: a soul-like with platforming. it's difficult without being impossible. the parrying and dodging could be polished a bit along with the enemies auto targeting knowing exactly where you are going to end up after a dodge roll if you dodge before they shoot. the game feels way better with a controller than using kb/m and i can see that being a sticking point since it's primarily a pc game before anything else. after struggling a bit with kb/m i switched to controller and have been having a much nicer time of it. despite the critiques, i can't wait to see the final build of the game.
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332 Produkte im Account
23 Reviews
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406 Std. insgesamt
Verfasst: 22.05.20 09:32
Having played around 6 hours of this Early Access so far, i must say i'm quite impressed, the foundation for a great soulslike are here, starting fro mteh amazing art direction to the sense of costant doom around you.

The combat and Ai have their problems (Hits passing trough enemies and enemies not registering your presence) but for now i dismiss them as growing pain of the early access process, quite eager to play the final product!
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261 Produkte im Account
3 Reviews
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62 Std. insgesamt
Verfasst: 07.05.20 22:23
So I've not played this game for a full hour yet and I'm already intrigued by it.

I love the art style, I love the character design, I love the level design and I've always been a fan of this 'minimal yet beautiful' design. Absolver, ashen and a few other games have used it and I think it can work really well.

Firstly I think the movement is really nice in the game, the verticality of the jump option is nice and makes you want to explore more. I think some of the animations need some work to give them more feel (sliding downhill animation for example) but otherwise it moves and feels very good.
I enjoyed when it became a side scroller though I'd be interested to see how that pans out with more difficult combat later.

This however leads me into one of my immediate cons for the game. Combat.

I've seen people say that they didn't like speed and weight behind the combat, i haven't found this personally. This is obviously a very subjective and personal thing but from someone who has played Dark Souls/Sekiro/Lords of the Fallen and games of that ilk I'd say the pace and movement in the combat is very nice. However, what i personally wasn't keen on is the parry system. I don't think it's a problem having a parry system but unless I've made a mistake it appears to be in lieu of an actual blocking system? This is fine except I have personally found the parries to be very hard to time and very limiting in combat. The dodge mechanic works great, very fast and snappy, the swings with the weapon feel slightly hesitant but this is EA so changes can be expected but personally I'd like to see improvements to the combat parry system.

Overall I would definitely say this is a game that fans of 'souls like' games should check out and even people who haven't played those games, it's very atmospheric, very dark and full of lore and I think is shaping up to be a very interesting and great adventure!
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189 Produkte im Account
4 Reviews
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15 Std. insgesamt
Verfasst: 21.03.20 21:10
The game seems great, but give it a few months, or even a year. A lot of the early-game dialogues aren't always in English. It's disturbing when the tutorial is telling you things you don't understand, and you have to use Google Translate to progress.
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54 Produkte im Account
2 Reviews
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75 Std. insgesamt
Verfasst: 16.03.20 19:37
I recommend the artstyle is beutifull but the combat is a bit clunky and i am very annoyed with the parts of the game that are side scroller because i don't see a reason for it and it makes the combat even worse.
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100 Produkte im Account
5 Reviews
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280 Std. insgesamt
Verfasst: 07.03.20 22:58
Really love the art style!
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122 Produkte im Account
9 Reviews
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131 Std. insgesamt
Verfasst: 05.01.20 05:41
Such an amazing game, but there are some bugs and small tweaks that could make this game 10 times better( yes it is still in early access ) The combat is a small thing that needs to be adjusted it's a bit clunky and unresponsive at times along with the parry unresponsive and does not register sometimes. Other than that great combat 8/10. Second it has a slight bit of confusion with the menu I see that it is trying to be nice and neat but in my opinion it would be much nicer to have everything on one slide bar it would feel neater to me and maybe others. One other thing is that I clip though things and get stuck in places that I need to progress and have to reset the game to fix the problem. The final thing is that in my opinion I feel like it is focusing more on looking nice and clean rather than being optimized, I say this because of stutters and lag spikes in some areas and motion blur is a bit rough around the edges. That is all other than those few things Amazing game and I can't wait to see the final product.
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140 Produkte im Account
14 Reviews
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62 Std. insgesamt
Verfasst: 02.01.20 20:47
It's a bit problematic to play.
As I believe the game can be a lot of fun, there is also a lot of reasons to not recommend the game.

