We had normally planned the update before this to be the last but we really thought one more update is needed to fix more bugs and improve QoL.
Here is the list of improvements. See you in the next State of the Game post which we will release in February to show you a sneak peak of full release content.
Also a note: Since Discord is banned in Turkiye since October 9th we are having problems communicating via our server. So it would be better if you use our Steam Discussions.
Gameplay Fixes:
- Cafe now gives random supports just as written.
- Cafe doesn’t give a Support if there are no houses available in hand anymore.
- Cafe doesn’t destroy one additional house on hand while the house number in hand is odd.
- Leader’s Seal is fixed, now it works as intended.
- Factories no longer wait one more cooldown cycle to count as drained after giving all buildings now.
- The different islands in Farland won’t cause slight height differences anymore.
- Jackpot population is now shown correctly.
- Toy Store now gives the correct amount of buildings.
- You can no longer interact with the blueprint menu while there is an unresulted game.
Clarity & Quality of Life Changes:
- All UI’s have been scaled down.
- You can open multiple in-game information menus now.
- Factoling counter in the factory info tab has been fixed. Also the building counters also update based on your number of factolings now.
- Now unlocked buildings refresh faster in the book. So you don’t see your buildings still looking locked even after you’ve unlocked them.
- Selections are confirmed when you let go of the mouse button now. So if you select the wrong choice you can just drag your mouse to a blank space without letting the button go and the selection will be canceled.
- Factory menu will now warn you with colors if there aren’t many house and action buildings left in your factories.
- Economical crisis has a caution UI just like the happiness now showing you how many buildings you have left when the count drops low.
- In game factory menu icons are updated.
- You can see which arch unlocks which seal in the blueprint menu even after you’ve unlocked them.
- Mausoleum model is changed.
- Water tanks now modularly combine when placed on top of each other.
- Tutorial text backgrounds are changed to make the text more readable.
- Game will ask you for confirmation when you try to quit.
- Currency logos are added in the blueprint.
- A little surprise awaits you in the book when no results are found based on the filters.
Book Changes:
- Now you can also check which buildings are locked from the keywords page.
- Now you can click to the building icons from the keywords page to go to that building’s page.
- Island page roadmaps are all color coded and will show how many buildings will be given when the player reaches that milestone now.
- A new building arch filter has been added.
Bug Fixes:
- A visual bug which happens when you unlock a building and right click it at the same time is fixed.
- Equipped seals’ infoboxes don't go out of screen bounds anymore.
- Freeze Day Cycle setting bugs have been fixed.
- The caution UI will no longer come up in the first round of the game if the last game is resulted with a loss.
- Roadmaps no longer trigger once more after a game is continued.
- Camera doesn’t drag differently based on FPS anymore.
- Happiness menu face icon is now relevant to what’s happening.
- Caution counter no longer continues from where it is left off when happiness drops below the threshold multiple times.
- Overall save fixes.
- Founder’s Seal’s level 5 description is added.
- Fixed the bug where factories without any buildings not being considered as drained and preventing the game from ending.
- Fixed the bug in which some texts still stay after you go to another building within the book via a link.