At the same time, to provide a more stable and enjoyable gaming experience, we're launching a new beta, where you can try out the latest updates and adjustments before they go live.
Switch to the beta using the steps below and be among the first to check out the new content. However, please be aware that you might run into some bugs that we didn't catch during our internal testing. We appreciate your understanding and support.
If you find any issues or have suggestions while on the beta, drop by the "Beta" sub-forum in the Steam discussion forums to let us know. We're keeping an eye on your feedback and will make improvements as needed. Once everything's polished, we'll roll out the updates to the main branch for everyone to enjoy.
==> How to Switch to the Beta
1. Go to your Steam Library and find Shadow of the Depth. Right-click on it and select "Properties..." from the menu as shown below:
2. Click on "Betas" and then select "Beta" from the dropdown menu on the right side to switch to the beta.
3. To switch back to the default branch, simply select "None" in the same dropdown menu.
==> About Save
1. When you switch to the beta, your save data from the default branch (the branch you're currently playing on) will carry over. If you have save data from a previous beta, you can also choose to continue from there.
2. When switching back to the default None, the game will load the last save data from the default branch.
==> What's New in v0.9.3.0
The v0.9.3.0 update is now available in beta. Follow the steps above to switch to this test build and experience the new content.
- Weapon statues now have weapon refinement function, allowing players to refine one attribute of the weapon. Refinement can be done using coins or diamonds.
- The reset function of weapon statues is now renamed. Players can now reforge using coins or diamonds.
- Improved UI for selecting skill book themes.
- Dynamically adjust the random weight of skill book themes.
- Adjusted the appearance conditions of related passive skills like "Deadshot".
- Added new passive skills: Quiver, Chain Lightning, Throwing Master, Fire Master, Ice Aura, Thunder Master.
- Adjusted Frost Aura to deal damage to enemies.
- Localized names of original Fire Mastery, Frost Mastery, and Thunder Mastery have been adjusted.
- In normal and hard difficulties, adjusted the attack rhythm of the second Boss to increase player forgiveness.
- Adjusted the visual effects when Bosses are hit to reduce potential discomfort for players.
- Performance optimization.
- Bug fixes.
==> Previous Updates
Since the Early Access release of Shadow of the Depth on April 23rd, we've rolled out several patches and updates to ensure a top-notch gaming experience for our players. Here's a summary of the versions and updated contents:
v0.9.2.12
Updates
- Stephanie's Blink can evade enemies' attraction skills.
Fixes
- Fixed the issue where the player's clone would not act in certain situations.
- Fixed the problem where pausing sometimes caused the game to lag.
- Other bug fixes.
---
v0.9.2.11
Updates
- Reduced the turning speed of enemy boomerangs.
Fixes
- Fixed the issue where some passive skills do not improve after being upgraded.
- Corrected the help text for weapon statues.
- Other bug fixes.
---
v0.9.2.10
Fixes
- Fixed the issue where the game might get stuck in the sealed room in Chapter 2.
- Adjusted the tracking logic of the player's tracking projectiles.
---
v0.9.2.9
Update
- The trunk of the second Boss is no longer auto-locked during the hint stage.
Fixes
- Attempted to repair some achievements that had been completed when starting the game.
- Attempted to solve the issue where players may get stuck by walls.
---
v0.9.2.8
Updates
- The HP and MP attributes on the main weapon are now calculated for the character, increasing the HP and MP values of higher-level weapons.
- Temporarily removed the HP/MP/Luck attributes on the off-hand weapon.
Fixes
- Fixed the issue of passive skills being repeatedly displayed on the victory screen.
- Some passive skills can no longer be triggered by other passive skills.
- Ginzo no longer locks onto projectiles from Soul Absorb.
---
v0.9.2.7
- Fixed the issue where the Boss might not enter the second phase.
---
v0.9.2.6
Updates
- Increased the player's evade distance and adjusted the character's evade animation. (Short press for short evade distance and short cooldown; long press for longer distance and longer cooldown.)
- Added current level display to the character selection screen and included a manual entry in the menu.
- Added another second-stage form to the third Boss and increased its health.
- Removed the bleeding debuff in the hard difficulty.
- Some passive skills will no longer trigger Ginzo's ability to block projectiles.
Bug Fixes
- Various bug fixes.
---
v0.9.2.5
Updates
- Added completion rewards; increased Boss level chest rewards.
- Identified runes in the rune shop will not duplicate with those in the player's inventory, except when the player has collected all of them.
- Stephanie's X Mastery ability can now affect Unstable Explosion.