Clunky movement / controls:
- Preforming jump when sprinting doesnt carry on momentum at all.
- Sprinting unlocks from target.
- Sometimes you might fall into a hole, with little/no way out.
- On controller some menus are fully working with d-pad, some require you to use stick to navigate.
Stamina issues:
- It takes forever for stamina to start regeneraing, and rate of regen is not to right level either.
- Traveling though world (sprinting, jumping, air dashing) consumes too much stamina.
- Generally doesnt seem to fit the game.
Enemies:
- Some enemies are easy tutorial enemy, some are very badly telegraphed ones.
Sound:
- On the most part I dont have issue, altho every sound effect feels soft, there is no heavy swing or hit sound, everything sounds more-less the same.
Visual:
- Game looks relatively low poly, but it puts my gpu into a bit of test. Sometimes even dropping belove 60fps.
- There is no option to disable motion blur - it causes me a headache.
Dialogues:
- They take up whole screen with nothing - there is actual dialogue on the bottom of the screen while rest of the screen is covered with some kind of background.
Action feedback:
- Getting hit cause no/very little flinch on player character.
- Failing a jump/falling to death - I believe that falling into abyss should reset you back up, not cause death, so faling one jump doesnt equal getting hit by enemy ~5 times (without healing in between).
- Picking up items is very dull. - I went though whole area without realising what I was picking up.

On the good side, trailers probably show all of them.
I'm going to update review with game updates.
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14 Produkte im Account
2 Reviews
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126 Std. insgesamt
Verfasst: 31.12.19 13:36
Combat is a bit rough but it has potential with a little polish.
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123 Produkte im Account
4 Reviews
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31 Std. insgesamt
Verfasst: 22.12.19 21:08
I put recommended so people can at least see that I believe in the game, however, In the current state, I can not recommend. Here's why:

dang. it really sucks that I have to write this, but it needs to be said. I have been looking forward to this game for a while. I was so excited to play this beautiful looking game. I finally bought it on the winter sale, and installed it immediately.

look, I understand that it says right away that the game is buggy. I understand that some of the bugs make it almost unplayable. well, that is exactly what happened. I play 30 mins of it and was hearing menu sounds during the first cutscene, I couldn't easily equip my weapon, I wasn't jumping when I was supposed to. A bunch of B.S that is having me return this game.

I will consider repurchasing when I see that the devs have updated it, but as of right now, this game is not even worth the 22.49 that I paid for. This really sucks to post, but I hope that the devs see this and push the fix all these simple bugs. They have something that I see as wonderful at their feet. I just hope they take care of it, at least to the point where the playability isn't garbage.

I want this game so bad. Looks fucking wonderful. I will come back to you, shattered: tales of the forgotten king. datte bayo!
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304 Produkte im Account
9 Reviews
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51 Std. insgesamt
Verfasst: 27.11.19 08:42
Yes, this is a dark souls clone.
Not as refined but, i love the art style.
combat controls could be better.
currently I would suggest buying it on sale however it is still worth its money.
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112 Produkte im Account
4 Reviews
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535 Std. insgesamt
Verfasst: 26.11.19 19:55
The game is great overall but the combat and AI could use some improvements.
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280 Produkte im Account
12 Reviews
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145 Std. insgesamt
Verfasst: 29.09.19 18:58
I absolutely love this game. Please Continue to develop it and give it the full release it deserves. Truly a work of art. Very good Souls Like.
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730 Produkte im Account
2 Reviews
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128 Std. insgesamt
Verfasst: 28.09.19 13:47
Shattered is an innovative mix of Souls-like combat gameplay and platforming. While it may seem pretty straightforward, there's a lot to explore, a lot of enemies and bosses to fight and variety in the environment and the details. The game is very reactive and allows for fun combat with still a pretty high skill cap, as enemies can destroy you really quickly.

A part of the levels are in forced 2.5D perspective and add a dose of originality to the game, with a lot of platforming in those zones, that is generally pretty cool and works well with precise jumping.

The atmosphere of the game itself is really well done, with stark differences in visual identity between the different levels, a very interesting main character/narrator duo and a story that you have to understand piece by piece by exploring and interacting with a lot of objects.

Overall, Shattered is a really good game to play now, and even though it's in Early Access, I haven't found that many bugs and had a blast playing through the content that's already there.
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264 Produkte im Account
10 Reviews
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133 Std. insgesamt
Verfasst: 04.06.19 23:31
I've played for a bit now and I am very fond of the game so far.
Ofcourse the game is in Early Access/BETA.
I have already found a couple spots to get over invisible walls and get to areas where i'm not supposed to be yet.
So far it's been a lot of fun for me, it has beautiful scenery and pretty nice music!
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Logo for Shattered - Tale of the Forgotten King
Rating auf Steam Größtenteils positiv
71.25% 228 92
Release:04.06.2019 Genre: Action-Adventure Entwickler: Redlock Studio Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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