Hi all!
We've been working around the clock to deliver a brand new Overturned Update to Phantom Abyss. It delivers a bunch of new content, features, and fixes, as we prepare to further expand the game throughout Early Access.
Key new additions consist of 28 new trap-laden chambers, including treacherous rotating rooms that will turn your adventure upside down.
[previewyoutube=tyUfl9Olrb8;full][/previewyoutube]
Other updates include fixes to network connection issues, back-end stability fixes, as well as new visual cues and upgrades to Trap doors, the Portal Screen, foliage, Relic Room doors, and much more.
To round everything up, Phantom Abyss is available at 25% off from today at 10 AM Pacific, until Monday, August 30th at 10 AM Pacific. Tell your friends.
Thank you to everyone for your love and support. Things have been a bit hectic here as we've been focusing hard on fixing disconnection issues. Moving on we're looking forward to talking to the community more on actual features and changes that you want to see!
We've got a lot of exciting ideas to share, and we'd love to hear your ideas too.
https://store.steampowered.com/app/989440/Phantom_Abyss/
Changelog
What's new:
- Adventurers can now explore 28 new rooms, including 7 new corridors and 21 new main rooms.
- Turn your adventure upside down in brand new treacherous rotating rooms scattered throughout perilous Ruins, precarious Caverns, and petrifying Inferno.
- Your Basic Whip received a Blessing, allowing you to keep the trusty tool by your side at the expense of others. Fear not, it will never be lost.
- Brand new connection retry prompts will now come up if your network connection fails, so you can restore it and retry without losing your (surely) impeccable run.
- Small trap doors now have a visual variation to show whether they are going to trigger on a timer or by proximity.
- You can now use your user sharing IDs in the portal menu. This will allow you to retrieve all active dungeons from your friends, so you can enjoy them without having to use individual codes.
- The Portal UI has been re-worked to be clearer and easier to use.
What's fixed:
- Various back-end stability fixes
- Caverns and Inferno had their post-processing updated. They look so good now!
- Foliage for all packs was improved and occurs more frequently.
- Orb-key doors and relic room door symbols look so much better now it's not even funny.
- You know that issue where the dead-end doors would have remained in the Ruins skin in Caverns or Inferno? Well, they don't anymore. Instead, they look like big skull murals. You can't miss them.