After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
- >
- Added new Standing Water Electricity VFX.
Core/Engine Bug Fixes
- Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability.
- Resolved issue that caused Armor value to fail to update is some cases.
- Resolved issue that caused Cyberweapons to be equipped to Matrix Personas.
- Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly.
- Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup.
- Resolved issue that caused incorrect save data to be displayed in some cases.
- Resolved issue that caused item duplication on item pickups under specific conditions.
- Resolved issue that caused Move and Attack to not use ammo.
- Resolved issue that caused multi tile actors to take additional damage from tile based AoEs.
- Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command.
- Resolved issue that caused Player preview model to fail to update in the equip screen in some cases.
- Resolved issue that caused Proximity Mines to explode before actors entered the AoE.
- Resolved issue that caused Screen Labels to display incorrectly after performing a save and load.
- Resolved issue that caused some weapon abilities to not share cooldown across same weapon types.
- Resolved issue that caused Team Item transfer screen to open without a team present.
- Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors.
- Resolved issue that caused Totem Selection screen to display incorrectly.
- Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly.
- Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions.
- Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move.
- Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens.
- Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits.
- Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles.
- Resolved issue that prevented some VFX and other LoS visuals to not appear until after the
- Player moves.
- Resolved issue that prevented use of Doc-Wagons in Freemove in some cases.
- Minor UI tweaks and bug fixes.
- Minor VFX and animation polish and bug fixes.
Content Bug Fixes
- Electrified puddles in The Sinking Ship mission.
- Resolved issue that caused AI Shaman from summoning hostile spirits in several missions.
- Resolved issue that caused conversation to trigger incorrectly in the City of Death mission.
- Resolved issue that caused duplicated dialogue options to be displayed in Aftermath mission.
- Resolved issue that caused Gobbet to be in conversations while she is not present in Heoi in some cases.
- Resolved issue that caused music to stop unexpectedly in The Extraction mission.
- Resolved issue that caused Player to receive incorrect Nuyen from The Dig paydata.
- Resolved issue that caused some bound spirits to have incorrect item prerequisites.
- Resolved issue that caused some IC to have the incorrect model in the Prosperity Tower mission.
- Resolved issue that caused The Sinking Ship mission to end prematurely under specific conditions.
- Resolved issue that could cause hostile actors to take multiple combat turns before Player in the City of Death mission.
- Resolved issue that could cause players to fail to trigger hostile fight in the City of Death mission.
- Resolved issue that could cause some hostile actors to act incorrectly in The Fortune Engine mission.
- Resolved issue that prevented some guards from going hostile when attacked in the Prosperity Tower mission.
- Resolved issues that prevented some skill checks in Deckcon 2056 mission to be passed as expected.
- Minor typo and bug fixes.