New Feature Extreme Technology:
- Adjusted the Town Technology panel for the newly added Extreme Technology.
- Added 10 different types of Extreme Technologies which will be unlocked after the Technology Level reaches 100.
- Extreme Technologies are upgraded through Tech Points and the buff obtained from them will remain permanently.
- Extreme Technologies can be reset by consuming Silver Coins.
Guide Remake:
- Added passive trigger guides.
- Adjusted options for guides in the Settings. Guides will be turned on by default in a new save, but they can also be turned off in the Settings.
- Deleted the original tasks that reward Silver Coins (including in old saves).
- Adjusted given materials when choosing the Initial Materials in the Difficulty settings. Silver Coins were added accordingly.
- Deleted the original guiding text images.
- Deleted the original guiding contents.
Photo Mode:
- Added the Photo Mode button to the Esc menu (hotkey: F11).
- Long pressing the middle mouse button can rotate the view around the center point.
- Pressing the Esc key can exit Photo Mode.
- Removed the map borderline.
Feature Adjustments:
- Adjusted the effects of the Fracture and the Ankles Sprained so that Citizens won't die from these two conditions.
- Adjusted the default difficulty of the game from Easy to Normal.
- Added the difficulty option of adjusting the speed of Faction Reputation acquisition (old saves will not be affected).
- The Access Shop now offers the new item '11M Technology Points' which is worth 40K Access Points.
- Lowered the work efficiency of farmers for the option 'Scarce for Initial Materials'.
UI Improvement:
- Added the display of proportion of received buff from resource points for farmlands and pastures.
- Added the info of Straw to the Help - Item panel.
- Improved the display of citizens' equipment durability.
- Improved the animation of constructing structures that can be customized in size. Now trees around the cursor will be hidden when choosing a spot to build.
- Improved the performance and display of the occupant list from the house panel.
- Improved the light effects and performance of tourism structures.
- Improved the earthquake animation.
- Improved the icon for Happiness and Health in the Citizens panel.
- Improved the interface of the Faction panel.
- Added the description of Sandstorms in the Help log.
Bug Fixes:
- Fixed the problem that event prompts in the Event Logs can be repeatedly triggered under certain circumstances.
- Fixed the abnormal UI that appeared when transferring animals through pastures under certain circumstances.
- Fixed the problem that the [Warehouses are full] prompt was not refreshed in time.
- Fixed the problem that when the list of the resource panel was refreshed, the originally checked items would change.
- Fixed the wrong model displayed for Soybean crates.
- Fixed the dislocated chimney of the Compost Plant.
- Fixed the problem where the prompt of Edicts activated would show up in the loading screen.
- Fixed the inconsistent icons of the Help log on the bottom menu and upper right corner.
- Fixed the problem where the red circles were in the wrong place in the tutorial.
- Fixed the problem that when setting the number of added items to 0 in the building panel, the item will not be removed from the list.
- Fixed the problem of the textbook The Power of Frugality being ineffective.
- Fixed the modeling error that happened when paving roads.
- Fixed the administrator Benson's ineffective durability buff to Backpacks.
- Fixed the problem that citizens will pass through newly constructed buildings in some circumstances.
- Fixed the ineffective buff from the technology Farming Efficiency.
- Fixed the administrator Arlene's ineffective output buff.
- Fixed the ineffective buff from the Mining Proficiency Level.
- Fixed the ineffective buff from the Processing Proficiency Level.
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