Today we finally add the long awaited ultra-wide support to the game. We also wanted to improve player experience by increasing coverage of buildings, making UI improvements and more bug fixes, most notably by fixing more save corruption issues and monuments getting stuck.
Added ultra-wide support
We could not test every variation out there, so if you encounter any problems, please provide your feedback in the Technical Support forum so we can help you.
Balancing
As the way to play the game has changed a lot in almost 24 years, neighborhoods tend to be generally more optimized than what the original team intended, generating spam of specific buildings to attain desired coverage. Coverage for buildings has been increased to reduce this:
- Shrine: from 300 to 400 people
- Temple: from 700 to 900
- Shrine for Patron God: from 150 to 200
- Temple for Patron God: From 375 to 450
- Temple Complex: from 8000 to 10000
- Juggler stage: from 400 to 600
- Musician stage: from 700 to 1000
- Dancer stage: from 1200 to 1800
- Senet House: from 5000 to 7500
- Zoo: from 7500 to 10000
- Library: from 800 to 1200
- Scribal School: from 300 to 500 children
UI&UX improvement
- Esc. now has the same effect as a right click.
- Every tooltip now gives information on what key bind is associated with its button.
- Added an icon on a building not having access to a road instead of a notification.
- Added an icon on a building whose entry and exit point are not connected.
- Mission briefing properly displays objectives in the first 4 missions.
- Objectives now display house full name instead of house level.
General Bugfix
- Trade Boats don’t get stuck when something happens to their destination dock anymore.
- Fixed Trade Boats not splitting when multiple docks are available.
- Fixed display for unit-based resources in trade boats interface.
- Walkers in destination mode no longer try to go through underwater floodplains (and drown on the way).
- Fixed some animations on buildings.
- Buildings destroyed by gods now have a lightning strike effect if you happen to be looking at the right time in the right place.
- Fixed several more cases of saves corruption.
- Fixed monuments getting stuck after loading a save.
- Fixed several other instances of monument construction getting stuck.
- Added burial tomb background in monument overseer.
- Fixed mini map not updating on certain cases.
- Fixed Academy blocking recruiters if not accessible by road when built the first time.
- Fixed tax input field not clamping the value correctly.
- Fixed trade routes opening and festival launching still sometimes not being able to be used while in debt.
- Fixed hunting lodge icon on worker overseer.
- Fixed workforce calculation for the overseer of workers.
- Disabling industries now send the workers back to being unemployed.
- Inhabitants in manors are now properly removed from the workforce.
- Fixed events on Itjtawy so new trade routes can open.
- Fixed "Organized Mess" achievement not being triggered.
- Fixed trade "Sells" column missing its border.
- Fixed city name not being updated when changing language in the settings.
Please note that in order to fix as many save corruption issues as fast as possible, we were forced to reintroduce the following bugs :
- When loading the campaign map, improper cities are initially being shown
- Work Camps will sometimes decide to stop sending out workers | WORKAROUND : This issue occurs after around 1 hour of gameplay. Reloading the save fixes the issue.
We apologize for this inconvience, we are working to fix these bugs as fast as possible.
We want to thank you all for playing Pharaoh: A New Era. Feel free to share your feedback using Steam's Feedback & Suggestion subforum. We're doing our best to gather everything and study them carefully.
As stated in a dev blogpost, the map editor, and military revamp are next on the list of features to come.
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