- Adjusted the appearance speed and attack animation of the stealthy wolves in Chapter 2.
- Replaced some icons.
Fixes
- Fixed an issue where the mini-map displayed item icons incorrectly.
- Other bug fixes.
---
v0.9.2.4
Fixes
- Fixed a potential crash issue.
- Adjusted the format of some in-game videos to avoid decoding compatibility problems.
- Other bug fixes.
---
v0.9.2.2
Fix
- Fixed the issue that may cause errors in selecting skill books.
---
v0.9.2.0
Updates
- Added the talent "Choose," which allows you to choose a specific direction when picking up skill books. It takes 3 talent points to fully upgrade. (It's an early-stage UI design at the moment.)
- Increased the number of uses for the talent "Possibility" by 1.
- Added 5 talent points that can be obtained. Existing saves will be supplemented with talent points for past levels.
Fix
- Fixed the level display of upgrade abilities when equipped with corresponding runes.
---
v0.9.2.1
Update
- Reduced the intensity of negative effects applied by enemies in high difficulty.
Fixes
- Fixed the automatic shooting of Phyllis.
- Fixed the issue that may cause errors in selecting skill books.
- Fixed the issue that may cause interruptions in Stephanie's Mana Surge.
---
v0.9.1.12
Updates
- Adjusted the automatic locking strategy.
- Slightly extended Stephanie's blink distance.
Fixes
- Fixed the issue with the Swordwave.
- Fixed Stephanie's blink invincibility and collision judgment.
- Fixed Stephanie's Nova explosion release position.
- Fixed the issue where Stephanie might not appear after using her ultimate skill.
- Removed the secondary damage from elite enemy missiles.
- Other bug fixes.
---
v0.9.1.10
Updates
- Increased the drop rate of diamonds in high difficulties.
- In high difficulties, identified runes will appear in the rune shop. The price of identified runes will be higher.
---
v0.9.1.11
Fixes
- Fixed the issue where weapon enhancement could fail.
- Fixed the issue where certain passive skill levels were not working properly.
- Fixed the issue where Dragon Slayer and Dragon Knight were appearing in the upgrade book.
---
v0.9.1.8
Updates
- Passive skills with the same name from runes, skill books, and weapons can stack levels, but cannot exceed the maximum level of that passive skill.
- Added help tips about player negative effects in high difficulty. Relevant instructions unlocked after the first encounter.
Fix
- Fixed the random logic for upgrade books.
---
v0.9.1.9
Updates
- Weapon enhancement is no longer limited by times, but by the level that can be reached according to the stage restrictions.
- Increased the overall strength of active skills.
- Increased the special skill strength of Stephanie.
- Starting from 2-3, reduced the overall health of normal enemies and elite enemies.
Fixes
- Adjusted the numerical calculations of some passive skills, including Dragon Knight and Dragon Slayer.
- Fixed an issue related to the Steam overlay interface.
- Other bug fixes.
---
v0.9.1.7
Update
- Ginzo's attacks no longer count as counterattacks when hitting projectiles.
Fixes
- Fixed the issue where players could be blocked at the entrance of the boss room.
- Fixed the issue of residual negative status icons for character clones.
- Corrected the unlocked status of player characters in the save file upon startup.
---
v0.9.1.6
Updates
- Disarming traps upon entering trap rooms.
- Slightly reduced the trap hit range.
- Added the option for yellow blood.
Fixes
- Fixed the issue where sometimes the exit door wouldn't open after an elite's death.
- Fixed the issue where picking up items was abnormal when the character had clones.
---
v0.9.1.4
- Fixed the glitch of loading stuck after defeating the boss of Chapter 2.
---
v0.9.1.5
Fixes
- Fixed an issue where using the ultimate skill might cause the time flow speed to remain abnormal.
- Fixed an issue where sometimes items could not be picked up.
- Fixed an issue where rune descriptions were not refreshing after talents change.
---
v0.9.1.3
Updates
- Lowered the difficulty of Chapter 2 & 3.
- Adjusted the evasion of some characters.
- Restricted Shadowstrike against certain enemies.
- Fixed the glitch where certain runes couldn't be picked up after loading a saved game.
- Fixed the glitch in the descriptions of certain support skills.
- Other bug fixes.
---
v0.9.1.1
Updates
- Added descriptions of Ginzo's and Phyllis' passive skills.
- Fixed the glitch in the description of ultimate skill consumption.
- Fixed some issues that could cause characters to get stuck.
- Adjusted experience points.