Feature Adjustments:
- Added new employment policies. Now the priority of employment for laborers can be adjusted.
- The Traveling Merchant can be dismissed now.
- Improved the logic of selling items in Commercial Structures. Now you can set commodities to be sold as gifts only.
- Improved the logic of setting the number of items in Trading Posts. It will now be invalid when putting in an incorrect number.
- Improved the display of storage-type building panels. Items that have nowhere to store will now be shown at the top.
- Improved the logic of the Boiler Room. Enabled fuel in the Boiler Room will be transported out of the building.
- Improved the price, attributes and recipe for Hardwood Tools.
Display Improvements:
- Improved the display of Premium Tourists' gift requests. Now the icon of the requested gifts will be shown in the tourist panel.
- Improved the display of added job positions in the building panel. The newly added job position by reinforcing buildings will be shown immediately.
- Improved the text for immigrants leaving due to a long absence of receiving.
- Improved UI in the Antonio faction panel.
- Improved the prompt text for Pastures.
- Improved the animation of the Water Mill reinforced with Gears.
- Added the Quick Save shortcut prompt.
Bug Fixes:
- Fixed incorrect icon for the Wooden Statue.
- Fixed the problem that Attraction Structures cannot be demolished under certain circumstances. Use the Demolish command in the bottom menu bar if the attraction structure cannot be demolished in your saves.
- Fixed the problem that the time of disaster happening does not sync with the timeline under certain circumstances.
- Fixed the problem that the number of items in the Dock and Delivery Center could not be modified.
- Fixed the problem where Farmland Policy would affect field gathering.
- Fixed the problem where the Administrator's reappointment prompt did not go away even after having selected reappointment.
- Fixed the problem where the Town Hall could not receive later immigrants when normal immigrants and tourist immigrants arrived successively.
- Fixed the abnormal display of the number of residents in the Apartment and Senior Housing.
- Fixed the abnormal icon for tourist immigrants in the URP mod.
- Fixed the problem where furniture would show the banned icon under certain circumstances.
- Fixed the problem that when using Batch Remodeling, structures in demolition or a damaged state would also cost materials.
- Fixed the incomplete display of mod paths.
- Fixed the problem that when the Easter Island Map was selected, the Traveling Merchant did not stop by.
- Fixed the problem where some effects of the Education Policy did not take effect.
- Fixed the problem where citizens got stuck in the Marketplace when adopting the Cremation Policy.
- Fixed the problem that the buff gained from Science Proficiency did not take effect.
- Fixed the problem that resource points were effective for drag-and-drop structures that are outside the effect range of the resource point.
- Fixed the problem that the fishing point might appear on the floor under certain circumstances (if the land has been modified, the problem may appear again).
- Fixed sinking status icon of the Jade House.
- Fixed the problem that the speed would go wrong after loading saves under certain circumstances.
- Fixed the problem that the number of transferred animals cannot be adjusted in Pastures under certain circumstances.
- Fixed the problem that the icon for removing items in the structure panel would disappear.
- Fixed the problem where the item list in commercial structures was unable to scroll.
- Fixed the problem that transport could not proceed properly in logistic-type and trade-type structures.
Guides of switching to Alpha version:
[olist]
We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
[/olist]
Contact us:
Email - send your problem to feedback@gleamerstudio.com, we will solve it ASAP.
Discord - Join our community Discord
Steam community - Join Steam community