Update 1.6 is here and deploying to servers and clients now! It has been a long journey, but this run through the jungle has finished its last tour. The team would like to thank all the players and admins who have joined us along the way and become a part of our little part of the internet and gaming. As always we will strive to learn from our experiencing with Rising Storm 2: Vietnam and apply them towards our future projects to create even better games moving ahead! See you in the jungle.
Alan Wilson, Game Director of Rising Storm 2: Vietnam wanted to pass along this message to all:
I'd just like to say thanks to everyone involved in the last 7 years of development and support for Rising Storm 2: Vietnam. That includes everyone at Tripwire, AMG and all the other contractors that have worked on the game during that time; all the modders, community mappers, server admins and everyone investing their time and hard work into the game; and, as always, everyone who has played the game - and those still owning me in game. Just because we (Tripwire) have reached the point where we have to stop development, it doesn't mean anyone else has to stop and support will continue via the community team white listing community mods. I'm looking forward to enjoying the game for a long while yet, as we plot our next target in the franchise in the future - we'll see you in the jungle, as always. Roswell Six Actual out!
In celebration of this update, Double XP has been turned on and will continue for the next week!
You can find the changelog below:
New Map:
- VNTE-CuaViet has been added to the official roster
Gameplay Adjustments:
- Da Nang Air Base: Various gameplay adjustments to support the attackers[list]
- Add 8 minutes to the round time
- Reduce Aerial Recon timer from 5 minutes to 2 minutes
- Lower the Enhanced Logistics cooldown timer to match those of other maps
- Lower the VC artillery cooldown slightly
- Lower capture times for the first 2 objectives
- Enabled lockdown on all objectives missing it except final
- Increase Machine Gun role from 2 to 5 for Attacker, and 5 to 3 for Defender
- Increase Scout Attacker role from 4 to 5
- Increase Attacker sniper role from 2 to 3
- Attackers now have 680 reinforcement tickets and 15 second respawn time.
- Defenders have 580 reinforcement tickets and 20 second respawn time.
- Adjusted attackers to have 5 scout, 5 MGs and 3 snipers roles.
- Adjusted defenders to have 3 MGs and 2 snipers.
- Rebalanced the commander abilities, bringing them inline with other official maps
- Roles can now be reversed in campaign
Bug Fixes
Maps:
- VNTE-Asau:[list]
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
Audio:
- Fixed an issue where voice chat would cease to function for players.
- Fixed an issue where voice chat was not contained within the proper team channels.
As always, thank you for your continued support!