We know many of you have been patiently waiting, and we are happy to announce that we are expecting to release the final update, update 1.6, in the coming days with a deployment to the field next week if all goes well.
You can find the Work In Progress but expected to be final changelog below:
New Map:
![](https://www.eprison.de/pics/games/https://media.tripwirecdn.com/041221/cuaviet.png)
- VNTE-CuaViet has been added to the official roster
Gameplay Adjustments:
- Da Nang Air Base: Various gameplay adjustments to support the attackers[list]
- Add 8 minutes to the round time
- Reduce Aerial Recon timer from 5 minutes to 2 minutes
- Lower the Enhanced Logistics cooldown timer to match those of other maps
- Lower the VC artillery cooldown slightly
- Lower capture times for the first 2 objectives
- Enabled lockdown on all objectives missing it except final
- Increase Machine Gun role from 2 to 5 for Attacker, and 5 to 3 for Defender
- Increase Scout Attacker role from 4 to 5
- Increase Attacker sniper role from 2 to 3
- Attackers now have 680 reinforcement tickets and 15 second respawn time.
- Defenders have 580 reinforcement tickets and 20 second respawn time.
- Adjusted attackers to have 5 scout, 5 MGs and 3 snipers roles.
- Adjusted defenders to have 3 MGs and 2 snipers.
- Rebalanced the commander abilities, bringing them inline with other official maps
- Roles can now be reversed in campaign
Bug Fixes
Maps:
- VNTE-Asau:[list]
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
- Multiple collision volumes adjusted to improve map play and address exploit spots
Audio:
- Fixed an issue where voice chat would cease to function for players.
- Fixed an issue where voice chat was not contained within the proper team channels.
As always, thank you for your continued support!