Beta branch is updated to v0.9.6.0, check out the update!
v0.9.6.0 Patch Note:
*Updates
-Added an optional Intense Mode to skip some levels. Unlockable after 1-4.
-New difficulty options added: Advanced/Expert.
-Skill book selection can Banish items, with limited uses.
-Improved random logic for skill book abilities.
-Potions drop in boss fights, except on the highest difficulty.
-Dashes in attack moves and skills won't trigger bleed damage.
-Ranged attacks cause splash damage to debris.
-Enemy thrown weapons disappear upon return.
-In Chapter 3, normal enemies have more health, Bosses have less.
-Passive skills Dash Strike and Swift Pace now immune to traps.
-Cross Rune removes negative effects when triggered.
-Added options for auto-pickup/smart potion pickup.
-Improved options menu, added notes for some options.
*Fixes
-Initial input settings interface adapted for SteamDeck.
-Bug fixes.
==> How to Switch to the Beta
1. Go to your Steam Library and find Shadow of the Depth. Right-click on it and select "Properties..." from the menu as shown below:
2. Click on "Betas" and then select "Beta" from the dropdown menu on the right side to switch to the beta.
3. To switch back to the default branch, simply select "None" in the same dropdown menu.
==> About Save
1. When you switch to the beta, your save data from the default branch (the branch you're currently playing on) will carry over. If you have save data from a previous beta, you can also choose to continue from there.
2. When switching back to the default None, the game will load the last save data from the default branch.
==> Previous Updates
We've rolled out several patches and updates to ensure a top-notch gaming experience for our players during June and July. Here's a summary of the versions and updated contents:
v0.9.5.8
Fixed an issue where rune names were not displayed in certain languages when the font size was enlarged.
Bug fixes.
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v0.9.5.6
Fix Stephanie's hair texture.
Resolve issue when loading old dungeon progress.
Bug fixes.
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v0.9.5.4
-Added new combat UI layout, configurable in options.
-Supports various screen ratios, such as 16:10 and 21:9.
-UI adapted for SteamDeck, with larger default font. Settings can be changed in options.
-Added configuration for item drop pop-ups, can be shown in the corner or hidden.
-Mini-map in combat shows exploration percentage.
-Performance optimization.
-Fixed issues with saving and loading the same level multiple times.
-Fixed some issues with the font enlargement option.
-Bug fixes.
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v0.9.4.5
Fixed an issue where picking up the second weapon could cause the tutorial to get stuck.
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v0.9.4.4
-Added a new weapon type for Arya - the Rapier.
-When Arya uses the Rapier, her special skill changes to Phantom Blade R, and it can trigger the original Phantom Blade passives. (Known issue: Blade of Infinity excluded)
-All characters can equip their weapons in the secondary weapon slot, allowing them to carry two of their own weapons.
-When carrying two weapons, you can switch between them in the pause menu. You can also enable auto-switch, which changes weapons when using corresponding skills.
-Healing Statues can restore the HP of summons and extend the duration of some summons.
-Rune Warehouse sorted alphabetically.
-In the Start Menu -> Others, you can reselect branch saves.
-Bug fixes.
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v0.9.3.4
- Weapon statues now have weapon refinement function, allowing players to refine one attribute of the weapon. Refinement can be done using coins or diamonds.
- The reset function of weapon statues is now renamed. Players can now reforge using coins or diamonds.
- Improved UI for selecting skill book themes.
- Dynamically adjust the random weight of skill book themes.
- Adjusted the appearance conditions of related passive skills like "Deadshot".
- Added new passive skills: Quiver, Chain Lightning, Throwing Master, Fire Master, Ice Aura, Thunder Master.
- Adjusted Frost Aura to deal damage to enemies.
- Localized names of original Fire Mastery, Frost Mastery, and Thunder Mastery have been adjusted.
- In normal and hard difficulties, adjusted the attack rhythm of the second Boss to increase player forgiveness.
- Adjusted the visual effects when Bosses are hit to reduce potential discomfort for players.
- Performance optimization.
- Bug fixes.