Since it's still unstable and has some bugs, we've decided to move it to the alpha version. Players who have created new profiles in the stable version can switch to the alpha version to continue experiencing this content. Here's how to switch:
- Right-click Survival Settlement in the Steam LIBRARY, select ????Properties - ????BETAS, and choose the game version????(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
Over the past weekend, I unfortunately caught a cold, so needless to say, it wasn't a great weekend for me. This morning, dragging my weary body into the office, I received a "surprise"! I was informed that the disaster update had been accidentally pushed to the stable version ahead of schedule. The modifications related to disasters were indeed fully developed and are currently undergoing final testing. They are part of a subsequent major update, and some survivors got wind of us developing new content. I can tell everyone that the new version update is named "Natural Disasters & Man-Made Calamities." Regardless, now everyone knows about the first half of the content—the disaster update. Since it's no longer a secret, let me elaborate on what this update entails:
- The new version of disasters is no longer a completely random concept; the occurrence of disasters is influenced by three factors: air humidity, wind speed, and temperature. This means that specific disasters are more likely to occur during particular seasons.
- As players develop the natural environment, the scale of their towns expands, leading to more severe environmental damage. Consequently, the factors affecting the environment may become more extreme, ultimately resulting in more serious disasters. (We have categorized disasters by levels; the same type of disaster can vary greatly in impact between low and high levels.)
- Of course, we've also prepared some measures to deal with disasters, to prevent or mitigate losses.
Here are the specific updates in detail:
Disaster Rework:
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New/Reset Weather Disasters (new triggering mechanisms and effects):
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Old Version Random Disasters (we haven't adjusted the triggering mechanisms, but we've modified the effects of disasters and added levels):
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New Buildings:
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New Diseases:
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New Policies:
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Feature Adjustments:
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That's pretty much all there is to the update. For a more detailed experience of the effects, we hope everyone will try them out in the game. We hope you like them, and stay tuned as the next major update is also in development.