News Liste Serious Sam: Tormental

Tormental - Update #8 - June 25, 2019 [v0.55]
Serious Sam: Tormental
25.06.19 17:50 Community Announcements
Hi everyone, Update #8 is now live on Steam!

In this update, we focused mostly on fixing bugs and implementing suggestions we received after we released Update #7.

Not all those tasks are finished, so be sure that we will continue working and implementing your suggestions!

Thank you for the feedback everyone!

Major bugs fixes:
- Fixed bugs related to Netricsa’s ability - unkillable enemies would float above or inside of the ground
- It’s not possible anymore to use melee and serious weapon at the same time, and using serious weapon doesn’t speed up the reload time of melee weapon
- It’s not possible anymore to push bosses out of the stage by using Harpoongun
- Bombheads enemies in loop Rodeo boss fight don’t spawn coins anymore
- Fixed bug with Serious Scalpel perk that would cause snake-like enemies to spawn tons of hearts

Changes:
- Exotech Larva parts are not attracted anymore by Netricsa’s ability, only the heart in the middle can be attracted
- Added text to Serious Weapons mindmap that explains that you need to collect a weapon at least once to unlock additional information about it
- Opening weapon wheel doesn’t pause the game anymore, you will need to use it while hiding behind a cover
- Bombs are now only slightly pushed while in the air
- Character Bomb: mini bombs can now drop from any enemy, smaller enemies have lower chance to drop a mini bomb
- Improved Multi-Crossbow impact physics
- Removed that arrows stick to enemies to avoid visual glitches
- It’s not possible anymore to impale Exotech Larva’s heart
- You can now check Melee weapon stats through Inventory
- Increased electricity conduction if both enemies are standing in water
- While the enemy is in water, the heat is slowly reduced over time. If it’s burning, the fire duration is 20% shorter.
- When Snorkeler enemy dives into the water, his heat is reduced to 0, and he will stop burning
- Yellow bomb spawners in Forest and Caves will stop spawning bombs after they spawned a bomb 3 times

Minor fixes:
- Elite Bombats in Nightmare Caves now explode properly
- Serious Bomb and Fire Bomb will now explode properly even if you activate them near a wall
- Fixed strength of melee knockback - enemies are now pushed every hit instead of only when they die
- When enemies are impaled by a Harpoongun projectile, their health bars will now move together with them
- Enemies don’t glitch anymore when killed by Harpoongun projectile
- Nightmare Caves doors should now look like they are open if they are opened



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Release:08.04.2022 Genre: Ego-Shooter Entwickler: Gungrounds Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise: Serious Sam
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